I am fairly new to XU and I am having issues getting the script to run.
I installed eqservice plugin and that went well. But when i try to execute the EQ2MegaBot script it says 1 script running press F12 to cancel but i dont see it doing anything in the grey window unless i click "use compatibility mode" then I see the script calling different modules and 2 other windows come up in the top right corner, then after about 5 secs the windows says all scripts stoped? Is the grey window supposed to close or do i need to close it once it is running? so my question is do I need to do something special with the XU options? I already have the packket sniffer unchecked. and the bot doesnt respond to any commands: here is the log.
Code: Select all
3/8/2005 7:38:53 PM:
3/8/2005 7:38:53 PM:
3/8/2005 7:38:53 PM: *************************************
3/8/2005 7:38:53 PM: *************************************
3/8/2005 7:38:53 PM: *************************************
3/8/2005 7:38:53 PM: LOG File Opened: C:\Xunleashed\scripts\EQ2_MEGABOT_LOG12.log
3/8/2005 7:38:53 PM: StartTimer(locTimer) SET: 2.0 seconds
3/8/2005 7:38:53 PM: *************************************
3/8/2005 7:38:53 PM: *** Script Starting!
3/8/2005 7:38:53 PM: *************************************
3/8/2005 7:38:53 PM: *** Script Version: 2.2
3/8/2005 7:38:53 PM: *************************************
3/8/2005 7:38:53 PM: *************************************
3/8/2005 7:38:53 PM: *** Starting EQ2Service
3/8/2005 7:38:53 PM: EQ2Service Setup Complete!
3/8/2005 7:38:53 PM: ** Debug Level Set to 1 **
3/8/2005 7:38:53 PM: LoadINI() - INIFile <C:\Xunleashed\scripts\EQ2MegaBot\EQ2MEGABot.ini>
3/8/2005 7:38:53 PM: Main INI File Version: 2.1
3/8/2005 7:38:53 PM: LoadCharINI() - INIFile <C:\Xunleashed\scripts\EQ2MegaBot\SampleChar.ini>
3/8/2005 7:38:53 PM: Char INI File Version: 2.2
3/8/2005 7:38:53 PM: LoadINIVariable(Version, TestMode) = [0]
3/8/2005 7:38:53 PM: LoadINIVariable(BasicCharSetup, CharRole) = [BUFFBOT]
3/8/2005 7:38:53 PM: LoadINIVariable(BasicCharSetup, EQ2Dir) = [C:\Program Files\Sony\EverQuest II\]
3/8/2005 7:38:53 PM: LoadINIVariable(BasicCharSetup, EQ2Server) = [crushbone]
3/8/2005 7:38:53 PM: LoadINIVariable(QuickBarSetup, BeforeCombatSequence1STR) = []
3/8/2005 7:38:53 PM: Sequence LOAD [BeforeCombatSequence1]
3/8/2005 7:38:53 PM: BeforeCombatSequence1: Nothing in sequence to load
3/8/2005 7:38:53 PM: Sequence [BeforeCombatSequence1] is not active yet
3/8/2005 7:38:53 PM: LoadINIVariable(QuickBarSetup, InitialCombatSequence1STR) = []
3/8/2005 7:38:53 PM: Sequence LOAD [InitialCombatSequence1]
3/8/2005 7:38:53 PM: InitialCombatSequence1: Nothing in sequence to load
3/8/2005 7:38:53 PM: Sequence [InitialCombatSequence1] is not active yet
3/8/2005 7:38:53 PM: LoadINIVariable(QuickBarSetup, CombatSequence1STR) = [qb3,Seism,4,4s,20s,Dust Blast,9,2s,2s]
3/8/2005 7:38:53 PM: Sequence LOAD [CombatSequence1]
3/8/2005 7:38:53 PM: KeyToTranslate (qb)=<3> Code=<51>
3/8/2005 7:38:53 PM: StartTimer(Action Recast Timer: Seism) SET: -1.0 seconds
