Locked Home » Forums » Legacy & Archived » Archived Content » Vanguard » VGExtreme Programs

VG Hacks - VGExtremeRadar v2.1 with Harvesting and Waypoints : VGExtreme Programs

Posted: May 24th, 2007
tault_o___o
That's Lumberjacking. In some areas the trees are roots, they don't show up.
Posted: May 24th, 2007
tault_o___o
This is a pretty much complete list for what should be in Radarutils.vbs

const REAP_ULTRA_RARE = "^Prime Cotton|^Prime Firegrass|^Prime Silkbloom|^Prime Vielthread|^Prime Steelweave"
const QUARRY_ULTRA_RARE = "^Deposit of Snakestone|^Deposit of Alabaster|^Deposit of Marble|^Deposit of Andecite|^Deposit of Tektite"
const LUMBER_ULTRA_RARE = "^Bristle|^Dessicated|^Gnarled|^Obsidian|^Petrified"
const MINING_ULTRA_RARE = "^Node Of Zorinite|^Node Of Black Iron|^Node Of Sunflame|^Node Of Adamantine|^Node of UNK"

const REAP_RARE = "^Mature Cotton|^Mature Firegrass|^Mature Silkbloom|^Mature Vielthread|^Mature Steelweave"
const QUARRY_RARE = "^Deposit of Gneiss|^Deposit of Soapstone|^Deposit of Travertine|^Deposit of Skarn|^Deposit of Onyx"
const LUMBER_RARE = "^Thorn|^Arid|^Warped|^Umber|^Petrified"
const MINING_RARE = "^Node Of Nickel|^Node Of Star Iron|^Node Of Embersteel|^Node Of True Silver|^Node of Wyrmsteel"

const REAP_COMMON = "^Steelweave|^Vielthread|^Silkbloom|^Firegrass|^Cotton Plant|^Jute"
const QUARRY_COMMON = "^Deposit of Obsidian|^Deposit of Granite|^Deposit of Limestone|^Deposit of Sandstone|^Deposit of Slate|^Deposit of Basalt|^Deposit of Granite"
const LUMBER_COMMON = "^Knotted|^Dry|^Barbed|^Weakened|^Dusky|^Aged"
const MINING_COMMON = "^Node of Draconite|^Node of Mithril|Node of Pyrite|^Node of Iron|^Node Of Tin|^Node Of Copper"
Posted: May 27th, 2007
gheezer
Thanks! I will put that in the next release :)
Posted: June 16th, 2007
tault_o___o
I am having probs with the Radar selecting nodes that are near, but NOT my waypoint. It cycles thru a couple autotarget attempts, and instead of settling down on the closest, and desired node, it targets a node that is a distance from the node I really want, and gets stuck. Is there a way to prevent it from autotargetting a node that is more than the distance you are able to harvest?
Posted: June 18th, 2007
gheezer
Are you sure that is what is happening? This code in the HARVEST_TARGET_NODE case should prevent the bot from attempting to harvest the wrong node.

Code: Register to unlock hidden link

                If Abs(VG.Target.X - .X) > 2 Or Abs(VG.Target.Y - .Y) > 2 Then
                    DebugLog "Wrong node..."
                    lTargetNodeFailures = lTargetNodeFailures + 1
                Else
                    DebugLog "Node targeted..."
                    lHarvestState = HARVEST_START_HARVESTING
                End If
Can you post your log and macro settings?
Posted: June 18th, 2007
tault_o___o
I am running thru the a waypoint script that I created, it cycles thru fine, but often, if I get to a waypoint and a harvestable node is there, it will continually , and rapidly click thru autotargetting, over and over, rapidly, and often settle on a target node that is further away from where I am, and even a node that I cannot harvest. And it sticks there, not attempting to go back to the node that is at my coordinate waypoint, then, gives up and runs off to the next waypoint. I hope I described this correctly...
Posted: June 18th, 2007
gheezer
Please post a copy of the log output when this happends and the macros that you have assigned to the 1, 2 and 3 positions one your hotbar. I will look at those and try to figure out what is happeneing.
Posted: June 19th, 2007
tault_o___o
Gheezer wrote:Please post a copy of the log output when this happends and the macros that you have assigned to the 1, 2 and 3 positions one your hotbar. I will look at those and try to figure out what is happeneing.
Will do thanks.

