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VGExtreme Crafting Bot - Completed : VGExtreme Programs

Posted: September 27th, 2007
stupidhead64
strabomeeks wrote:the script can function, it just wont do any error checking for changing tools, abandoning work orders, or anything like that.

Im dumb when it comes to this. What do you mean by error checking? Like to see if its doing the correct function or not? I looked at the log file, and it looks like even /tell's are saved in there etc?
Posted: September 27th, 2007
Total Posts:266 Joined:2007
everything is saved in there. The script will not function properly without it.

technically it will, but it you might as well just use the other crafting bot if you remove that because all it would do is finish work orders you have already.
Posted: September 27th, 2007
Total Posts:35 Joined:2007
Hi again. ok I got that error again same as before, and I was still running under administrator. Weird, it happened when it said, missing item of type : Solvent.. But it runs for awhile now before giving that error. It's only happened once since I changed user to admin., in about 4 hours of use.
Posted: September 27th, 2007
Total Posts:266 Joined:2007
I have no idea what would cause it, works great for me on all 3 test computers :(
Posted: September 27th, 2007
Total Posts:35 Joined:2007
i'm not complaining by any means. It is a very awesome program sir!
Posted: September 27th, 2007
ve_necro
Guide can be found at Register to unlock hidden link right now its still basic, I will be adding pictures and perhaps even a video, feel free to post anything that you think I should add to make it more useful.
Posted: September 27th, 2007
Total Posts:266 Joined:2007
I updated the first page to link to your guide, good work pall, get some screenies in there too :lol:
Posted: September 27th, 2007
Total Posts:266 Joined:2007
strabomeeks wrote:
And I think the last thing I need to note is that you will need to scroll down to the line:
If (Crafting_AvailableWorkOrderSkill = "Skill: Mineralogy ") OR (Crafting_AvailableWorkOrderSkill = "Skill: Artificing ")Then 'This is where you set what work order skillset you desire
and change it to whatever skillset you are looking for. This is mainly to make sure that pre level 15 you do not pick up a weapon smith order if you are an armor smith. Once you are past level 15 no work orders offered should be for any class except what you are.
Everyones input, should I just remove this because a lot of people seem to send me PM's having problems with this step and I wonder if many of you use this on toons under level 15ish.
Posted: September 27th, 2007
Total Posts:266 Joined:2007
strabomeeks wrote:Thanks :P

On the note of telling me what steps you need for each profession, this is all I need.

Write down on a peice of paper the name of each of the steps below, the icons seem to look the same, you get the name by hovering over the icon and reading the tooltip:

Utility - (looks like a bottle) This will be the name of the utility you use to craft - for example, smiths use fuel and oil, tailors use cleaner and solvent, etc

Utility 2 - (looks like a bottle) This will be the name of the second utility you use to craft - for example, smiths use fuel and oil, tailors use cleaner and solvent, etc

Tool 1 - (looks like a hammer for me) This is the tools actions you do - I need the name of the icon, not the actual tools you use.

Tool 2 - (looks the same as tool 1, but you dont get it till after 21) This is the same as tool 1, you will get this after level 21, and it will have the same actions as tool 1 did at level 1.

Station - (looks like a wheel for me) This is the icon that doesnt use a utility or a tool.

Station 2 - (looks like a wheel for me) This is the icon that doesnt use a utility or a tool.

Finishing Step - (pretty self explanatory)

Basically I just need the name of the icon, each profession has a few names for each icon. As far as I can see there really is no rhyme or reason to this. Once someone sends me the info for a class I will update the original post to reflect it. I may also make a new crafting toon soon to see if I can find some myself.
Still need a lot of these like a crack junkie needs his next fix.
Posted: September 27th, 2007
Total Posts:266 Joined:2007
New version just went up, this is what all I did:

1. Added a CBinclude file (downloaded seperately, but to the same folder) that handles all the actual crafting steps. This solves multiple problems for me.
a. makes the script much easier to scroll through and change what needs changed.
b. makes it much more versatile when it comes to using the script for multiple toons.
c. the main reason I did this is because now I only have to update 1 file for each new stepname found. before I was updating a file for each toon I have and each place they could craft for faction, and another for general upload and the two backup files I keep. Was a huge pain in the !@#$%^*.

2. User no longer has to define the logpath file if it is in the default folder. This should cut down on about 50% of the questions I get.

3. Added hotkey variable at the top of the script so that if you want you can change what hotbar you are using right there, or even completely change the order of the hotkeys based on what you use.

4. Added variable CQ to the top of the script, this is the Crafting Quality you wish to attain. 25 will give you C, 50 will give you B, and 75 will give you A.

5. Changed the codeflow so that it should be easier to read and edit for the end user.
Posted: September 28th, 2007
stupidhead64
How can I get it to click the "begin" button a few more times? If you lag any, it doesnt seem like it clicks it, and turns around and runs back to get more orders
Posted: September 28th, 2007
Total Posts:266 Joined:2007
either put a sleep before it to account for lag or change one of the 1's after the mouseclick. One of them is for speed and the other is for times to click.
Posted: September 28th, 2007
wolfstar
Ok, I've started getting my Weaponsmith up from 10th to 16th to get the step names you need but I've run into a snag.
So far I have;
Ore
Ingot
Fuel (Util)
Adjust Heat (Tool 2)
Shape (Tool 1)
Smith (Tool 1)
Tend (Tool 1)
Heat Metal (Station2)
Pour Mold (Finishing)

What I've done to help me get all the stepnames is commented out the section you see in this part of the script;
'Finishing Step
ElseIf (Crafting_StepName(CS) = "Pour Mold") Then
If (Crafting_ActionPointsLeft < 100) Then
VGsendText HK2
Sleep 2500
Else VGsendText HK1
Sleep 2500
End If
'Else VGsendText HK1
'sleep 2500
End If

So my crafter will stop when the script doesn't recognize a step name giving me the chance to write it down on the list for you then I place it in the script. The problem is the bot stops on stepname "Adjust Heat" and "Pour Mold".
It's like the name given in the tooltip isn't the correct name, is it possible to find out?
Posted: September 29th, 2007
Total Posts:266 Joined:2007
Ill add the steps you have posted here.

As far as it not coming back right,I have a thread about it already and it is basically being ignored. I dont know what else to do, it has something to do with one of the functions within VGE, I cant change those. Half the time I get nothing but gibberish on crafting tooltip returns.
Posted: September 30th, 2007
stupidhead64
After it picks the 3rd available work order, how would I get it to click DONE before it turns around and runs back to the table? Issue im having is the work order person roams, and sometimes it roams right behind the table....So when I go to get the new work orders, I get them, then practically turns right around and the table is there...But the work order window is still up, so it is unable to click the table to start working, and just turns right back around and goes to the work order person again. Thanks!



Ive looked and looked and poked around trying to add it myself, but I come up wrong every time =(
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