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EQ2Extreme with Exhume : EverQuest 2 Premium Discussions

Posted: September 27th, 2007
gheezer
It sounds like EQ2Extreme is not able to create the EQ2ExtremeService object. Try reinstalling to the default folder (\Program Files\EQ2Extreme)
Posted: September 27th, 2007
Premium
Total Posts:88 Joined:2007
Removing all traces of EQ2Extreme seems to have helped a LOT. Even went so far as to clean out the registry. I've registered / installed so many times it's not funny.

New "problem": EQ2Extreme says it's can't find EQ2ExtremeHelper.exe Everything loaded into the default folder. Did I miss an install step?

Gheezer wrote:It sounds like EQ2Extreme is not able to create the EQ2ExtremeService object. Try reinstalling to the default folder (\Program Files\EQ2Extreme)

Staz
Posted: September 28th, 2007
gheezer
If you are using EQ2Extreme.exe make sure all three files are in the same folder (EQ2Extreme.exe, EQ2ExtremeService.dll, EQ2ExtremeHelper.exe)
Posted: September 28th, 2007
Premium
Total Posts:88 Joined:2007
Gheezer wrote:If you are using EQ2Extreme.exe make sure all three files are in the same folder (EQ2Extreme.exe, EQ2ExtremeService.dll, EQ2ExtremeHelper.exe)
Everything is in the folder (see attached pic of the folders contents.) How is EQ2EstremeService.dll locating the helper? Registry setting? Direct execution? It's not loading on my Vista box...

Suggestions?

Staz


You do not have the required permissions to view the files attached to this post.
Posted: September 28th, 2007
gheezer
Ok, two things to check. Make sure you have "Full Control" rights to that folder and all files and subfolders. Also, check this registry key and let me know what folder it is pointing to:

\HKEY_CLASSES_ROOT\CLSID\{31F85686-133D-4C0E-A203-DBDB96AE557B}\InprocServer32
Posted: September 29th, 2007
blackeye
New to Exhume-

Downloaded the latest files from the url listed above. Exhume loaded with no errors reported.

Downloaded EQ2Extreme from your site. When I run EQ2Extreme.vbs through Exhume, I get the following error:

Start script....
Error:Line: 55, Char: 4 :: Object required: 'EQ'
Error:Line: 55, Char: 4 :: Object required: 'EQ'
End script

Above that message, it highlights this command: Set oPlayer = EQ.Player


I also tried this. While running the game, I click on the EQ2Extreme.exe provided on the desktop by the install program. The extreme banner apears. When i click on the banner, I can see some disk activity for about 10 secs then Extreme crashes with the MS send don't send message box.
Any help is greatly appreciated.

Thanks
Posted: September 29th, 2007
gheezer
EQ2Extreme.exe is the one you want to run. PM me a screenshot of the error and your system details an I'll take a look.
Posted: September 30th, 2007
Premium
Total Posts:88 Joined:2007
Gheezer wrote:Ok, two things to check. Make sure you have "Full Control" rights to that folder and all files and subfolders. Also, check this registry key and let me know what folder it is pointing to:

\HKEY_CLASSES_ROOT\CLSID\{31F85686-133D-4C0E-A203-DBDB96AE557B}\InprocServer32

That registry key points to:

C:\Program Files\EQ2Extreme\EQ2ExtremeService.dll

Also tried running EQ2Extreme explicitly as admin (I'm admin on box with UAC turned off - so everything runs local admin any way...) Still no luck. Any chance you could display the error number/code you are getting from the exec() call?

Staz
Posted: October 1st, 2007
gheezer
I'll try to add that in the next update Staz. Try running EQ2Extreme.exe from a command prompt, make sure the EQ2Extreme folder is the current folder.
Posted: October 2nd, 2007
Premium
Total Posts:88 Joined:2007
Gheezer wrote:I'll try to add that in the next update Staz. Try running EQ2Extreme.exe from a command prompt, make sure the EQ2Extreme folder is the current folder.
No change. Running from the command prompt cause EQ2Extreme to behave the same as invoking it from a double-click.


