triltor wrote:I took a look at the player detection routine for harvesting and noticed it's using F7 for player detection.
The problem with F7 is a) it requires line of site b) what if there are more than 1 player in the area. c) the avoid player range is the distance from you to the other player not necessarily their harvesting range from the node itself.
Any chance you can fix this up? You should be comparing ALL players in the vacinity (mtype = -4) and checking the distance to the current node that is under consideration to be navigated to. This way you will discard such nodes and never approach them.
Also Saguaro is mispelled in your list of rare names you have it as Sarauga Roots.
Heh, while your doing that here is the list of T7 rares as they currently exist in beta:
spongy loam, rough lumbered ebony, dragonhide pelt, xegonite cluster, rough moonstone, acrylia cluster, nimbus root.
the extract is called scintillating.
I will add a better way to check for player, harvesting is still new to this bot and right now its more basic then any other full harvesting bot. Dont worry it will improve. I want to have it work fully when KoS hit us, will need a lot of harvest, I have 3 lvl 60 crafter
