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VSOH - Advanced Crafting Bot v1.1 : VGExtreme Programs

Posted: April 30th, 2008
beergeek
valmir wrote:Found a really odd thing that I had happen with the new version...

when it buys utills it repairs a dream then right after /haggle it comes into an error with the acbincludes where it does the sub about the inventory, the error is where you have:

clearbuffer
(sleep 1000)

I checked the last version and it was the same as the new, so rebooted my machine, reinstalled the new version etc and the same thing over and over. After a debug on 9 I noticed everything was opperating fine and for obvious reasons it left no data relating to the issue. I just commented out the clearbuffer ( for anyone else who does this and is not sure what I mean by comment out its when you turn it green by using ' ) and it works as intended again, will leave it running to see if that causes any issues.

Other than that it seems to be a nice update but only testing it on a baby carpenter atm so not sure about the high end functions as of yet, will test it out with some more bricks and runes later this week.
ahh, sorry about that. I removed the clearBuffer procedure as it was made unnecessary and forgot I called it from here. I haven't done work orders in a long time so didn't test related portions of the bot.

I'll remove that and upload a new version (you can just delete the clearbuffer and dosleep(1000) lines)
Posted: April 30th, 2008
beergeek
fixed. you were the only download since i posted, valmir, so no one else should have the problem.
Posted: April 30th, 2008
Total Posts:55 Joined:2005
Lol np matey its easily done, thats why its nice to have so many of us happy users to test out things that you dont normally do.
Posted: May 2nd, 2008
Total Posts:55 Joined:2005
Just so you know and to let any potential problems get resolved before they are asked I tested out your utility efficency option on my carpenter, since the release I have made a n00b and taken him to lvl 35, untill lvl 25 I set the efficency to TRUE. What I found was if the utility step was near the start of the recipe you would end up with a grade lower than you planned, if you had it as stage 3 there was a high chance you would hit your target and if it was the last one of stage 3 you were guaranteed your target grade (assuming you have enough AP's).

I then tried it without and as expected it works like it always did and with the extreme exception of having that PITA of a complication at the end which destroys your quality you always hit your target.

NOW, if you are a high end crafter or grinding out things that are TRIVIAL or even if your stats are high enough EASY (which was said in the script via a comment) it WILL work like intended and I made many runes last night while playing around with photoshop on my laptop next to the monitor.

So the point of my post to just rehash is simply this... IF your a low-mid lvl crafter or you are doing moderate work orders / have poor gear set the trivial code to FALSE:

Code: Register to unlock hidden link

const bUseTrivialRecipeLogic = False
If you dont you will run into problems, if your stats are very high and/ or your just wanting to grind out for what ever reason set it to true and you will save on utilities which in the long run is what we all want to do (more financially viable)

**Note Beergeek**

Like I said I did this to test the question that you seemed to post on your script about you not being sure if it would work at lower levels. I currently have all but 2 crafts at lvl 50, my carpenter who is now T4 but will be 50 soon and I will then move onto a weaponsmith for the final trade I dont have. So if any of my data can be of use to you just PM me and I will send off what you need. My programming knowledge is basic as I used to make scripts back in the day for eq in what I think was called macroquest back then. So for 5ish years I havent really touched much towards writing new scripts especially as the VG code is a lot more complexed from what I have seen. Still its slowly comming back to me so if I can ever be of assistance to you just let me know.
Posted: May 3rd, 2008
beergeek
When I wrote the efficiency option, I didn't have the script perform any skill check to ensure the player was high enough to have the required actions (tool 1 action 6 and tool 2 action 4), so figured it would complete the recipe but not achieve the desired grade. The script won't try to force those actions if your skill is high enough, this is just a quality reservation for particular action types that the low skill actions simply can't fill.

It may work for recipes that aren't trivial, but my crafters have decent gear and haven't worked work orders in a long time.
Posted: May 5th, 2008
Total Posts:55 Joined:2005
I have just played with the diplobot from mythicskunk and I have to say that if you can take the set up from what he has where its done via pop ups and the F12 key along with the options of what your setting up it would make you script even more of a great thing. I especially love the "test" option so if your questing or just doing a few random items its faster and easier to set it up then have the script take over.

I know you have the skill in you to make this happen and Im sure that if you hit any issues you can continue to converse with mythicskunk for a pointer on how all this was achieved.

Lets face it with an idiot proof set up like that it would cut down on lots of n00b questions (dont meen to offend anyone, I mean people who are new to scripts and dont take the time to read through the posts before adding one themselves).