Staz
Posted: October 8th, 2007
gheezer
Update Posted 10/8/07:

1. Updated installer to use my custom utility to register the service
2. Added the ability to query GameData(UI) variables:

Code: Select all

EQ.GetDynamicData(Optional sName as String) as Collection
EQ.GetDynamicDataItem(sName as String) as EQ2DynamicDataItem

Code: Select all

'oCol will contain all GameData.* variables
Set oCol = EQ.GetDynamicData

'oCol will contain all GameData.Self.* variables
Set oCol = EQ.GetDynamicData("GameData.Self")

'Will return one item
Set oItem = EQ.GetDynamicDataItem("GameData.Self.Level")
'oItem.Name = Name of variable
'oItem.Value = Value of variable
Example variable names and values:
GameData.Achievement.MaxPoints = 100
GameData.Achievement.EventItem = 1
GameData.Achievement.EventNPC = 0
GameData.Achievement.EventQuest = 0
GameData.Achievement.EventExploration = 9
GameData.Achievement.EventCollection = 0
GameData.Achievement.Points = 1
GameData.Achievement.ExperienceCurrent = 15.0%
GameData.Achievement.ExperienceBubble = 50%
GameData.Achievement.AvailablePoints = 1
GameData.Coins.Coin_0 = 95
GameData.Coins.Coin_1 = 2
GameData.Coins.Coin_2 = 10
GameData.Coins.Coin_3 = 12
GameData.General.EarthTime = 03:50 PM
GameData.General.EarthDate = 10/07/2007
GameData.General.Time = 07:35 AM
GameData.General.DayWeek = Burnday
GameData.General.Day = 23
GameData.General.Month = Lastleaf
GameData.General.Year = 3,782
GameData.Group.Group_0.Name = Burnside
GameData.Group.Group_0.Level = 20
GameData.Group.Group_0.Race = Wood Elf
GameData.Group.Group_0.Archetype = Scout
GameData.Group.Group_0.Class = Predator
GameData.Group.Group_0.Subclass = Ranger
GameData.Group.Group_0.HealthPercent = 100%
GameData.Group.Group_0.PowerPercent = 100%
GameData.Group.Group_0.CurrentHealth = 614
GameData.Group.Group_0.CurrentPower = 784
GameData.Group.Group_0.MaxHealth = 614
GameData.Group.Group_0.MaxPower = 784
GameData.Group.Group_0.Effect1 = 0
GameData.Group.Group_0.Effect2 = 0
GameData.Group.Group_0.Effect3 = 0
GameData.Group.Group_0.Effect4 = 0
GameData.Group.Group_1.Name =
GameData.Group.Group_1.Level =
GameData.Group.Group_1.Race =
GameData.Group.Group_1.Archetype =
GameData.Group.Group_1.Class =
GameData.Group.Group_1.Subclass =
GameData.Group.Group_1.HealthPercent = 0%
GameData.Group.Group_1.PowerPercent = 0%
GameData.Group.Group_1.CurrentHealth =
GameData.Group.Group_1.CurrentPower =
GameData.Group.Group_1.MaxHealth =
GameData.Group.Group_1.MaxPower =
GameData.Group.Group_1.Effect1 = 0
GameData.Group.Group_1.Effect2 = 0
GameData.Group.Group_1.Effect3 = 0
GameData.Group.Group_1.Effect4 = 0
GameData.Group.Group_2.Name =
GameData.Group.Group_2.Level =
GameData.Group.Group_2.Race =
GameData.Group.Group_2.Archetype =
GameData.Group.Group_2.Class =
GameData.Group.Group_2.Subclass =
GameData.Group.Group_2.HealthPercent = 0%
GameData.Group.Group_2.PowerPercent = 0%
GameData.Group.Group_2.CurrentHealth =
GameData.Group.Group_2.CurrentPower =
GameData.Group.Group_2.MaxHealth =
GameData.Group.Group_2.MaxPower =
GameData.Group.Group_2.Effect1 = 0
GameData.Group.Group_2.Effect2 = 0
GameData.Group.Group_2.Effect3 = 0
GameData.Group.Group_2.Effect4 = 0
GameData.Group.Group_3.Name =
GameData.Group.Group_3.Level =
GameData.Group.Group_3.Race =
GameData.Group.Group_3.Archetype =
GameData.Group.Group_3.Class =
GameData.Group.Group_3.Subclass =
GameData.Group.Group_3.HealthPercent = 0%
