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[quote="kramerdk";p="61548"]
Holy !@#$%^&* jabst1922. You took responsibility and did something for yourself! I will make sure that I dl it and find every freaking bug there is and demand that you fix it right away! I have all afternoon off, so I can do all the testing you need!!! We will have that thing fixed in no time!
[/quote]
heh some people should just kill themselves.
At any rate i added some new features before i went to bed and had no time to test them, so i will be posting this at about 5 or 6pm EST after i get out of work.
Keep in mind its extremly basic, So far you have the choice to find the closest resource to you, or if one is in scan range in a priority array (think eq2harvest).
It will use the status text in the main script window to tell you how far to go (N,S) and (E,W) to find the node. It's something to tide people over until we can get the full radar fixed.
Also if someone could point me a site that has all the resource nodetypes listed for every tier, or has a list of them, PM me i'll put it in and save you all the legwork when you download this.
PS i'll try putting it in a status window when richy gets back to me on how to create one in xu, then you can see multiple nodes and distances at the same time.
Last edited by Guest on April 13th, 2005, 5:22 am, edited 1 time in total. |
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