3/8/2005 7:38:53 PM: KeyToTranslate (ActionClass.Load(Seism))=<4> Code=<52>
3/8/2005 7:38:53 PM: StartTimer(Action Recast Timer: Dust Blast) SET: -1.0 seconds
3/8/2005 7:38:53 PM: KeyToTranslate (ActionClass.Load(Dust Blast))=<9> Code=<57>
3/8/2005 7:38:53 PM: =================
3/8/2005 7:38:53 PM: Sequence [CombatSequence1] - 2 items
3/8/2005 7:38:53 PM: -----------------
3/8/2005 7:38:53 PM: (0) Seism QB: 51 Key: 4 [52] Cast Time: 4 Wait Time: 20
3/8/2005 7:38:53 PM: (1) Dust Blast QB: 51 Key: 9 [57] Cast Time: 2 Wait Time: 2
3/8/2005 7:38:53 PM: =================
3/8/2005 7:38:53 PM:
3/8/2005 7:38:53 PM: LoadINIVariable(QuickBarSetup, AfterCombatSequence1STR) = []
3/8/2005 7:38:53 PM: Sequence LOAD [AfterCombatSequence1]
3/8/2005 7:38:53 PM: AfterCombatSequence1: Nothing in sequence to load
3/8/2005 7:38:53 PM: Sequence [AfterCombatSequence1] is not active yet
3/8/2005 7:38:53 PM: LoadINIVariable(QuickBarSetup, HealSequenceSTR) = []
3/8/2005 7:38:53 PM: Sequence LOAD [HealSequence]
3/8/2005 7:38:53 PM: HealSequence: Nothing in sequence to load
3/8/2005 7:38:53 PM: Sequence [HealSequence] is not active yet
3/8/2005 7:38:53 PM: LoadINIVariable(QuickBarSetup, BuffSequenceSTR) = [qb1,Earthly Brand,7,3s,9999s,Gift of the Magi,8,3s,9999s]
3/8/2005 7:38:53 PM: Sequence LOAD [BuffSequence]
3/8/2005 7:38:53 PM: KeyToTranslate (qb)=<1> Code=<49>
3/8/2005 7:38:53 PM: StartTimer(Action Recast Timer: Earthly Brand) SET: -1.0 seconds
3/8/2005 7:38:53 PM: KeyToTranslate (ActionClass.Load(Earthly Brand))=<7> Code=<55>
3/8/2005 7:38:53 PM: StartTimer(Action Recast Timer: Gift of the Magi) SET: -1.0 seconds
3/8/2005 7:38:53 PM: KeyToTranslate (ActionClass.Load(Gift of the Magi))=<8> Code=<56>
3/8/2005 7:38:53 PM: =================
3/8/2005 7:38:53 PM: Sequence [BuffSequence] - 2 items
3/8/2005 7:38:53 PM: -----------------
3/8/2005 7:38:53 PM: (0) Earthly Brand QB: 49 Key: 7 [55] Cast Time: 3 Wait Time: 9999
3/8/2005 7:38:53 PM: (1) Gift of the Magi QB: 49 Key: 8 [56] Cast Time: 3 Wait Time: 9999
3/8/2005 7:38:53 PM: =================
3/8/2005 7:38:53 PM:
3/8/2005 7:38:53 PM: LoadINIVariable(QuickBarSetup, GroupBuffSequenceSTR) = []
3/8/2005 7:38:53 PM: Sequence LOAD [GroupBuffSequence]
3/8/2005 7:38:53 PM: GroupBuffSequence: Nothing in sequence to load
3/8/2005 7:38:53 PM: Sequence [GroupBuffSequence] is not active yet
3/8/2005 7:38:53 PM: LoadINIVariable(QuickBarSetup, ResponseSequenceSTR) = [SOW Please,qb5,SOW Request,1,4s,15s,MASTER,i am sick,qb1,Cure Noxious,9,1s,8s,MASTER]
3/8/2005 7:38:53 PM: RESPONSE Sequence LOAD [ResponseSequenceSTR]
3/8/2005 7:38:53 PM: KeyToTranslate (qb)=<5> Code=<53>
3/8/2005 7:38:53 PM: StartTimer(Action Recast Timer: SOW Request) SET: -1.0 seconds
3/8/2005 7:38:53 PM: KeyToTranslate (ActionClass.Load(SOW Request))=<1> Code=<49>
3/8/2005 7:38:53 PM: KeyToTranslate (qb)=<1> Code=<49>
3/8/2005 7:38:53 PM: StartTimer(Action Recast Timer: Cure Noxious) SET: -1.0 seconds
3/8/2005 7:38:53 PM: KeyToTranslate (ActionClass.Load(Cure Noxious))=<9> Code=<57>