GameData.Group.Group_3.PowerPercent = 0%
GameData.Group.Group_3.CurrentHealth =
GameData.Group.Group_3.CurrentPower =
GameData.Group.Group_3.MaxHealth =
GameData.Group.Group_3.MaxPower =
GameData.Group.Group_3.Effect1 = 0
GameData.Group.Group_3.Effect2 = 0
GameData.Group.Group_3.Effect3 = 0
GameData.Group.Group_3.Effect4 = 0
GameData.Group.Group_4.Name =
GameData.Group.Group_4.Level =
GameData.Group.Group_4.Race =
GameData.Group.Group_4.Archetype =
GameData.Group.Group_4.Class =
GameData.Group.Group_4.Subclass =
GameData.Group.Group_4.HealthPercent = 0%
GameData.Group.Group_4.PowerPercent = 0%
GameData.Group.Group_4.CurrentHealth =
GameData.Group.Group_4.CurrentPower =
GameData.Group.Group_4.MaxHealth =
GameData.Group.Group_4.MaxPower =
GameData.Group.Group_4.Effect1 = 0
GameData.Group.Group_4.Effect2 = 0
GameData.Group.Group_4.Effect3 = 0
GameData.Group.Group_4.Effect4 = 0
GameData.Group.Group_5.Name =
GameData.Group.Group_5.Level =
GameData.Group.Group_5.Race =
GameData.Group.Group_5.Archetype =
GameData.Group.Group_5.Class =
GameData.Group.Group_5.Subclass =
GameData.Group.Group_5.HealthPercent = 0%
GameData.Group.Group_5.PowerPercent = 0%
GameData.Group.Group_5.CurrentHealth =
GameData.Group.Group_5.CurrentPower =
GameData.Group.Group_5.MaxHealth =
GameData.Group.Group_5.MaxPower =
GameData.Group.Group_5.Effect1 = 0
GameData.Group.Group_5.Effect2 = 0
GameData.Group.Group_5.Effect3 = 0
GameData.Group.Group_5.Effect4 = 0
GameData.Guild.BankName = Bank of
GameData.Guild.Created = 12/31/1969
GameData.Guild.EventCount = 0
GameData.Guild.EventLimit = 500
GameData.Guild.Experience = 0%
GameData.Guild.ExperienceBubble = 0%
GameData.Guild.ExperienceFull = 0.0%
GameData.Guild.LockedEventCount = 0
GameData.Guild.LockedEventLimit = 200
GameData.Guild.Members = 0
GameData.Guild.MOTD = <No>
GameData.Guild.Name =
GameData.Guild.Online = 0
GameData.Guild.Accounts = 0
GameData.Guild.RecruitingLongText = <No>
GameData.Guild.RecruitingShortText = <No>
GameData.Guild.SpendableStatus = 0
GameData.ImpliedTarget.Name = No Target
GameData.ImpliedTarget.Level = None
GameData.ImpliedTarget.Health = None
GameData.ImpliedTarget.Power = None
GameData.Maintained.Spell_1.Icon = 267525301
GameData.Maintained.Spell_1.Name = Pathfinding
GameData.Maintained.Spell_1.Target = Group
GameData.Maintained.Spell_1.Duration =
GameData.Maintained.Spell_2.Icon = -328839022
GameData.Maintained.Spell_2.Name = Reconnoiter
GameData.Maintained.Spell_2.Target = Self
GameData.Maintained.Spell_2.Duration =
GameData.Maintained.Spell_3.Icon = 0
GameData.Maintained.Spell_3.Name =
GameData.Maintained.Spell_3.Target =
GameData.Maintained.Spell_3.Duration =
GameData.Maintained.Spell_4.Icon = 0
GameData.Maintained.Spell_4.Name =
GameData.Maintained.Spell_4.Target =
GameData.Maintained.Spell_4.Duration =
GameData.Maintained.Spell_5.Icon = 0
GameData.Maintained.Spell_5.Name =
GameData.Maintained.Spell_5.Target =
GameData.Maintained.Spell_5.Duration =
GameData.Maintained.Spell_6.Icon = 0
GameData.Maintained.Spell_6.Name =
GameData.Maintained.Spell_6.Target =
GameData.Maintained.Spell_6.Duration =
GameData.Maintained.Spell_7.Icon = 0
GameData.Maintained.Spell_7.Name =
GameData.Maintained.Spell_7.Target =
GameData.Maintained.Spell_7.Duration =
GameData.Maintained.Spell_8.Icon = 0
GameData.Maintained.Spell_8.Name =
GameData.Maintained.Spell_8.Target =
GameData.Maintained.Spell_8.Duration =
