Post Reply Home » Forums » Star Wars Galaxies » Star Wars Galaxies Nerfed Info

SWG Exploits - Adding an aa to a droideka psg : Star Wars Galaxies Nerfed Info

Posted: August 26th, 2007
Total Posts:178 Joined:2007
why isnt this up on confirmed yet?
Posted: August 27th, 2007
finalasylum
Just a quick reminder. plz dont try to sell these on the forums or spam about them.
Posted: August 27th, 2007
blackstone
Awesome found, i could retrofit it but im no ar,orsmith so couldnt make Aa only an Ca to apply it.Since i cant test it atm i like to ask,
I if u apply the aa to the holster and then pullout the maps needed for the holster mod is it still applied then?
Posted: August 27th, 2007
blackstone
Well just tested it with throwing maps out again so the visual mod dissapeared and the socket whas still free to apply an Aa :)
Posted: August 27th, 2007
Total Posts:43 Joined:2006
It is still working, AA go on with no problem.
Posted: August 27th, 2007
iape03
sparktite wrote:why isnt this up on confirmed yet?
sigh i wish i knew why
Posted: August 27th, 2007
User avatar
administrator
Total Posts:29918 Joined:2002
500 points to you. Enjoy.
Posted: August 27th, 2007
glimpse909
i wonder if this would work if you made a mod to make your boots into a shirt and then modded your boots w/ exotics :-D
Posted: August 27th, 2007
xeros
glimpse909 wrote:i wonder if this would work if you made a mod to make your boots into a shirt and then modded your boots w/ exotics :-D
Oh the pwnage that could occur.
Posted: August 27th, 2007
dsmaddox
NICE FIND.

I got it to work on two PSGs.

However, could someone tell me exactly what files I need to keep and what files I can get rid of?

Is there a way to get rid of the mod and keep the stats once you have modded it?

Thanks.
Posted: August 27th, 2007
Total Posts:30 Joined:2007
dsmaddox wrote:NICE FIND.

I got it to work on two PSGs.

However, could someone tell me exactly what files I need to keep and what files I can get rid of?

Is there a way to get rid of the mod and keep the stats once you have modded it?

Thanks.
You can remove the mods whenever you want... and they still stick... I still want some modders in here to work on exotics-on any piece,..
Posted: August 27th, 2007
glimpse909
umm i just went and bought a psg...and put it in a retrofit kit.. and it gave me a socketed psg.. W/o the mod..

maybe this is something that they did on purpose?
Posted: August 27th, 2007
Total Posts:30 Joined:2007
glimpse909 wrote:umm i just went and bought a psg...and put it in a retrofit kit.. and it gave me a socketed psg.. W/o the mod..

maybe this is something that they did on purpose?
You can't put nothing in it ya nub, lol... j/k
Posted: August 28th, 2007
Total Posts:139 Joined:2007
Interesting tidbit...

With the holster mod in place the droideka personal shield generator is no longer listed in my crafting tool when I attempt to craft it. Why? Because the holster is not craftable.

With normal client side appearance mods the item is still craftable and is in the list.

I can't confirm this, as I'm not into client-side modding so my theory is this:

If this client side mod can cause the item to be removed from the list of craftables, could a mod also add an item that can't be crafted without a special schematic?

If this mod were to replace the droideka psg with say, a mando helmet, would the mando helmet be craftable in the list?

It is worth looking into.
Posted: August 28th, 2007
Total Posts:64 Joined:2005
Well this will be interesting to try..
Ready to join the community? Click here and see all of the benefits!
blue large dotWho is online
Users browsing this forum: No registered users and 18 guests
Post Reply