3/8/2005 7:38:53 PM: =================
3/8/2005 7:38:53 PM: Response Strings [ResponseSequenceSTR] - 2 items
3/8/2005 7:38:53 PM: -----------------
3/8/2005 7:38:53 PM: (0) String To Match: [SOW Please] Action Name: [SOW Request] QB: 53 Key: 1 [49] Cast Time: 4 Wait Time: 15 Cast On: MASTER
3/8/2005 7:38:53 PM: (1) String To Match: [i am sick] Action Name: [Cure Noxious] QB: 49 Key: 9 [57] Cast Time: 1 Wait Time: 8 Cast On: MASTER
3/8/2005 7:38:53 PM: =================
3/8/2005 7:38:53 PM:
3/8/2005 7:38:53 PM: LoadINIVariable(QuickBarSetup, CombatResponseSequenceSTR) = [hits a Bloodskull,qb3,Orc Master Strike,2,2s,60s,TARGET,hits a skel,qb3,Skeleton Master Strike,3,2s,60s,TARGET]
3/8/2005 7:38:53 PM: RESPONSE Sequence LOAD [CombatResponseSequenceSTR]
3/8/2005 7:38:53 PM: KeyToTranslate (qb)=<3> Code=<51>
3/8/2005 7:38:53 PM: StartTimer(Action Recast Timer: Orc Master Strike) SET: -1.0 seconds
3/8/2005 7:38:53 PM: KeyToTranslate (ActionClass.Load(Orc Master Strike))=<2> Code=<50>
3/8/2005 7:38:53 PM: KeyToTranslate (qb)=<3> Code=<51>
3/8/2005 7:38:53 PM: StartTimer(Action Recast Timer: Skeleton Master Strike) SET: -1.0 seconds
3/8/2005 7:38:53 PM: KeyToTranslate (ActionClass.Load(Skeleton Master Strike))=<3> Code=<51>
3/8/2005 7:38:53 PM: =================
3/8/2005 7:38:53 PM: Response Strings [CombatResponseSequenceSTR] - 2 items
3/8/2005 7:38:53 PM: -----------------
3/8/2005 7:38:53 PM: (0) String To Match: [hits a Bloodskull] Action Name: [Orc Master Strike] QB: 51 Key: 2 [50] Cast Time: 2 Wait Time: 60 Cast On: CURTARGET
3/8/2005 7:38:53 PM: (1) String To Match: [hits a skel] Action Name: [Skeleton Master Strike] QB: 51 Key: 3 [51] Cast Time: 2 Wait Time: 60 Cast On: CURTARGET
3/8/2005 7:38:53 PM: =================
3/8/2005 7:38:53 PM:
3/8/2005 7:38:53 PM: LoadINIVariable(OtherMappedKeys, TargetFriendlySTR) = [F1]
3/8/2005 7:38:53 PM: LoadINIVariable(OtherMappedKeys, AttackSTR) = [`]
3/8/2005 7:38:53 PM: LoadINIVariable(OtherMappedKeys, ConsiderSTR) = [v]
3/8/2005 7:38:53 PM: LoadINIVariable(OtherMappedKeys, TargetMonsterSTR) = [TAB]
3/8/2005 7:38:53 PM: LoadINIVariable(OtherMappedKeys, MouseToggleSTR) = []]
3/8/2005 7:38:53 PM: LoadINIVariable(OtherMappedKeys, GetSTR) = [q]
3/8/2005 7:38:53 PM: LoadINIVariable(OtherMappedKeys, RunLockSTR) = [INSERT]
3/8/2005 7:38:53 PM: LoadINIVariable(OtherMappedKeys, ExitScriptSTR) = [DEL]
3/8/2005 7:38:53 PM: LoadINIVariable(OtherMappedKeys, PauseToggleSTR) = [NUMLOCK]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, FightBack) = [TRUE]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, HealPartner) = []
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, FightPartner) = []