GameData.Maintained.Spell_9.Icon = 0
GameData.Maintained.Spell_9.Name =
GameData.Maintained.Spell_9.Target =
GameData.Maintained.Spell_9.Duration =
GameData.Maintained.Spell_10.Icon = 0
GameData.Maintained.Spell_10.Name =
GameData.Maintained.Spell_10.Target =
GameData.Maintained.Spell_10.Duration =
GameData.Maintained.Spell_11.Icon = 0
GameData.Maintained.Spell_11.Name =
GameData.Maintained.Spell_11.Target =
GameData.Maintained.Spell_11.Duration =
GameData.Maintained.Spell_12.Icon = 0
GameData.Maintained.Spell_12.Name =
GameData.Maintained.Spell_12.Target =
GameData.Maintained.Spell_12.Duration =
GameData.Maintained.Spell_13.Icon = 0
GameData.Maintained.Spell_13.Name =
GameData.Maintained.Spell_13.Target =
GameData.Maintained.Spell_13.Duration =
GameData.Maintained.Spell_14.Icon = 0
GameData.Maintained.Spell_14.Name =
GameData.Maintained.Spell_14.Target =
GameData.Maintained.Spell_14.Duration =
GameData.Maintained.Spell_15.Icon = 0
GameData.Maintained.Spell_15.Name =
GameData.Maintained.Spell_15.Target =
GameData.Maintained.Spell_15.Duration =
GameData.Maintained.Spell_16.Icon = 0
GameData.Maintained.Spell_16.Name =
GameData.Maintained.Spell_16.Target =
GameData.Maintained.Spell_16.Duration =
GameData.Maintained.Spell_17.Icon = 0
GameData.Maintained.Spell_17.Name =
GameData.Maintained.Spell_17.Target =
GameData.Maintained.Spell_17.Duration =
GameData.Maintained.Spell_18.Icon = 0
GameData.Maintained.Spell_18.Name =
GameData.Maintained.Spell_18.Target =
GameData.Maintained.Spell_18.Duration =
GameData.Maintained.Spell_19.Icon = 0
GameData.Maintained.Spell_19.Name =
GameData.Maintained.Spell_19.Target =
GameData.Maintained.Spell_19.Duration =
GameData.Maintained.Spell_20.Icon = 0
GameData.Maintained.Spell_20.Name =
GameData.Maintained.Spell_20.Target =
GameData.Maintained.Spell_20.Duration =
GameData.Maintained.Spell_21.Icon = 0
GameData.Maintained.Spell_21.Name =
GameData.Maintained.Spell_21.Target =
GameData.Maintained.Spell_21.Duration =
GameData.Maintained.Spell_22.Icon = 0
GameData.Maintained.Spell_22.Name =
GameData.Maintained.Spell_22.Target =
GameData.Maintained.Spell_22.Duration =
GameData.Maintained.Spell_23.Icon = 0
GameData.Maintained.Spell_23.Name =
GameData.Maintained.Spell_23.Target =
GameData.Maintained.Spell_23.Duration =
GameData.Maintained.Spell_24.Icon = 0
GameData.Maintained.Spell_24.Name =
GameData.Maintained.Spell_24.Target =
GameData.Maintained.Spell_24.Duration =
GameData.Maintained.Spell_25.Icon = 0
GameData.Maintained.Spell_25.Name =
GameData.Maintained.Spell_25.Target =
GameData.Maintained.Spell_25.Duration =
GameData.Maintained.Spell_26.Icon = 0
GameData.Maintained.Spell_26.Name =
GameData.Maintained.Spell_26.Target =
GameData.Maintained.Spell_26.Duration =
GameData.Maintained.Spell_27.Icon = 0
GameData.Maintained.Spell_27.Name =
GameData.Maintained.Spell_27.Target =
GameData.Maintained.Spell_27.Duration =
GameData.Maintained.Spell_28.Icon = 0
GameData.Maintained.Spell_28.Name =
GameData.Maintained.Spell_28.Target =
GameData.Maintained.Spell_28.Duration =
GameData.Maintained.Spell_29.Icon = 0
GameData.Maintained.Spell_29.Name =
GameData.Maintained.Spell_29.Target =
GameData.Maintained.Spell_29.Duration =
GameData.Maintained.Spell_30.Icon = 0
GameData.Maintained.Spell_30.Name =
GameData.Maintained.Spell_30.Target =
GameData.Maintained.Spell_30.Duration =
GameData.Pet.Name = No Pet
GameData.Pet.Health = None
GameData.Pet.Power = None
