Upallnite,
edit> This is my fault but others will probably do what I did. I removed sentry guns,convoys, etc from overview during setup and macro checks for the triangle on right side that is only present if "something" is in overview. If nothing in overview then macro fails to see triangle and will log off.
So for all the macro modders out there, I suggest leaving overview setup alone or at least leave sentry guns. <end edit
edit>I guess you did something simular to below according to the notes....<end edit
Concerning pbelanger's issue and also the concern of a pirate on bottom of overview not being detected when stripmining.
I still think the following check is worthwhile, that being to make auto target back 3 in config and then checking to see if hostile has targeted us. I used this early on and now only the 4 check lines need to be added to mining loop. Pixels may be off a bit since overview is different width. Anyway, your checking for presence of a hostile targets structure bar. If present get the heck out. Can be added to any module where you may be targeted such as dockng or undocking in <.5 system
Code: Select all
GetPixelColor>715,262,vRATS_Alarm1
If>%vRATS_Alarm1%>4000000,MAIN_LOOP
GetPixelColor>615,262,vRATS_Alarm2
If>%vRATS_Alarm2%>4000000,MAIN_LOOP