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, MaxShots) = [10]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, QuitTimer) = [0]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, WaitTimeForHeal) = [8]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, WaitUntilHit) = [FALSE]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, PercentHealth) = [100]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, PercentPower) = [75]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, HealThyself) = [FALSE]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, ValidMasters) = [Omitted]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, SearchForNames) = [Salvador Smith,Mary Cuttingham]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, PauseAfterThisManyKills) = [25]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, DoLookAlive) = [FALSE]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, UseMouseScreenTarget) = [FALSE]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, MouseTargetRange) = [ONCENTER]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, RandomRunMode) = [RANDOMPOINTS]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, RandomRunRange) = [6]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, ConserveMana) = [FALSE]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, NeverLoot) = [FALSE]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, StopLootingWhenFull) = [FALSE]
3/8/2005 7:38:53 PM: LoadINIVariable(FightingVariables, LookForMonsterTime) = [10]
3/8/2005 7:38:53 PM: LoadINIVariable(Commands, BuffMeSTR) = [hit me up]
3/8/2005 7:38:53 PM: LoadINIVariable(Commands, ResMeSTR) = [bring me back]
3/8/2005 7:38:53 PM: LoadINIVariable(Commands, AssistMeSTR) = [help me please]
3/8/2005 7:38:53 PM: LoadINIVariable(Commands, SitDownSTR) = [drop it down]
3/8/2005 7:38:53 PM: LoadINIVariable(Commands, StandUpSTR) = [stand on up]
3/8/2005 7:38:53 PM: LoadINIVariable(Commands, FollowMeSTR) = [tag along with me]
3/8/2005 7:38:53 PM: LoadINIVariable(Commands, StopFollowingSTR) = [do not follow]
3/8/2005 7:38:53 PM: LoadINIVariable(Commands, LogOutSTR) = [log out please]
3/8/2005 7:38:53 PM: LoadINIVariable(Commands, StatusSTR) = [what are you doing]
3/8/2005 7:38:53 PM: LoadINIVariable(Commands, LocRequestSTR) = [where are you]
3/8/2005 7:38:53 PM: LoadINIVariable(Commands, StandDownSTR) = [stand down]
3/8/2005 7:38:53 PM: LoadINIVariable(Commands, FightBackSTR) = [fight back]
3/8/2005 7:38:53 PM: LoadINIVariable(Commands, HealMeSTR) = [zap me]
3/8/2005 7:38:53 PM: LoadINIVariable(FightMonsters, AskForHelpType) = [ASSISTME]
3/8/2005 7:38:53 PM: LoadINIVariable(FightMonsters, FightGray) = [FALSE]
3/8/2005 7:38:53 PM: LoadINIVariable(FightMonsters, AskForHelpGray) = [FALSE]
3/8/2005 7:38:53 PM: LoadINIVariable(FightMonsters, FightGreen) = [TRUE]
3/8/2005 7:38:53 PM: LoadINIVariable(FightMonsters, AskForHelpGreen) = [FALSE]
3/8/2005 7:38:54 PM: LoadINIVariable(FightMonsters, FightBlue) = [TRUE]
3/8/2005 7:38:54 PM: LoadINIVariable(FightMonsters, AskForHelpBlue) = [FALSE]
3/8/2005 7:38:54 PM: LoadINIVariable(FightMonsters, FightWhite) = [TRUE]
3/8/2005 7:38:54 PM: LoadINIVariable(FightMonsters, AskForHelpWhite) = [TRUE]
3/8/2005 7:38:54 PM: LoadINIVariable(FightMonsters, FightYellow) = [FALSE]
3/8/2005 7:38:54 PM: LoadINIVariable(FightMonsters, AskForHelpYellow) = [FALSE]
