Locked Home » Forums » Legacy & Archived » Archived Content » Vanguard » VGExtreme Programs

VSOH - Advanced Crafting Bot v1.1 : VGExtreme Programs

Posted: May 28th, 2008
unix
Bot seems bugged after GU5, Stops at part 2 when crafting
Posted: May 28th, 2008
beergeek
It's not the bot bugged, it's vgextreme.

During crafting, two of the vgcrafting.vbs functions are shooting cpu util to 100% and hanging or taking a very long time to process. They are:

crafting_stepName(index)
crafting_stepHealth(index)

my skill and craft level offsets are also broken, as is typical with these patches, but don't cause the bot to break. I'll PM wyvernx, hopefully he'll get the message sooner rather than later.
Posted: May 29th, 2008
unix
Cool, thanks for the fast answer. Hope this will be fixed soon :)
Posted: May 30th, 2008
unix
Any news on this? I cant use the bot at all after GU5, is there maby a workaround ?
Posted: May 30th, 2008
beergeek
my outgoing messages are still sitting in my outbox, unviewed.

these two offsets are critical for operation of the bot. here is what's happening with them:

when a call is made to crafting_stepname() or crafting_stephealth() indexes 1-8, cpu util will max (on a 3ghz system) and the functions will each typically take between 0.5 and 1 sec to return, progressively higher the higher the index. Index 9 will cause VGExtreme to hang altogether.

Processing time results on a fairly high-end machine for crafting_stepname(index):

2008-05-30 14:43:35 index 1 returns 'Cloth' in 0.296875 seconds.
2008-05-30 14:43:36 index 2 returns 'Design' in 0.578125 seconds.
2008-05-30 14:43:37 index 3 returns 'Pattern' in 0.59375 seconds.
2008-05-30 14:43:37 index 4 returns 'Ornament' in 0.59375 seconds.
2008-05-30 14:43:38 index 5 returns 'Cleaner' in 0.890625 seconds.
2008-05-30 14:43:39 index 6 returns 'Strengthener' in 0.875 seconds.
2008-05-30 14:43:40 index 7 returns 'Embroider' in 1.203125 seconds.
2008-05-30 14:43:41 index 8 returns 'Material Strap' in 1.171875 seconds.
(9 never returned, had to close VGExtreme)

If I don't hear from someone soon, there is a workaround I can do, but will require some significant recoding in the craft logic. At this time, I use these two functions up to about 100 times per command, so even if index 9 worked properly, it would potentially take a minute or longer between clicks.

A workaround may still have some delays because as I said before, these functions are crucial, but doing so might disable some other features and I really don't want to have to do that when the problem likely can be easily fixed on the back end. Unfortunately, a lowly member like me doesn't have access to the source to try and figure out the problem ;-)
Posted: June 3rd, 2008
beergeek
Posted the new offsets file for level/skills, for when wyvernx uploads the new vgservice. Once the new service is up and this file is patched, the bot should work normally.

In other news, still working on the crafting bot revamp for v2.0, although it's a bit more work than I originally thought :) It will be well worth it when done, though.
Posted: June 3rd, 2008
User avatar
administrator
Total Posts:29891 Joined:2002
Yea its being worked on as we speak.
Posted: June 5th, 2008
beergeek
FYI, the vgservice update is up and working. Patch VGExtreme and don't forget to patch my offsets file in the OP

At this time, another function is broken, crafting_stage(), which is used to apply dusts during a recipe. The bot will NOT add dusts at this time until either the function is fixed or I can put in a workaround.
Posted: June 6th, 2008
User avatar
administrator
Total Posts:29891 Joined:2002
Yep exactly what he said. They do around twice a year a special update to the game that takes forever to update it. Its not just offsets that are updated. Sorry about the downtime but enjoy :)
Posted: June 6th, 2008
beergeek
Tault_admin wrote:Yep exactly what he said. They do around twice a year a special update to the game that takes forever to update it. Its not just offsets that are updated. Sorry about the downtime but enjoy :)
I have to agree with that. Even fixing my skill offsets were more this time around than just finding the new offset from vgclient.dll. One of the pointer levels also had a new offset.
Posted: June 7th, 2008
Total Posts:22 Joined:2007
I just today upgraded to 1.1 (I know I took my time but the old one worked fine, so I did not bother). And the old issue kind of came back. I prefer to manually get WOs and buy utils. Since you can only get 6 or so batch WOs per location, going full auto does not make sense to me.

And now when I finish all WOs, my char takes off running in a random direction.

Sometimes it happens after a single WO (i.e. before I am done).

I set:

Code: Register to unlock hidden link

const bGetWOManually = True
const bAdjustPositionAtCT = false
const bAlternateFinishRefine = false

const buyUtilities = False
Am I missing another setting?

Thank you.
Posted: June 7th, 2008
beergeek
railshot wrote: Am I missing another setting?

Thank you.
odd... I must have got a file version crossed sometime when I was adding the code, because what I put in place is not there.

when I get time later, I'll write it in and post a fix
Posted: June 15th, 2008
Total Posts:22 Joined:2007
beergeek wrote:
railshot wrote: Am I missing another setting?

Thank you.
odd... I must have got a file version crossed sometime when I was adding the code, because what I put in place is not there.

when I get time later, I'll write it in and post a fix
Hey, you did not forget, did you? :D Sorry to nag, it's just driving me nuts.
Posted: June 16th, 2008
beergeek
railshot wrote:
beergeek wrote:
railshot wrote: Am I missing another setting?

Thank you.
odd... I must have got a file version crossed sometime when I was adding the code, because what I put in place is not there.

when I get time later, I'll write it in and post a fix
Hey, you did not forget, did you? :D Sorry to nag, it's just driving me nuts.
Yes I did, thanks for the reminder. Try this file out. It should correct your problem, although I didn't test it


Attachments:
acbinclude.vbs Register to unlock hidden link
put in your acbincludes folder
(67.33 KiB) Downloaded 16 times
Posted: June 17th, 2008
Total Posts:22 Joined:2007
Thank you very much. That fixed it.
Ready to join the community? Click here and see all of the benefits!
blue large dotWho is online
Users browsing this forum: No registered users and 2 guests
Locked