Locked Home » Forums » Legacy & Archived » Archived Content » Vanguard » VGExtreme Programs

VSOH - Advanced Crafting Bot v1.1 : VGExtreme Programs

Posted: April 6th, 2008
Total Posts:55 Joined:2005
I had that one also and only as an artificer so far, forgot to write down what it was each time, but its easily fixed if you press the right hotkey manually for that stage. Once you pass it the script will continue as normal.
Posted: April 6th, 2008
beergeek
Allright... nailed down the spinning issue. I haven't used the navigation portion of the bot in a while so didn't realize it was a widespread problem until the second person posted.

Apparently, a recent patch greatly increased the sensitivity of turning with the A and D keys, so when the navigation portion was trying to face a heading, it was turning too far.

Go into the vgwaypointnavigation.vbs script near the center, and find the following lines:

Code: Register to unlock hidden link

        'sets the time in ms to turn based on how far off you are from facing the correct way
        turntime = abs(hdgdiff) * 9   
        if HdgDiff = OldHdgDiff then
            turntime = turntime * 2
        end if
and replace with these (or just change the numbers):

Code: Register to unlock hidden link

        'sets the time in ms to turn based on how far off you are from facing the correct way
        turntime = abs(hdgdiff) * 4   
        if HdgDiff = OldHdgDiff then
            turntime = turntime * 1.5
        end if

syllenus wrote:i was doin in tawar galan so its not the zone, but i have another issue as artificer sometimes when i get a cleaner recipe the util1 stage doesnt press any buttons for actions, it hits CS7 to pull up that stage over and over, never hitting another button, any ideas?
I'll need a debug of this.
Posted: April 6th, 2008
Total Posts:55 Joined:2005
Thank you Beergeek, thought it was something other than me having a blonde day. I appreciate the speedy hotfix, will test it when Im home from work.
Posted: April 6th, 2008
beergeek
Alternately, you can turn down the Turn-Speed Multiplier in the Controls tab of Settings to 50% and that will give a finer degree of control. Unless you have a really fast machine, it's very difficult to get the bot to make short turns at tight tolerances with the turn speed that fast.
Posted: April 6th, 2008
vandevious
i was doin in tawar galan so its not the zone, but i have another issue as artificer sometimes when i get a cleaner recipe the util1 stage doesnt press any buttons for actions, it hits CS7 to pull up that stage over and over, never hitting another button, any ideas?
I'm trying to figure this same issue out.. my artificer/minerologist gets stuck on the "Cleaner" stage as well. Mine doesn't seem to hit CS7... but if I manually press CS7, it will pop up.
Posted: April 6th, 2008
beergeek
vandevious wrote:I'm trying to figure this same issue out.. my artificer/minerologist gets stuck on the "Cleaner" stage as well. Mine doesn't seem to hit CS7... but if I manually press CS7, it will pop up.
I haven't had this happen to me on my mino. I'll need a debug log of the bot at this point (pm it to me)
Posted: April 7th, 2008
Total Posts:55 Joined:2005
Once again thank you for the hotfix about the spinning as yes it worked a treat. Strange thing is I think I need to service my machine, Im running a 3.4 gb quad core and 4gb of ram along with 1gb of graphics so it shouldnt be an issue of speed with my machine. Although on saying that lately its been slow on loading and lagging like crazy on raids. I have done a defrag and cleaned my junk files out using ccleaner but meh I guess its more than that, hopefully it will get resolved if I take it into a shop to get looked at.
Posted: April 7th, 2008
beergeek
valmir wrote:Once again thank you for the hotfix about the spinning as yes it worked a treat. Strange thing is I think I need to service my machine, Im running a 3.4 gb quad core and 4gb of ram along with 1gb of graphics so it shouldnt be an issue of speed with my machine. Although on saying that lately its been slow on loading and lagging like crazy on raids. I have done a defrag and cleaned my junk files out using ccleaner but meh I guess its more than that, hopefully it will get resolved if I take it into a shop to get looked at.
this may or may not help, but make sure you periodically clean your vid card of dust THOROUGHLY. The heatsinks that go over the GPU are generally very narrow and will easily get clogged with dust. I burned out a card this way, even when periodically blowing out the case and various heatsinks with compressed air. I had to physically disassemble the cover over the air channels on the card to access the troubled spot, and sure enough, it was like and air filter on a furnace that had been in place for a year.

Go into your vid driver utility wherever the gpu core temperature displays, and monitor it while the game is running. If you're running hot, the core clock is probably dropping which would explain lost fps.

That being said, raids in VG are laggy for everyone :)
Posted: April 7th, 2008
Total Posts:55 Joined:2005
beergeek wrote:this may or may not help, but make sure you periodically clean your vid card of dust THOROUGHLY. The heatsinks that go over the GPU are generally very narrow and will easily get clogged with dust. I burned out a card this way, even when periodically blowing out the case and various heatsinks with compressed air. I had to physically disassemble the cover over the air channels on the card to access the troubled spot, and sure enough, it was like and air filter on a furnace that had been in place for a year.

Go into your vid driver utility wherever the gpu core temperature displays, and monitor it while the game is running. If you're running hot, the core clock is probably dropping which would explain lost fps.