3/8/2005 7:38:54 PM: LoadINIVariable(FightMonsters, FightOrange) = [FALSE]
3/8/2005 7:38:54 PM: LoadINIVariable(FightMonsters, AskForHelpOrange) = [TRUE]
3/8/2005 7:38:54 PM: LoadINIVariable(FightMonsters, FightRed) = [FALSE]
3/8/2005 7:38:54 PM: LoadINIVariable(FightMonsters, AskForHelpRed) = [TRUE]
3/8/2005 7:38:54 PM: EXITING LoadCharINI()
3/8/2005 7:38:54 PM: ENTERING LoadEQ2INI()
3/8/2005 7:38:54 PM: EXITING LoadEQ2INI() - Not needed anymore with the EQ2 API back-end
3/8/2005 7:38:54 PM: LoadEQ2INI() - INIFile <C:\Program Files\Sony\EverQuest II\crushbone_Omitted_eq2_uisettings.ini>
3/8/2005 7:38:54 PM: ---------------------------------------------------
3/8/2005 7:38:54 PM: <<No Name Set>> - Window Setup (X,Y) = (-1,-1)
3/8/2005 7:38:54 PM: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
3/8/2005 7:38:54 PM: Health (R,G,B) = (-1,-1,-1)
3/8/2005 7:38:54 PM: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
3/8/2005 7:38:54 PM: Endurance (R,G,B) = (-1,-1,-1)
3/8/2005 7:38:54 PM: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
3/8/2005 7:38:54 PM: Power (R,G,B) = (-1,-1,-1)
3/8/2005 7:38:54 PM: ***************************************************
3/8/2005 7:38:54 PM: ---------------------------------------------------
3/8/2005 7:38:54 PM: <<No Name Set>> - Window Setup (X,Y) = (-1,-1)
3/8/2005 7:38:54 PM: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
3/8/2005 7:38:54 PM: Health (R,G,B) = (-1,-1,-1)
3/8/2005 7:38:54 PM: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
3/8/2005 7:38:54 PM: Endurance (R,G,B) = (-1,-1,-1)
3/8/2005 7:38:54 PM: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
3/8/2005 7:38:54 PM: Power (R,G,B) = (-1,-1,-1)
3/8/2005 7:38:54 PM: ***************************************************
3/8/2005 7:38:54 PM: ---------------------------------------------------
3/8/2005 7:38:54 PM: <<No Name Set>> - Window Setup (X,Y) = (-1,-1)
3/8/2005 7:38:54 PM: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
3/8/2005 7:38:54 PM: Health (R,G,B) = (-1,-1,-1)
3/8/2005 7:38:54 PM: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
3/8/2005 7:38:54 PM: Endurance (R,G,B) = (-1,-1,-1)
3/8/2005 7:38:54 PM: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
3/8/2005 7:38:54 PM: Power (R,G,B) = (-1,-1,-1)
3/8/2005 7:38:54 PM: ***************************************************
3/8/2005 7:38:54 PM: Entering MainLoop()
3/8/2005 7:38:54 PM: StartTimer(HealTimer) SET: 8.0 seconds
3/8/2005 7:38:54 PM: StartTimer(HealYourselfTimer) SET: 5.0 seconds
3/8/2005 7:38:54 PM: StartTimer(ScreenShotTimer) SET: 0.0 seconds
3/8/2005 7:38:54 PM: StartTimer(RequestLocTimer) SET: 0.0 seconds
3/8/2005 7:38:54 PM: StartTimer(MasterTimer) SET: 0.0 seconds
3/8/2005 7:38:54 PM: StartTimer(ScreenShotTimer) SET: 0.0 seconds
3/8/2005 7:38:54 PM: StartTimer(castTimer) SET: -1.0 seconds
3/8/2005 7:38:54 PM: StartTimer(LocTimer) SET: 0.0 seconds
3/8/2005 7:38:54 PM: StartTimer(SearchForNamesTimer) SET: 3.0 seconds
3/8/2005 7:38:54 PM: ForceTimerUp(LocTimer)
3/8/2005 7:38:54 PM: Setting random SendKeys() - SetKeyDelay()
