Locked Home » Forums » Legacy & Archived » Archived Content » Vanguard » VGExtreme Programs

VGExtreme Crafting Bot - Completed : VGExtreme Programs

Posted: September 30th, 2007
stupidhead64
stupidhead64 wrote:After it picks the 3rd available work order, how would I get it to click DONE before it turns around and runs back to the table? Issue im having is the work order person roams, and sometimes it roams right behind the table....So when I go to get the new work orders, I get them, then practically turns right around and the table is there...But the work order window is still up, so it is unable to click the table to start working, and just turns right back around and goes to the work order person again. Thanks!



Ive looked and looked and poked around trying to add it myself, but I come up wrong every time =(
Ok...I managed to do it....somehow.
Posted: September 30th, 2007
Total Posts:266 Joined:2007
stupidhead64 wrote:After it picks the 3rd available work order, how would I get it to click DONE before it turns around and runs back to the table? Issue im having is the work order person roams, and sometimes it roams right behind the table....So when I go to get the new work orders, I get them, then practically turns right around and the table is there...But the work order window is still up, so it is unable to click the table to start working, and just turns right back around and goes to the work order person again. Thanks!



Ive looked and looked and poked around trying to add it myself, but I come up wrong every time =(
Set a waypoint to walk farther away from the table before you go back to it, then the box goes away and you turn back and go to the table again.
Posted: September 30th, 2007
stuarcl
I'm getting the Type mismatch error. Just wondering how everyone solved the problem. It gets past the first crafting step and then gets a script error when trying to do the second.
The error shows up in the cbinclude.vbs portion.

Type mismatch: 'Crafting_StepName'

The offending statement is as follows
If (Crafting_StepName(CS) = "Solvent") Or _
(Crafting_StepName(CS) = "Cure") Or _
(Crafting_StepName(CS) = "Cleaner") Or _
(Crafting_StepName(CS) = "Fuel") Or _
(Crafting_StepName(CS) = "Oil") Then
If (Crafting_Quality < CQ) Then
VGsendText HK2
sleep 2500
Else
VGsendText HK1
sleep 2500
End If
Posted: September 30th, 2007
bashes
stupidhead64 wrote:
stupidhead64 wrote:After it picks the 3rd available work order, how would I get it to click DONE before it turns around and runs back to the table? Issue im having is the work order person roams, and sometimes it roams right behind the table....So when I go to get the new work orders, I get them, then practically turns right around and the table is there...But the work order window is still up, so it is unable to click the table to start working, and just turns right back around and goes to the work order person again. Thanks!



Ive looked and looked and poked around trying to add it myself, but I come up wrong every time =(
Ok...I managed to do it....somehow.
I tweaked this bot some to compensate for slight lag and also to click the done button at end of getting WO, goto VG General i have a Guide Posted and im uploading the tweaked bot right now .
Posted: October 1st, 2007
Total Posts:7 Joined:2007
Got a lot of problems with step names in the "Craft() routine".
I see the names ingame and it matches to the names in the script, but the script don't recognize it.
This is especially true for some tool/station/util 2 sections, but also for some finishing actions (tool/station/util 1 seams ok at all).

Like:
"Ornament" (tool 2, outfitter finishing)
"Roughhew" (tool 2, arti refining)
"Embroider" (station 2, outfitter refining)
"Material Strap" (finishing, outfitter finishing)

In some recipes even steps are not working, which are ok in other recipes (like "Softener" in some refining recipes).

Maybe VG is reporting wrong names .. or the script gets the wrong names. Is there a way of debugging it?


Last edited by marandor on October 1st, 2007, 11:05 am, edited 2 times in total.
Posted: October 1st, 2007
stuarcl
ditto to the above post. Is there a way to see the values Vanguard is feeding into the pgm?
Posted: October 1st, 2007
wolfstar
stuarcl wrote:ditto to the above post. Is there a way to see the values Vanguard is feeding into the pgm?
Yeah there is and on the broken stepnames it's returning garbage, there's a post by Strabomeeks about it inthe general forum that the creator of VGExtreme seems to be ignoring (he's the one responsible for fixing this bug).
Posted: October 1st, 2007
stupidhead64
Is it possible, if so how, to add a piece of code to /quit or /camp if I receive a /tell ??? I had a GM send me a tell saying they were doing crafting bot checks, luckly I was at keys when this happened.

I just want ot set it so if someone sends me a tell to just /quit to get me out of the game.


Thanks!
Posted: October 1st, 2007
stuarcl
Just noticed that crafting_stepname wasn't defined in the vgcrafting.vbs file that I downloaded. I added it and it's working much better now.
Posted: October 1st, 2007
Total Posts:266 Joined:2007
Yes you can quit on tells, I just havent put anything like that in because I get spammed to buy gold every 10 minutes so it wouldnt be a very effective bot if it quit on tells, you might gain 2% a night.
Posted: October 3rd, 2007
Total Posts:3 Joined:2007
Secondly,

Thank you very much for your efforts- this thing rocks :)
Posted: October 3rd, 2007
Total Posts:266 Joined:2007
ty :P
Posted: October 3rd, 2007
Total Posts:266 Joined:2007
marandor wrote:Got a lot of problems with step names in the "Craft() routine".
I see the names ingame and it matches to the names in the script, but the script don't recognize it.
This is especially true for some tool/station/util 2 sections, but also for some finishing actions (tool/station/util 1 seams ok at all).

Like:
"Ornament" (tool 2, outfitter finishing)
"Roughhew" (tool 2, arti refining)
"Embroider" (station 2, outfitter refining)
"Material Strap" (finishing, outfitter finishing)

In some recipes even steps are not working, which are ok in other recipes (like "Softener" in some refining recipes).

Maybe VG is reporting wrong names .. or the script gets the wrong names. Is there a way of debugging it?
Yes, we are aware of this, I reported it about 3 weeks ago. . .still awaiting a fix.
Posted: October 3rd, 2007
User avatar
administrator
Total Posts:29891 Joined:2002
strabomeeks how goes those images :)
Posted: October 3rd, 2007
stuarcl
I'm having a problem with choosing new work orders. It doesn't seem to recognize this line as complete

If (Crafting_AvailableWorkOrderDifficulty = "Difficulty: Easy") OR (Crafting_AvailableWorkOrderDifficulty = "Difficulty: Very Easy") Then

That plus the aforementioned step name non recogition(it never seems to recogize the quality step) is giving me problems with continuous crafting.
Ready to join the community? Click here and see all of the benefits!
blue large dotWho is online
Users browsing this forum: No registered users and 3 guests
Locked