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SWG Bots - Auto Attack Trainer - Works w/Multi client : Star Wars Galaxies Nerfed Info

Posted: March 28th, 2010
Total Posts:303 Joined:2008
i have the ini
i update the ini
i can patch the game
it will not auto attack
this is what i got in my ini file
[version]
currentver=0.0.194.470
[offset]
offsetm=0x01C21C24
offset1=0x00A6647F
offset2=0x00A664A0
offset3=0x00A669C6
offset4=0x00A66CBB
offset5=0x00A63D6B
Posted: March 29th, 2010
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Total Posts:1087 Joined:2007
Not sure what to tell you bud. You're the only one having issues with the patch.
Posted: March 29th, 2010
Total Posts:303 Joined:2008
i start the game up have my toon next to a npc start the programme patch it leave it open and switch back to swg is that right???
Posted: March 29th, 2010
User avatar
Total Posts:1087 Joined:2007
How are you switching to the next target?


Do this start your game, log your toon, start the patcher, select which SWG client to to patch, patch the client, switch back to SWG and attack something with default attack.

Once you start attacking it should continue to attack that target until dead.

Now click on a new target that is within range the your current weapon. Once again it should attack that target until dead.
Posted: March 30th, 2010
Total Posts:303 Joined:2008
ok am am away to try this now
Posted: March 30th, 2010
Total Posts:303 Joined:2008
still not working tried in hk-47 now
Posted: March 30th, 2010
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Total Posts:1087 Joined:2007
thorusd wrote:still not working tried in hk-47 now
Well, it's just you. I've tested it for more then 4 hours. I have no idea what you are doing wrong.

Sorry.
Posted: March 30th, 2010
Total Posts:303 Joined:2008
can you try on my server to see if its me or the server am on farstar
Posted: March 31st, 2010
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Total Posts:387 Joined:2009
thorusd wrote:can you try on my server to see if its me or the server am on farstar
Make sure your INI file looks like the code block in the main page. Select it all, copy, empty the ini, paste it all in, save. Also make sure the file is SwgAA.ini (You may not see the .ini part, but that's okay. Depends on your windows settings)

Make sure SWG is running.

Then open up the SWGAA15.5.exe and select the top number in the Star Wars Galaxies Process ID List, and click Patch. Repeat this for every entry in the list (Multiple galaxies running).

Target something. It should start the attacking and keep at it when you switch targets, with for example a macro.


Last edited by r04r on March 31st, 2010, 9:02 am, edited 1 time in total.
Posted: March 31st, 2010
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Total Posts:1087 Joined:2007
thorusd wrote:can you try on my server to see if its me or the server am on farstar

All the servers operate the same code base, except TC and TCP. But it looks like there was a patch yesterday to version 0.0.194.670 so I'll have to look at the exe to see if the offsets have changed.
Posted: March 31st, 2010
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Total Posts:1087 Joined:2007
Updated the main post. The offsets have not changed just the version number.
Posted: April 2nd, 2010
kealrin
Awesome.. great job on getting the updates out on this. have been using it since i have came back to the game
Posted: April 5th, 2010
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Total Posts:375 Joined:2006
Im starting to think this has a side effect. The more I leave it on, the more my framerates drop. I run nothing but gaming pc's, Core i7 920's w/6gig ram, 5870 vid cards. After about 12 hours the framerates are down into the teens. I always start with 60fps. All instances end up this way.
Posted: April 5th, 2010
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Total Posts:387 Joined:2009
rugburn wrote:Im starting to think this has a side effect. The more I leave it on, the more my framerates drop. I run nothing but gaming pc's, Core i7 920's w/6gig ram, 5870 vid cards. After about 12 hours the framerates are down into the teens. I always start with 60fps. All instances end up this way.
It could also be the game. Any chance this also happens without this? :P Also, try

Code: Select all

/flushGraphicResources fullReset
Posted: April 6th, 2010
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Total Posts:1087 Joined:2007
Just a version number update.
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