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VSOH - Advanced Crafting Bot v1.1 : VGExtreme Programs

Posted: March 11th, 2008
beergeek
dzib wrote:Seems that GU4 has brought lots of problems with the complications....
Now, when there's a comp and the resolution need a tool in another bag, the bot change the bag, click once on the remedy, then continues once in the action in progress, come back to the comp remedy, goes back to the action, and so on until the comp has gone.
sounds like the vgcrafting offset that reads comp name is broken. I expect several offsets to be broken after the patch.

wyvernx will need to fix vgextreme. I'll check the special offsets I use in the bot.
Posted: March 14th, 2008
beergeek
vgextreme offsets used by the bot are fine (although radar doesn't work), but I am having problem fixing the offsets in the script as the memory tools I'm using keep locking up VG.
Posted: March 15th, 2008
ace04
What do you I need to alter to just have the bot do the work orders? I don't want to use the waypoints, or the buying of utility supplies(the work order guy moves a lot). I just want the bot to do the work orders I have.
Posted: March 15th, 2008
beergeek
ace04 wrote:What do you I need to alter to just have the bot do the work orders? I don't want to use the waypoints, or the buying of utility supplies(the work order guy moves a lot). I just want the bot to do the work orders I have.
next release will have a true/false option to do what you need.
Posted: March 15th, 2008
ace04
beergeek wrote:
ace04 wrote:What do you I need to alter to just have the bot do the work orders? I don't want to use the waypoints, or the buying of utility supplies(the work order guy moves a lot). I just want the bot to do the work orders I have.
next release will have a true/false option to do what you need.
You rock. :D
Posted: March 17th, 2008
Total Posts:55 Joined:2005
I have used this script a lot and have always found it to be ideal for lvling up crafters... BUT, I have found a small flaw.

Recently I have started a tailor and since GU4 I have seen a pop up window appear everytime you wish to abandon a WO, at low lvls these are always going to be an issue till Im in my mid 20's and even then sometimes in rare gear and balanced stats we all know that once in a while you will fail a combine due to lots of complications.

Is there anyway that anyone knows to turn off this confirmation window or do I need to wait for a hotfix to add another line of code and get the location of the ok button?
Posted: March 17th, 2008
beergeek
valmir wrote:I have used this script a lot and have always found it to be ideal for lvling up crafters... BUT, I have found a small flaw.

Recently I have started a tailor and since GU4 I have seen a pop up window appear everytime you wish to abandon a WO, at low lvls these are always going to be an issue till Im in my mid 20's and even then sometimes in rare gear and balanced stats we all know that once in a while you will fail a combine due to lots of complications.

Is there anyway that anyone knows to turn off this confirmation window or do I need to wait for a hotfix to add another line of code and get the location of the ok button?
Also a fix planned for next (hopefully soon) release.

I still need to fix the skill offset problem, though. If you notice, the bot is only performing your first action and getting all quality from the second util 1 action.
Posted: March 18th, 2008
beergeek
Posted an update to the VGExtraOffsets.vbs file on the OP. This should fix your skill autobalancing and once again use actions besides only the first. Next release will have an easy way to bypass these features and set your skills manually should the offsets break in another update.
Posted: March 20th, 2008
mormodra
I was wondering if there is a way you could make is so when you get complications it doesnt stop the ones that improve quality such as:

Overheating
Obsessive Sculpting

I have never had a probelm with either of those they increase quality considerably and they use barely any extra action points when they are up. It seems more like a waste of points removing those comps because you spend more getting rid of it then you use just continuing with the combine.
Posted: March 20th, 2008
beergeek
mormodra wrote:I was wondering if there is a way you could make is so when you get complications it doesnt stop the ones that improve quality such as:

Overheating
Obsessive Sculpting

I have never had a probelm with either of those they increase quality considerably and they use barely any extra action points when they are up. It seems more like a waste of points removing those comps because you spend more getting rid of it then you use just continuing with the combine.
Anything can be done.

Currently, it handles these comps by using the weakest remedy available (25 point if you're high enough) to allow the quality boost while spending the least amount of AP as possible. The reason I don't have it ignore these comps is the effectiveness and AP penalty for the small quality gain at higher tiers is not worth it, especially if the bot is using 150 point regular actions. It tends to spend more AP than if the comp was resolved and the quality gained by other means.