GameData.Quest.ActiveName = A Note from the Qeynos Quartermaster
GameData.Quest.ActiveNameLevel = [12] A Note from the Qeynos Quartermaster
GameData.Quest.ActiveLevel = 12
GameData.Quest.ActiveDescriptor =
GameData.Quest.ActiveCurrentZone =
GameData.Quest.ActiveTimer =
GameData.Quest.CollectionCompleted = 0
GameData.Quest.CollectionProgress = 21
GameData.Self.Deity = None
GameData.Self.AccountAge = \#00CF00172 Days
GameData.Self.AFK = False
GameData.Self.Anonymous = False
GameData.Self.Archetype = Scout
GameData.Self.BindLocation = The Willow Wood
GameData.Self.BreathMax = 30.000
GameData.Self.Class = Predator
GameData.Self.CombatExperienceDisabled = False
GameData.Self.Concentration_1 = -328839022
GameData.Self.Concentration_2 = -1
GameData.Self.Concentration_3 = -1
GameData.Self.Concentration_4 = -1
GameData.Self.Concentration_5 = -1
GameData.Self.CurrentLanguage = Common
GameData.Self.DeclineDuelInvites = False
GameData.Self.DeclineGroupInvites = False
GameData.Self.DeclineGuildInvites = False
GameData.Self.DeclineRaidInvites = False
GameData.Self.DeclineLONInvites = False
GameData.Self.DeclineTradeInvites = False
GameData.Self.EffectiveLevel = 20
GameData.Self.ExperienceBubble = 34%
GameData.Self.ExperienceCurrent = 63.4%
GameData.Self.ExperienceDebtCurrent = 0.0%
GameData.Self.Gender = Male
GameData.Self.GuildHeraldry = True
GameData.Self.GuildJoined = 12/31/1969
GameData.Self.GuildRank =
GameData.Self.GuildRecruiting = False
GameData.Self.Health = 100%
GameData.Self.HideCloak = False
GameData.Self.HideIllusion = False
GameData.Self.HideHelm = True
GameData.Self.HideHood = True
GameData.Self.HouseLocation = The Willow Wood
GameData.Self.Lastname =
GameData.Self.Level = 20
GameData.Self.LevelClass = Level 20 Ranger
GameData.Self.LFW = False
GameData.Self.LFG = False
GameData.Self.Location = -9.46, -6.44, -21.26
GameData.Self.Name = Burnside
GameData.Self.Power = 100%
GameData.Self.Race = Wood Elf
GameData.Self.RaceGender = Wood Elf Male
GameData.Self.Roleplaying = False
GameData.Self.SubClass = Ranger
GameData.Self.TradeskillLevel = 32
GameData.Self.TradeskillLevelClass = Level 32 Sage
GameData.Self.TradeskillArchetype = Artisan
GameData.Self.TradeskillClass = Scholar
GameData.Self.TradeskillSubClass = Sage
GameData.Self.TradeskillExperienceBubble = 61%
GameData.Self.TradeskillExperienceCurrent = 16.1%
GameData.Self.TSExperienceDebtCurrent = 0%
GameData.Self.TSVitality = 100.0%
GameData.Self.Vitality = 100.0%
GameData.Self.Weight = 68 / 180
GameData.Self.ZoneName = Wayfarer's Stockpilers
GameData.Stats.DPS = 0
GameData.Stats.Run_Speed = 16%
GameData.Stats.Haste = 0
GameData.Stats.Defense_Mitigation = 408
GameData.Stats.Defense_MitigationPercent = 29.8%
GameData.Stats.Defense_Avoidance = 1098
GameData.Stats.Defense_AvoidanceBase = 19.6%
GameData.Stats.Defense_AvoidanceBlock = 0.0%
GameData.Stats.Defense_AvoidanceDeflection = 0.0%
GameData.Stats.Defense_AvoidanceParry = 7.0%
GameData.Stats.CurrentStatus = 300
GameData.Stats.LifetimeStatus = 0
GameData.Stats.PowerRange = 784 / 784
GameData.Stats.HealthRange = 614 / 614
GameData.Stats.Attack = 372
GameData.Stats.ConcentrationRange = 1 / 5
GameData.Stats.Strength = 36
GameData.Stats.Agility = 73
GameData.Stats.Stamina = 31
GameData.Stats.Intelligence = 17
GameData.Stats.Wisdom = 33
GameData.Stats.Slashing = 407
GameData.Stats.Crushing = 407
GameData.Stats.Piercing = 407
GameData.Stats.Divine = 30
