I really like this script. Too bad SOE nerfed the crap out of tradeskills today. Not to mention all of the attune crap. Makes a person want to switch to a new game. But enough of my ranting.
The problems I have noticed with the script are ....
Character getting stuck on geometry. If a player gets stuck on an object it will try to continue to run in that direction forever even though their loc is not changing. At least make the character back up and jump or something. There could also be a "if char does not move more then x feet in 5 min then camp" sort of thing. If you are stuck running into a wall, at least it will not be obvious all night long.
If there is a clif anywhere near by, better not bot there cuz it doesn't care and will drop you to your doom.
Character runs up to nodes but does not harvest them.
There is no way to set even priority. I want the bot to harvest everything on my list from closest to farthest. This seems more consistent with the actions of a real player and wouls have much less probability of raising suspiccions.
On that same line of thinking, the bot is often too direct .. runing across a long distance DIRECTLY to a node there was no way you could have seen. Maybe a little more "wandering" action would be prudent.
If there is a non-harvestable node that happens to be highest priority and close by, the bot will repeatably try to harvest it and will get stuck. (ore in a tree, etc). There should be a max retry and maybe some resolution routine to avoid that node.
As was mentioned earlier, a player courtasy option is good. Maybe make it configurable so that if a player is within X feet you won't harvest. But make sure that it only checks on the first harvest action. I ain't gonna stop because some claim jumper comes over
If a animal is close to the node you are very likely going to target it before the node and then the bot moves on. This is a dead giveaway that someone is botting. A real player would not be confused by this.
Again, great work as usual. This script really has a lot of potential.