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Vanguard Bot - VGExtreme Scritping Service : VGExtreme General Discussion

Posted: March 12th, 2007
avsok12
wyvernx wrote:Good grief. Read this thread. Delete VGExtreme.exe and run updatevgextreme.exe and it will patch.
There is no need to get upset. As i said before ive tried almost everything... the only thing left to do is wipe my HDD and i really do not want to do that.

I did the "delete VGExtreme.exe" several times. It doesn't help. Is there someone else i can ask? If you didn't notice theres more than just me alone having this problem after doing what you suggest.
Posted: March 12th, 2007
srains
I am sure its due to Vista. I can load Exhume but thats about it. VGextreme wont even load, windows gives me an error. If anyone one has macros for Autoit, let me now

Thanks
Posted: March 12th, 2007
srains
As soon as I load it, it crashes. It says VGextreme has stopped working. Under details I get

Description:
Stopped working

Problem signature:
Problem Event Name: APPCRASH
Application Name: VGExtreme.exe
Application Version: 1.1.0.0
Application Timestamp: 45efb30f
Fault Module Name: kernel32.dll
Fault Module Version: 6.0.6000.16386
Fault Module Timestamp: 4549bd80
Exception Code: e0434f4d
Exception Offset: 0001b09e
OS Version: 6.0.6000.2.0.0.768.3
Locale ID: 1033

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I loaded the debugger, I can load both exhume and unleashed but not VGextreme. I have deleted and let the updater reinstall
Posted: March 12th, 2007
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Total Posts:29892 Joined:2002
Yea vista is NOT compatible as it stands. We tend to support items after we feel they are going to be compatible :-p. Vista has to many issues still not worth our time at the moment when half the games wont even work on vista.
Posted: March 13th, 2007
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Total Posts:374 Joined:2005
srains wrote:I am sure its due to Vista. I can load Exhume but thats about it. VGextreme wont even load, windows gives me an error. If anyone one has macros for Autoit, let me now

Thanks
WinXp 4tw.
i never will use Vista in future.
Posted: March 13th, 2007
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Total Posts:199 Joined:2005
Vista has many incompatibility problems I couldn't get it to work with ventrillo on my buddies system either.

So we went back to XP

XP 4tw
Posted: March 13th, 2007
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Total Posts:6662 Joined:2004
Posted version 1.2, with lots of new features.. see the main page for the added API's.

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Posted: March 13th, 2007
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Total Posts:374 Joined:2005
since patch the bloodmage farmbot is not able to find targets nearby, also is this a bug/problem from VGExhume or from farmbotskript himself?

also are there any changes since patch we nothing know about?
Posted: March 13th, 2007
malakii
I am having that issue also Kumpel, was wondering that same question too ^^
Posted: March 13th, 2007
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Total Posts:199 Joined:2005
WOW that was unexpected, the counter and finisher I am happy those were the only keys i had to spam time to time I will be adding in Counter support tonight, my wife will be pissed off that i spend another night wworknig on my script. I can't wait.
Posted: March 13th, 2007
gheezer
Looks like SOE beat ya to a patch. Dunno if that is why, but the MOB_TYPE constants have changed.

-edit
Actually, several properties are wrong now...guess they moved the offsets.
Posted: March 13th, 2007
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Total Posts:199 Joined:2005
Damn them, SOE

Wyvern is usualy prettyquick at getting the fix in...
Chan, have you figured out which offsets are broke?
Posted: March 13th, 2007
gheezer
So far most of the ones I use :) And they aren't totally broken, just returning odd values :)

Examples:
Name is still correct
Type no longer matches the constants, and seems to be mob.points - 1, almost
Mob X and Y are good
Mob.Points is close to actual points * 2 - 1 (6 dot mob shows 13, 2 dot shows 5)

Dunno any more, at that point I figured SOE screwed the pooch.

If they keep this up wyvern will be dreaming pointers :smile:
Posted: March 13th, 2007
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Total Posts:6662 Joined:2004
With every patch I add more dynamic offset finding code. They just keep breaking them. Within 3-4 more patches it will all be dynamic probably.

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Posted: March 13th, 2007
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Ok updated for today's patch. I also updated the GUID it was bugged. Should be more consistent now.

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