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VSOH - Advanced Crafting Bot v1.1 : VGExtreme Programs

Posted: February 18th, 2008
beergeek
mormodra wrote:erg... sorry for spam posting... But i got to the point that it says:

error: Line: 1099, Char: 4 :: File Not Found

It still stops right here though...

Set objFile = objFSO.OpenTextFile(Logpath, ForReading)
See the Troubleshooting section of the OP
Posted: February 18th, 2008
mormodra
alright yeah that logfile error was kind of dumb on my part. Now that i have that fixed... its still doing the same thing... the mouse moves once to click on the artificer finishing table and then it says these following when i run the script... will post what i think is relevant.

isFinishing = True
lastCraftLevel = 28, Crafting_Level = 28
sub compIdent args: Nulldata
fcn numCompRemedies args: 0
fcn convInt
fcn convInt
fcn convInt
notIdentified: False
comp name: NULLDATA active comps: 1 index: 0 num remedies: 2 remedy order: 12 full order: 1234
Error: Line: 1100, Char: 4 :: Input past end of file
Failed to Run Script
End Script

I hope this helps, if you need something else plz let me know.
Posted: February 18th, 2008
User avatar
Total Posts:26 Joined:2005
so does anyone know of a TM that doesnt roam in the 35+ range by chance?
Posted: February 18th, 2008
beergeek
mormodra wrote:alright yeah that logfile error was kind of dumb on my part. Now that i have that fixed... its still doing the same thing... the mouse moves once to click on the artificer finishing table and then it says these following when i run the script... will post what i think is relevant.

isFinishing = True
lastCraftLevel = 28, Crafting_Level = 28
sub compIdent args: Nulldata
fcn numCompRemedies args: 0
fcn convInt
fcn convInt
fcn convInt
notIdentified: False
comp name: NULLDATA active comps: 1 index: 0 num remedies: 2 remedy order: 12 full order: 1234
Error: Line: 1100, Char: 4 :: Input past end of file
Failed to Run Script
End Script

I hope this helps, if you need something else plz let me know.
Unfortunately, I need some of the lines of code where the error occurs. The "Line 1100" doesn't help me much. When the error happens, the cursor will be placed on the line of code. Just copy the few lines before and after and post here
Posted: February 18th, 2008
beergeek
syllenus wrote:so does anyone know of a TM that doesnt roam in the 35+ range by chance?
They are stationary at the crafting centers on housing islands.
Posted: February 18th, 2008
mormodra
I got everything working now. Sorry i was a pain. All that i have a problem with now is when the chipped material comp. for carpenter comes up the curser goes over to far for it to work if i dont have adhesive, and im not sure where to find the x,y coords for it.
Posted: February 18th, 2008
beergeek
mormodra wrote:I got everything working now. Sorry i was a pain. All that i have a problem with now is when the chipped material comp. for carpenter comes up the curser goes over to far for it to work if i dont have adhesive, and im not sure where to find the x,y coords for it.
I don't see any problem with Chipped Material in the code. It should try actions 4, 2, 1 and 3 in order, depending on your skill level (which determines the actions you have available. If you don't have adhesive, it should then change your toolbelt to wherever you set rigging tools then click the action.
Posted: February 20th, 2008
Total Posts:8 Joined:2008
hi :)
the program works nearly perfect if i take workorders and let the program craft the orders. but if he finished all orders he is tuning around like drunken, moves in circles, but dont work to the ref or fin master. i created the waypoints but it loks like he ignore this. the key for auto is ok, but it doesnt work.
atm i have to end the program after the 3 batches are finished, work manualy to the word order master, take new orders, work manualy to the bench and then i can start the program again.
Posted: February 20th, 2008
beergeek
darkling263 wrote:hi :)
the program works nearly perfect if i take workorders and let the program craft the orders. but if he finished all orders he is tuning around like drunken, moves in circles, but dont work to the ref or fin master. i created the waypoints but it loks like he ignore this. the key for auto is ok, but it doesnt work.
atm i have to end the program after the 3 batches are finished, work manualy to the word order master, take new orders, work manualy to the bench and then i can start the program again.
Whenever the bot has the character spinning in circles, it is usually because the heading offset isn't being read properly. It tries to turn to the heading, but since the number never changes, it keeps spinning.

Try suggestions listed in earlier posts to update your vgextreme files, then start the game and vgextreme fresh and run.
Posted: February 20th, 2008
mormodra
beergeek wrote:
mormodra wrote:I got everything working now. Sorry i was a pain. All that i have a problem with now is when the chipped material comp. for carpenter comes up the curser goes over to far for it to work if i dont have adhesive, and im not sure where to find the x,y coords for it.
I don't see any problem with Chipped Material in the code. It should try actions 4, 2, 1 and 3 in order, depending on your skill level (which determines the actions you have available. If you don't have adhesive, it should then change your toolbelt to wherever you set rigging tools then click the action.

The problem i have is it overshoots action 2 and then doesnt try for the other 2. I might have my positioning off but I dont think so, now that i figured out most of the script, and i kind of have a handle on the arrays and such... but i dont know where to look for alot of stuff.
Posted: February 21st, 2008
beergeek
mormodra wrote:The problem i have is it overshoots action 2 and then doesnt try for the other 2. I might have my positioning off but I dont think so, now that i figured out most of the script, and i kind of have a handle on the arrays and such... but i dont know where to look for alot of stuff.
If your skills aren't balanced, it is possible one of the remedies is not the action type it claims to be. e.g., one that says tool in the tooltip may actually be a station action; I have encountered that before. Then, if you have some of the remedies and not others due to unbalanced skills, it may think you have a different number of remedies available and therefore click in the wrong place.

I have a record of what actions are gained at what skill--I'll try to look and see if there's a mismatch.


EDIT: re-checked the data, still don't see a problem with this one. Are you balancing your skills evenly or using an off-balance ratio?
Posted: February 22nd, 2008
User avatar
Total Posts:26 Joined:2005
im having some trouble with the toolbelts. the hotkey button is set up correctly (tested it manually). the locations r correct as well, but when it wants to switch the toolbelts, it seems like it just doesnt press the button so the toolbelts never show up and it just try's to click on a different action instead. tried looking through the code to see where it checks for that but couldnt find it, anyhelp is appreciated.
Posted: February 22nd, 2008
beergeek
syllenus wrote:im having some trouble with the toolbelts. the hotkey button is set up correctly (tested it manually). the locations r correct as well, but when it wants to switch the toolbelts, it seems like it just doesnt press the button so the toolbelts never show up and it just try's to click on a different action instead. tried looking through the code to see where it checks for that but couldnt find it, anyhelp is appreciated.
Make sure that whatever hotkey your toolbelt macro is using is bound to CTRL-SHIFT-0 This can be found in your vanguard options.
Posted: February 22nd, 2008
User avatar
Total Posts:26 Joined:2005
well it was set correctly but apparently the keystrokes "ctrl+shift+0" doesnt work for me for whatever reason, just changed it to a different key and works fine now. thx for the idea :)
Posted: February 23rd, 2008
dzib
Hi,

I have all the init phase and the beginning of the craft working fine but as soon as I have a complication, it seems that the cursor is lost and leave the game window, clicking outside the window.

I've searched for x,y coordinates for the complications but couldn't find it. Anyone have an idea of this problem?

edit: nevermind, found the problem, I didn't set the cancel button :)
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