3/8/2005 7:38:54 PM: ENTERING TranslateSpecialKeys()
3/8/2005 7:38:54 PM: KeyToTranslate (TargetMonsterSTR)=<TAB> Code=<9>
3/8/2005 7:38:54 PM: KeyToTranslate (TargetFriendlySTR)=<F1> Code=<112>
3/8/2005 7:38:54 PM: KeyToTranslate (AttackSTR)=<`> Code=<192>
3/8/2005 7:38:54 PM: KeyToTranslate (ConsiderSTR)=<v> Code=<86>
3/8/2005 7:38:54 PM: KeyToTranslate (MouseToggleSTR )=<]> Code=<221>
3/8/2005 7:38:54 PM: KeyToTranslate (GetSTR)=<q> Code=<81>
3/8/2005 7:38:54 PM: KeyToTranslate (RunLockSTR)=<INSERT> Code=<45>
3/8/2005 7:38:54 PM: KeyToTranslate (ExitScriptSTR)=<DEL> Code=<46>
3/8/2005 7:38:54 PM: KeyToTranslate (PauseToggleSTR)=<NUMLOCK> Code=<144>
3/8/2005 7:38:54 PM: RandomNum() - PauseAfterXKills - (20-30) = 29
3/8/2005 7:38:54 PM: Opening CHAT Logfile for input: <C:\Program Files\Sony\EverQuest II\logs\crushbone\eq2log_Omitted.txt>
3/8/2005 7:38:54 PM: SendKey() '86'
3/8/2005 7:38:54 PM: * Pause(1 second(s))
3/8/2005 7:38:55 PM: StartTimer(VerifyChatLog) SET: 4.0 seconds
3/8/2005 7:38:55 PM: LogText1=<>
3/8/2005 7:38:55 PM: LogText1=<>
3/8/2005 7:38:55 PM: LogText1=<>
3/8/2005 7:38:55 PM: LogText1=<>
3/8/2005 7:38:56 PM: LogText1=<>
3/8/2005 7:38:56 PM: LogText1=<>
3/8/2005 7:38:56 PM: LogText1=<>
3/8/2005 7:38:56 PM: LogText1=<>
3/8/2005 7:38:56 PM: LogText1=<>
3/8/2005 7:38:56 PM: LogText1=<>
3/8/2005 7:38:56 PM: LogText1=<>
3/8/2005 7:38:56 PM: LogText1=<>
3/8/2005 7:38:57 PM: LogText1=<>
3/8/2005 7:38:57 PM: LogText1=<>
3/8/2005 7:38:57 PM: LogText1=<>
3/8/2005 7:38:57 PM: LogText1=<>
3/8/2005 7:38:57 PM: LogText1=<>
3/8/2005 7:38:57 PM: LogText1=<>
3/8/2005 7:38:57 PM: LogText1=<>
3/8/2005 7:38:57 PM: LogText1=<>
3/8/2005 7:38:58 PM: LogText1=<>
3/8/2005 7:38:58 PM: LogText1=<>
3/8/2005 7:38:58 PM: LogText1=<>
3/8/2005 7:38:58 PM: LogText1=<>
3/8/2005 7:38:58 PM: LogText1=<>
3/8/2005 7:38:58 PM: LogText1=<>
3/8/2005 7:38:58 PM: LogText1=<>
3/8/2005 7:38:58 PM: LogText1=<>
3/8/2005 7:38:58 PM: LogText1=<>
3/8/2005 7:38:59 PM: LogText1=<>
3/8/2005 7:38:59 PM: LogText1=<>
3/8/2005 7:38:59 PM: LogText1=<>
3/8/2005 7:38:59 PM: LogText1=<>
3/8/2005 7:38:59 PM: LogText1=<>
3/8/2005 7:38:59 PM: SendStr() '/log'
3/8/2005 7:38:59 PM: LogText1=<(1110328739)[Tue Mar 08 19:38:59 2005] Logging to 'logs/Crushbone/eq2log_Omitted.txt' is now *OFF*>
3/8/2005 7:38:59 PM: SendStr() '/log'
3/8/2005 7:39:00 PM: LogText1=<>
3/8/2005 7:39:00 PM: LogText1=<(1110328740)[Tue Mar 08 19:39:00 2005] Logging to 'logs/Crushbone/eq2log_Omitted.txt' is now *ON*>
3/8/2005 7:39:00 PM: ** Leaving VerifyChatLog()
3/8/2005 7:39:00 PM: TimerCheck(locTimer) Timer: 2.0 CurTimer: 7.1 TimerUp=True
3/8/2005 7:39:00 PM: Reset Timer(locTimer) SET: 2.0 seconds
3/8/2005 7:39:00 PM: SetMasterFunctionKeys()
3/8/2005 7:39:00 PM: Checking for MASTER on Function Key 2
3/8/2005 7:39:00 PM: SendKey() '113'
3/8/2005 7:39:00 PM: SendKey() '86'
3/8/2005 7:39:01 PM: PauseWithCheckForAdd(1 seconds)
3/8/2005 7:39:01 PM: StartTimer(PauseWithCheckForAdd) SET: 1.0 seconds
3/8/2005 7:39:01 PM: CheckForAdd()