They are handled differently from most comps, which typically use the strongest remedy available.

However, if you wish to have these complications ignored, you can add their exact names as displayed in the chat log, including the '!', in the function idGreenComp. It can be found in acbinclude.vbs close to the bottom.
Posted: March 27th, 2008
dakkon120
Im new to this have some trouble. iv kept things pretty simple but im getting an error.

Table type not identified! Defaulting to isFinishing = True
Error: Line: 1099, Char: 4 ::Path not found
Failed to run script
End script

Iv set everything. and it starts to click on crafting table and just ends.

now when tabbed back to script it tabs to ABCinclude.vbs and is at the line Set objFile = objFSO.OpenTextFile(Logpath, ForReading)

No idea what is going on.
Posted: March 27th, 2008
beergeek
dakkon120 wrote:Im new to this have some trouble. iv kept things pretty simple but im getting an error.

Table type not identified! Defaulting to isFinishing = True
Error: Line: 1099, Char: 4 ::Path not found
Failed to run script
End script

Iv set everything. and it starts to click on crafting table and just ends.

now when tabbed back to script it tabs to ABCinclude.vbs and is at the line Set objFile = objFSO.OpenTextFile(Logpath, ForReading)

No idea what is going on.
This has been addressed in the Troubleshooting section of the OP
Posted: March 29th, 2008
dakkon120
Sorry but I did do that and the same Error is still coming up it still gives me the same Error. I reinstalled everything updated it all checked troubleshooting.

Table type not identified! Defaulting to isFinishing = True
Error: Line: 1099, Char: 4 ::Path not found
Failed to run script
End script

Still stuck on ABCinclude.vbs and is at the line Set objFile = objFSO.OpenTextFile(Logpath, ForReading)
Posted: March 29th, 2008
beergeek
dakkon120 wrote:Still stuck on ABCinclude.vbs and is at the line Set objFile = objFSO.OpenTextFile(Logpath, ForReading)
That is what I was talking about. Here is from the OP:
File not found error: Make sure the pathname is correct to the VGLogDump.log file in your exhume directory. It must be the full qualified pathname. i.e., if you have exhume installed in your program files directory on your C drive, the logpath variable should be set to "C:\Program Files\Exhume\VGLogDump.log"
I will go into more detail here:

Do a search on your drive for vglogdump.log

If you find one instance, make a note of the path to that file (e.g. "c:\xunleashed\vglogdump.log" It will be wherever you installed vgextreme)

If you find no instance of that file, run vgextreme and start the vgservice.vbs file that automatically loads so the file will get created. Run search again.

If you find more than one instance, delete both files, run vgextreme to recreate the file and search again.

Once you have the path noted, open vgextreme, load the crafting bot as a project and click on the acbuserdata.vbs tab

At the top, there will be a variable assignment as follows:

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Logpath = "c:\exhume\VGLogDump.log"
Change that assignment to match the full path to the location of vglogdump.log on your hard drive. Follow the format above as an example.


One last note: I notice you are getting the error "Table type not identified!" in the debug.log. Further down in the acbuserdata.vbs file there are two constants named finTableName and refTableName. Type in there the names of the finishing table and refining table you use respectively. For example, an outfitter's finishing table may be called "Fitting Table". The bot will work without setting these correctly, but it may not work as efficiently if it's defaulting to a table type other than what you are using.
Posted: March 29th, 2008
vandevious
Thanks for the great work beer... I'm close to running mine but I'm having two issues.


I got that Table not defined issue, but I have my table names in the code...

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const finTableName = "Artificer Sculpting Table"            'Enter name of each table to ensure proper positioning before crafting begins.
const refTableName = "Artificer Shaping Bench"  
It seems to just default to the coords of the refining table.

Secondly, I'm getting the following error once the bot begins crafting an item... it gets to the point where you have the 5 steps and then the error occurs.

acbinclude.vbs
"Error Line 815, Char: 12 :: Type Mismatch:'Crafting_StepName'"
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