Also, mainly because I forget myself and each time I change crafter I keep telling myself I will write it down, it may be an idea to add a section where if you pick a trade it automatically picks the utills it requires, for me I always pick 16 stacks of the prime ones (normally 2-3 per trade skill) and 5 of the secondary (eg treatment and emery for artificers) with 2 oil, solvent, bandages and water for complications per batch of WO's.

Perhaps Im asking too much or maybe Im just getting so lazy I want to hit 1 button and walk away compaired to when all this first started back before Strabomeeks and we had to craft the old fashioned way where you got repetative strain injury :lol:

Eitherway, keep up the good work my friend and I hope that the ultrabot isnt causing you too many problems.
Posted: May 6th, 2008
beergeek
valmir wrote:I have just played with the diplobot from mythicskunk and I have to say that if you can take the set up from what he has where its done via pop ups and the F12 key along with the options of what your setting up it would make you script even more of a great thing. I especially love the "test" option so if your questing or just doing a few random items its faster and easier to set it up then have the script take over.

I know you have the skill in you to make this happen and Im sure that if you hit any issues you can continue to converse with mythicskunk for a pointer on how all this was achieved.

Lets face it with an idiot proof set up like that it would cut down on lots of n00b questions (dont meen to offend anyone, I mean people who are new to scripts and dont take the time to read through the posts before adding one themselves).

Also, mainly because I forget myself and each time I change crafter I keep telling myself I will write it down, it may be an idea to add a section where if you pick a trade it automatically picks the utills it requires, for me I always pick 16 stacks of the prime ones (normally 2-3 per trade skill) and 5 of the secondary (eg treatment and emery for artificers) with 2 oil, solvent, bandages and water for complications per batch of WO's.

Perhaps Im asking too much or maybe Im just getting so lazy I want to hit 1 button and walk away compaired to when all this first started back before Strabomeeks and we had to craft the old fashioned way where you got repetative strain injury :lol:

Eitherway, keep up the good work my friend and I hope that the ultrabot isnt causing you too many problems.
Pretty much everything you listed here is planned for 2.0. I intend on having all configuration moved to .ini files with a GUI setup, automated setup similar to mythic's diplo bot, except instead of using messagebox where you read, click ok, then do what you need to do, it will be a persistent window that tells you what to do when you need to do it. Waypoint configuration will be !@#$%^* to remove the need to copy/paste anything or load a separate program. An option menu given to load/save configuration separately for different characters and locations. A 'monitor' mode like diplo bot which will complete a recipe after you complete stage 1 (you can sorta do this now by setting bSingleRecipeOnly to TRUE then just starting the script. it will complete the recipe you started, adding dust halfway through if applicable, and end when the recipe is complete. only difference here is it will monitor and pick up when necessary.)

I'm probably missing something, but if you have any other suggestions, post them here. I know how to do all this; it's a matter of finding the time (and still getting some play time in).

As for the UltraBot, the biggest problem I'm having is offsets that don't work properly. I have some log monitoring workarounds in place, but it's not very efficient and sometimes you have to wait a while for the bot to realize you're no longer being attacked. (i'm using it as a healer buffbot at this time).


Last edited by beergeek on May 6th, 2008, 7:57 am, edited 1 time in total.
Posted: May 6th, 2008
beergeek
very odd... not sure why the language filter is picking up on r-e-v-a-m-p-e-d...
Posted: May 6th, 2008
Total Posts:55 Joined:2005
beergeek wrote:very odd... not sure why the language filter is picking up on r-e-v-a-m-p-e-d...
Obviously Tault finds it offensive haha, try the phrase "All new and improved" :lol:
Posted: May 8th, 2008
User avatar
administrator
Total Posts:29892 Joined:2002
Involves part of a site name that is malicious in nature towards us.
Posted: May 8th, 2008
beergeek
Tault_admin wrote:Involves part of a site name that is malicious in nature towards us.
hehe thanks, i'll take valmir's suggestion and used "new and improved" from now on, although as carlin once said, how can it be new... AND improved?
Posted: May 11th, 2008
beergeek
edit: *whistles innocently* :mrgreen:
Posted: May 14th, 2008
nuvaas
Alright im having a minor problem when using the script now its trying to click "im looking for work" just a little fast and sometimes targeting something behind , So where is the section/sleep portion for that command?
Posted: May 14th, 2008
beergeek
nuvaas wrote:Alright im having a minor problem when using the script now its trying to click "im looking for work" just a little fast and sometimes targeting something behind , So where is the section/sleep portion for that command?
Added a delay at this point. Previous version didn't require one as a delay was incurred when the mouse would trace to the click location.

Replace the main file with the attached. I'll get this in the main release next version update.


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AdvancedCraftingBotv1.1.vbs Register to unlock hidden link
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Posted: May 14th, 2008
nuvaas
Thanks for the quick fix and response~!!!
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