Here is a portion of the debug log, just the part that I added today, I was in a field of 5 plants:
2007-06-19 09:19:43 Attempting find the VG:SOH window...
2007-06-19 09:19:44 Success! VG:SOH Found ...
2007-06-19 09:19:44 118 Known Harvesting Nodes Loaded...
2007-06-19 09:20:35 New Node Type: -1 discovered - Deposit of Onyx
2007-06-19 09:20:38 New Node Type: 3 discovered - Node of Mithril
2007-06-19 09:20:46 New Node Type: 1 discovered - Deposit of Obsidian
2007-06-19 09:21:52 Attempting find the VG:SOH window...
2007-06-19 09:21:53 Success! VG:SOH Found ...
2007-06-19 09:21:53 121 Known Harvesting Nodes Loaded...
2007-06-19 09:22:43 New Node Type: 1 discovered - Deposit of Granite
2007-06-19 09:23:03 New Node Type: 1 discovered - Deposit of Obsidian
2007-06-19 09:23:04 New Node Type: 1 discovered - Deposit of Skarn
2007-06-19 09:27:23 New Node Type: 1 discovered - Deposit of Obsidian
2007-06-19 09:30:17 New Node Type: 2 discovered - Umber Oak Tree
2007-06-19 09:32:07 New Node Type: 3 discovered - Node of Mithril
2007-06-19 09:35:14 New Node Type: 1 discovered - Deposit of Granite
2007-06-19 09:35:17 New Node Type: 3 discovered - Node of Mithril
2007-06-19 09:35:26 New Node Type: 3 discovered - Node of Draconite
2007-06-19 09:35:59 New Node Type: 1 discovered - Deposit of Obsidian
2007-06-19 09:37:36 AutoHarvesting starting at point 18
2007-06-19 09:37:41 Turning to heading 43
2007-06-19 09:37:42 Node targeted...
2007-06-19 09:37:42 Harvesting Steelweave Plant
2007-06-19 09:38:00 Looting...
2007-06-19 09:38:00 Moving to point 19
2007-06-19 09:38:08 Turning to heading 49
2007-06-19 09:38:08 Turning to heading 49
2007-06-19 09:38:08 Turning to heading 49
2007-06-19 09:38:09 Turning to heading 49
2007-06-19 09:38:09 Turning to heading 49
2007-06-19 09:38:09 Node targeted...
2007-06-19 09:38:09 Harvesting Vielthread Plant
2007-06-19 09:38:10 Node targeted...
2007-06-19 09:38:10 Harvesting Vielthread Plant
2007-06-19 09:38:10 Node targeted...
2007-06-19 09:38:10 Harvesting Vielthread Plant
2007-06-19 09:38:11 Node targeted...
2007-06-19 09:38:11 Harvesting Vielthread Plant
2007-06-19 09:38:11 Node targeted...
2007-06-19 09:38:11 Harvesting Vielthread Plant
2007-06-19 09:38:30 Looting...
2007-06-19 09:38:30 Moving to point 1
2007-06-19 09:38:39 Turning to heading 62
2007-06-19 09:38:40 Turning to heading 52
2007-06-19 09:38:40 Turning to heading 52
2007-06-19 09:38:40 Turning to heading 52
2007-06-19 09:38:40 Turning to heading 52
2007-06-19 09:38:40 Turning to heading 52
2007-06-19 09:38:41 Turning to heading 52
2007-06-19 09:38:41 Turning to heading 52
2007-06-19 09:38:41 Turning to heading 52
2007-06-19 09:38:41 Wrong node...
2007-06-19 09:38:41 Turning to heading 52
2007-06-19 09:38:42 Node targeted...
2007-06-19 09:38:42 Harvesting Steelweave Plant
2007-06-19 09:38:42 Node targeted...
2007-06-19 09:38:42 Harvesting Steelweave Plant
2007-06-19 09:38:42 Looting...
2007-06-19 09:38:43 Moving to point 2
2007-06-19 09:38:43 Wrong node...
2007-06-19 09:38:43 Node targeted...
2007-06-19 09:38:43 Harvesting Steelweave Plant
2007-06-19 09:38:44 Node targeted...
2007-06-19 09:38:44 Harvesting Steelweave Plant
2007-06-19 09:38:44 Node targeted...
2007-06-19 09:38:44 Harvesting Steelweave Plant
2007-06-19 09:38:45 Node targeted...
2007-06-19 09:38:45 Harvesting Steelweave Plant
2007-06-19 09:38:46 Node targeted...
2007-06-19 09:38:46 Harvesting Steelweave Plant
2007-06-19 09:38:46 Node targeted...
2007-06-19 09:38:46 Harvesting Steelweave Plant
1: /targetnextnode
2: /e ; /autoattack
3: /lootall
Posted: June 19th, 2007
tault_o___o
Also, is there a way to put multiple choices in the Search Box? Say, Mature and Prime?
Posted: June 19th, 2007
gheezer
Odd, other than the one wrong node, everything in the log looks good. Does your path cross chunks by any chance?

Also, you can use regular expressions in the search box. For example, you can put "Mature|Prime" and it will match Mature or Prime.

Here is a good site with tutorials that will teach you how powerful regular expressions can be:
Register to unlock hidden link
Posted: June 19th, 2007
tault_o___o
Thanks Gheezer, no I don't cross chunks, I will do a more thorough debug log and post it to try and show you what it is doing.
Posted: June 20th, 2007
force666
HI, I have a problem using the harvest bot, when I input path it's fine, but as soon as I add a "node" it sees it way out of the screen. I though it might just be a visual bug, but if I run it, it will try to go to it, and it's over 150-200 m away from where it's supposed to.

I tried reinstalling VGextreme (only leaving updateer) and redownloading the VGextremeradar directly from here as well as reinstall the script debugger and Dot net platform + my display driver. Everything else is fine, beside that.

On my second computer, it's fine, but I do not have button on the bottom to change options in game. I'm still trying to find a way to make them appear...
Posted: June 20th, 2007
gheezer
I tried reproducing the problem here, but it seems to work fine for me. Try making the HARVEST_TIMER_INTERVAL larger in radarharvest.vbs file. Maybe it is switching too fast to get accurate position updates.
Posted: June 22nd, 2007
Total Posts:18 Joined:2006
How do you set it up so it will show the lumberjack nodes? right now all it shows is the mining nodes.
Posted: June 23rd, 2007
tault_o___o
wardance wrote:How do you set it up so it will show the lumberjack nodes? right now all it shows is the mining nodes.
When it is open and overlayed on your screen, hit the ! hotbutton at the top, this will open up an options window, put a checkmark in the type of harvesting nodes you would like to see, then hit OK (on my VGExtremeRadar window, the OK hotbutton is shoved off the Options window, it seems too large, BUT, there is a hint of a sliver of the hotbutton visible to me, and I can manage to click it).
Ready to join the community? Click here and see all of the benefits!
blue large dotWho is online
Users browsing this forum: No registered users and 1 guest
Locked