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buckw1...
I was aware that even with one zoom out, sometimes long names interfere with overview...you can try to double zoom module action to double zoom, but I was also getting visual distortions that washed out whole screen, making pixel detects inaccurate...There is no solution for this one...It goes beyond pixel detection, even if we widen pixel check gap, space objects would still interfere with selection...you would end up selecting that same field and opening up upper overview, macro would close, redetect ore, try to select ore, select field instead, open upper overview, yada, yada, yada...
I had a few isolated fields that gave this error because of positioning...only solution is removing the badly positioned asteroid field from P&P bookmarks...
Upallnite
Also, as far as color changes...still evades me...things like Adobe's Gamma loader or somesuch might...also could check to make sure AA & AF are set for Application preference...
Also "Zoom" Feature was not intended to be forced on everyone...use it if you need it...I had quite a few more errors without it than with it...and unfortunately, changing viewpoint is not an option due to interface lighting/CargoHold issues, etc...
And furthermore...some color changes, especially icons, etc, may be first wave of alterations from CCP...pixel colors being off by "1" decimel point is pretty dang hard to come by by any chance coincidence...unfortunately for them, I was intended to rewrite the aged legacy code of the mining laser routines now that we raised the overview window out of the way...
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Arkanon's reiteration of the EULA paragraph against macro's:
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As you may have noticed, I don't much care for macroers. But that's not the point, this is:
EULA, section 7.a.(3):
(3) You may not use macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game.
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The key here is the sentence: "at an accelerated rate when compared with ordinary gameplay"...
Which will be the theme of further enhancements to the macro...
It is my intent that this macro be used as a "playing aid" that would merely accomplish the same effect as normal play, and in many cases, because of the shortcomings of a non-sentient program, be actually quite a bit slower and more error prone than normal play...
At anytime, I myself, without aids, can play more efficiently and faster than this macro runs...
A question would be what do they consider "Normal Play"...I would be quite confident in saying, that outside of the obviously impossible, they are totally incapable of making that distinction...If I spend $20,000 on a dual core/dual cpu opteron gaming machine with lightning reflexes, am I ban bait???If I use a scroll wheel to scroll game scrollbars, am I ban bait? Guess what? Scroll wheels ARE macros...
And on the other hand, what are they saying...that the will ban users who use any of the new game controllers that allow use of "macro keys" or stored game "combo keys"...Are they saying that it is basically against the EULA to use any controller other than a mouse to point, and a basic keyboard...That in itself is a pretty bold statement...
How about hotkeys?If the game defaults an action to 3 keys, and I change it to one key, am I now ban bait for being able to enact a game action faster than the default??? What a frickin farce...
I have an Apoc with 8 Mining Lasers, and I have 5 fingers on each hand, I can easily hit 8 keys with 4 fingers of each hand...but say I'm smart and tape 2 pencils together in a "T", so now I can more easily hit all 8 laser keys simultaneously...now I'm ban bait because I'm not stupid?
Every single word that has ever left the mouths of devs or users against macros has been driven by ignorance and stupidity...Macros don't ruin games, stupid devs and stupid users do...Yes stupid people can be annoying running macros, simply because stupid people are annoying,..period...just as stupid people that are griefers are annoying...just as stupid devs that ruin excellent games are annoying...
I don't grief players, ever...
Every game that I've ever been involved in, macro use enhanced not harmed the game economies...Every single complaint against macros and game economies was proven false over time...
As a matter of fact, user subscriptions went up, game usage became more
active, thrilling, captivating, and interest holding...Macro users tended to fill a gap in games left by stupid devs shredding, and nerfing, shredding, and nerfing, ruining excellent games...
Most business people think alike, not because they are successful business people, quite the contrary...
I can't tell how many games had towns turned into ghost towns, because of stupid devs...In every single game, more lag, and more griefing, and more profanity, and harrassment was generated by "PK's" than any macro users...
In every single game, as long as you were among the first to play the game, you could play as you liked as allowed by the game...but later...oh no now everything is an exploit...Buy something here cheap and sell it there for a profit, oh dear god no, another exploit...
I have a great deal of patience for the naive, but I have no patience for idiot devs that code holes big enough to pass battleships through, yet piss and moan ...If you don't like something, take it out or change it, or go puck yourself...2-3 years with s(t)uckage issues??? Go back to school, and learn some 3D physics...I've seen 10year old games with better physics...
Basically, I don't give a RATS hind end what some bonehead dev with my money in his pocket thinks about how I play the game...and someday someone's going to start a class action law suit to prove it...
They whine about macro's yet they allow vulgar, profane, sexist, and racist user names and chatting...now there's something to brag about for the kids Mr. Dev...
Last edited by Guest on October 15th, 2005, 11:18 pm, edited 14 times in total. |