Locked Home » Forums » Legacy & Archived » Archived Content » Vanguard » VGExtreme Programs

VSOH - Advanced Crafting Bot v1.1 : VGExtreme Programs

Posted: August 26th, 2008
alugilac
Question,

With the bot already working so good. What are your reasons for redoing it?
Posted: August 30th, 2008
beergeek
alugilac wrote:Question,

With the bot already working so good. What are your reasons for redoing it?

1) ease of setup. new version is entirely GUI driven, and all configuration is done through the GUI. No more editing and saving files. Also, setting up waypoints is much easier, you just run through a path hitting various keys to set different waypoint types and the bot will tell you where to go from/to. Hotkey configuration is automated. Other enhancements.

2) New "helper" mode, which will do the grunt part of crafting while at keyboard. whether it's work orders or real items, you initiate a recipe, and once you finish Stage 1 (selecting resources, item type, etc.), the bot will automatically detect this and finish the recipe. This mode also has a hotkey that will count and buy utilities for you when interacting with a utility merchant.

3) Greatly enhanced functionality for making real items. This is, after all, the purpose of going through the crafting grind. You can create recipes that the bot will use, and customize the recipes the way you want. e.g., you make a recipe "T5 Str/Energy Earring", and in the recipe you specify the inventory name of the gem used, which button needs to be pressed to make an earring, the base name of the recipe, etc. You can have a different recipe for each of the common items you make, even if it uses the same base recipe in-game.

From there, and here's where the real power comes in, you can set up a queue of these recipes. Each element in the queue has its own options, such as a target quality slider, prevent 100% grade a, or the number of combines to perform for that particular item. Once set up and you tell the bot to go, it will start at the beginning of the list and make all the items, moving between tables as needed and optionally travel to the utility merchant and repair merchant after every so many combines.

Further, these queues can be saved and loaded under different filenames, which will allow you to basically create a full task setting for items you commonly make. An example would be creating a full set of caster countering gear. Set up a queue with the bolt production which will add dusts as needed, leather bundles, leather lining, each of the items (customized with the dusts you want) and finally the upgrades. Save the queue, then any time you need to make a set for a guildie, put the required resources in your inventory, load the queue, start it and walk away.

4) Ease of use with multiple crafters, tradeskills and locations. The bot will automatically detect which character you are on, where you are and after specified the first time, what tradeskill class that character is. Configuration is broken up into generic settings that apply to all characters and locations, settings that are specific to the character you are on, and settings unique to the particular chunk you are in. It will keep track of any configuration and let you know what you need/don't need.

Here are some examples: You have a leatherworker and tailor. Recipes are set up for the tailor, both refining and finishing. Since refining recipes are typically shared by both classes within an archetype, the refining recipes will appear in the leatherworker's list.

You are fully configured for an armorsmith on a particular player housing island crafting area, and now want to configure your carpenter on the same island. Since the taskmasters and merchants are the same, you won't have to configure their names. Further, since both archetypes will share some routes (such as refining taskmaster to utility merchant, or utility merchant to repair merchant) and not others (anything involving crafting tables, since they are different for the two classes), the bot will only require you to configure those routes needed for the new class at that location.


There are other things as well, but those are the highlights.

Don't expect it too soon, though. While development is in a pretty advanced stage (most (not all) of that functionality above has been implemented), there is a ton of debugging to do.


Last edited by beergeek on September 19th, 2008, 12:25 pm, edited 1 time in total.
Posted: September 10th, 2008
beergeek
Uploaded update to the offsets file in the OP

For those interested in v2.0 progress, the program is complete and working, still some debugging to do but expect a release before too long assuming wyv gives the go-ahead to release his new service files.
Posted: September 11th, 2008
rommel62
Cant seem to find the offset link in the OP anymore. Am I going blind or is it missing?
Posted: September 11th, 2008
beergeek
bah, I must have forgotten to click the Attach button yesterday. It's up now.
Posted: September 19th, 2008
beergeek
Just an FYI: This program will no longer be supported by me since the release of v 2.0 found here:

Register to unlock hidden link
Ready to join the community? Click here and see all of the benefits!
blue large dotWho is online
Users browsing this forum: No registered users and 2 guests
Locked