That being said, raids in VG are laggy for everyone :)
I appreciate the tips there beergeek, alas I only installed this graphics card last month and cleaned it all out when I installed it, I too lost a card through dust in the past and almost cried when I found out the cost of a replacement lol. I checked tonight during a fight with the admiral (as we know lag there is always at its worst) and I had 2-5 fps but only 36 degrees on my machines... go figure lol

Oh by the way, any news on your next release, still hoping that it has the option to repair gear after 5 turn ins on crafting isles and the obvious fix to the cancel check while crafting (although my ghetto fix works fine for now).

As a tip for anyone who has multiple crafters I would also like to suggest that you have back up versions of your acbuserdata for each crafter on each continent, that way if you switch from one to the other you dont have to spend all that time redoing you waypoints / workbench names / NPC's and the dreaded utility set up for buying what you need (I always forgot atleast 1 thing :roll: ) By doing this it saves you up to an hour of messing about with your settings, for me its quite easy, I just have my artificer / smith and outfitter folders, then in each one I call them either kojan, qalia or thestra and copy / paste onto the real acbuserdata when I need to use that particular character, atleast then all you have to do is change the exact profession and your good to go.
Posted: April 7th, 2008
beergeek
valmir wrote:Oh by the way, any news on your next release, still hoping that it has the option to repair gear after 5 turn ins on crafting isles and the obvious fix to the cancel check while crafting (although my ghetto fix works fine for now).

As a tip for anyone who has multiple crafters I would also like to suggest that you have back up versions of your acbuserdata for each crafter on each continent, that way if you switch from one to the other you dont have to spend all that time redoing you waypoints / workbench names / NPC's and the dreaded utility set up for buying what you need (I always forgot atleast 1 thing :roll: ) By doing this it saves you up to an hour of messing about with your settings, for me its quite easy, I just have my artificer / smith and outfitter folders, then in each one I call them either kojan, qalia or thestra and copy / paste onto the real acbuserdata when I need to use that particular character, atleast then all you have to do is change the exact profession and your good to go.
Good tip on the waypoints. Myself, I keep a separate file for each crafter at each location. I've thought about converting this to an ini file system, but I'd rather spend the time putting in more useful changes.

The next release will be very soon (I know I've said that already... been working on some other projects, too.) I just need to debug the cancel craft a little more as it doesn't seem to be working right for me. Thanks for reminding me about the gear repair, just added that.
Posted: April 8th, 2008
Total Posts:55 Joined:2005
A thought just came to mind, right now Im grinding out my smith for sigils to get the mithril rune recipe.

When I use the real crafting (not used it yet) how does it select the right rune is it via the name or the number of its /craftingselectaction. I only ask as I know when I do carvings there are way more than the 6 hotkeys we have and so I was curious if I can use the script to make them in mass production for me as I will be needing to do about 18 stacks.
Posted: April 8th, 2008
beergeek
valmir wrote:A thought just came to mind, right now Im grinding out my smith for sigils to get the mithril rune recipe.

When I use the real crafting (not used it yet) how does it select the right rune is it via the name or the number of its /craftingselectaction. I only ask as I know when I do carvings there are way more than the 6 hotkeys we have and so I was curious if I can use the script to make them in mass production for me as I will be needing to do about 18 stacks.
In acbuserdata, you set the action number manually for up to three stage 1 actions. If you want to make the carving in action slot 12, just put 12 in the variable. At that point in the process, the bot will send the command /craftingselectaction 12. This could be done for any action, but is very slow.

You can also have it table a catalyst where it will be added between stages 2 and 3, but requires a hotkey definition not in the current version (HK12)
Posted: April 8th, 2008
Total Posts:55 Joined:2005
Thats what I assumed thank you
Posted: April 11th, 2008
vandevious
vgcrafting.vbs - This turned out to be the culprit. Once I finally got the updated version, the bot worked great.

I have run into a new issue though. For some reason, the bot thinks that I have 6 cleaning actions instead of 5... so it gets stuck in a loop trying to press "HK6" eventhough I only have 5 actions for that stage. I could probably change "HK6" to select action 2.. as a quick fix, but I dont want that to mess things up at later crafting levels. Any suggestions?
Posted: April 11th, 2008
beergeek
vandevious wrote:vgcrafting.vbs - This turned out to be the culprit. Once I finally got the updated version, the bot worked great.

I have run into a new issue though. For some reason, the bot thinks that I have 6 cleaning actions instead of 5... so it gets stuck in a loop trying to press "HK6" eventhough I only have 5 actions for that stage. I could probably change "HK6" to select action 2.. as a quick fix, but I dont want that to mess things up at later crafting levels. Any suggestions?
It's not supposed to do that. Possibilities from my experience:

- data error in acbinit.vbs. Could be a data error on a different line of the same array the way I'm parsing it.
- numeric error for sixth skill requirement in sub craft in acbincludes.vbs
- Crafting_ActionName() in vgcrafting.vbs returning a bad value which, again by the way I parse the arrays, could hit an action you don't have.

Run in full debug, stopping the bot where it gets hung on the bad action, and send me the log.
Ready to join the community? Click here and see all of the benefits!
blue large dotWho is online
Users browsing this forum: No registered users and 3 guests
Locked