GameData.Stats.Heat = 144
GameData.Stats.Cold = 145
GameData.Stats.Magic = 146
GameData.Stats.Mental = 115
GameData.Stats.Disease = 135
GameData.Stats.Poison = 102
GameData.Stats.Melee_Crit_Chance = 1%
GameData.Stats.Ranged_Crit_Chance = 1%
GameData.Stats.Heal_Crit_Chance = 1%
GameData.Stats.DmgSpell_Crit_Chance = 1%
GameData.Stats.HP_Regen = 25
GameData.Stats.Power_Regen = 42
GameData.Stats.Double_Atk_Percent = 0%
GameData.Stats.Ranged_Double_Atk_Percent = 0%
GameData.Stats.AE_AutoAtk_Percent = 0%
GameData.Stats.Spell_Reuse_Percent = 0%
GameData.Stats.Spell_Cast_Percent = 0%
GameData.Stats.Spell_Recovery_Percent = 0%
GameData.Target.Name = No Target
GameData.Target.Level = None
GameData.Target.Health = None
GameData.Target.Power = None
GameData.UIState.Self.RecruitingDetailsButton = False
GameData.UIState.Guild.BankPermissionsSelectedRank = 0
GameData.UIState.Guild.Bank1_ItemLimit_Check = True
GameData.UIState.Guild.Bank1_ItemLimit = Can't withdraw items
GameData.UIState.Guild.Bank1_CoinLimit_Check = True
GameData.UIState.Guild.Bank1_CoinLimit = Can't withdraw coin
GameData.UIState.Guild.Bank2_ItemLimit_Check = True
GameData.UIState.Guild.Bank2_ItemLimit = Can't withdraw items
GameData.UIState.Guild.Bank2_CoinLimit_Check = True
GameData.UIState.Guild.Bank2_CoinLimit = Can't withdraw coin
GameData.UIState.Guild.Bank3_ItemLimit_Check = True
GameData.UIState.Guild.Bank3_ItemLimit = Can't withdraw items
GameData.UIState.Guild.Bank3_CoinLimit_Check = True
GameData.UIState.Guild.Bank3_CoinLimit = Can't withdraw coin
GameData.UIState.Guild.Bank4_ItemLimit_Check = True
GameData.UIState.Guild.Bank4_ItemLimit = Can't withdraw items
GameData.UIState.Guild.Bank4_CoinLimit_Check = True
GameData.UIState.Guild.Bank4_CoinLimit = Can't withdraw coin
GameData.UIState.Guild.NotifyGuildMembersOnline = False
GameData.UIState.Guild.MemberFilter = 0
GameData.UIState.Guild.GuildEventPrivacy = False
GameData.UIState.Guild.Recruiting_Fighter = False
GameData.UIState.Guild.Recruiting_Priest = False
GameData.UIState.Guild.Recruiting_Scout = False
GameData.UIState.Guild.Recruiting_Mage = False
GameData.UIState.Guild.Recruiting_Tradeskill = False
GameData.UIState.Guild.Recruiting_Training = False
GameData.UIState.Guild.Recruiting_PlayStyle = 0
GameData.UIState.Guild.Recruiting_Tag0 = 241
GameData.UIState.Guild.Recruiting_Tag1 = 161
GameData.UIState.Guild.Recruiting_Tag2 = 174
GameData.UIState.Guild.Recruiting_Tag3 = 8
Posted: October 8th, 2007
lordbeowulf
Gheezer wrote:Update Posted 10/8/07:

1. Updated installer to use my custom utility to register the service
2. Added the ability to query GameData(UI) variables:

Code: Select all

EQ.GetDynamicData(Optional sName as String) as Collection
EQ.GetDynamicDataItem(sName as String) as EQ2DynamicDataItem
Oooohhh ... awesome! Can't wait ... now just to get this to install!?!

I had a functional version of both EQ2Extreme and EQ2ExtremeRadar on this comp, did the following:
1) Uninstalled EQ2Extreme
2) Uninstalled EQ2ExtremeRadar
3) DL'd and installed EQ2Extreme from Gforge (said installed successfully)
4) Ran EQ2Extreme ... got error (first error window in screenshot)
6) Tried to regsvr32 eq2extremeservice.dll from command prompt in eq2extreme directory ... got error (second error window in screenshot)
7) DL'd and installed EQ2ExtremeRadar (just thought maybe that'd fix me up) ... said installed successfully
8) Ran EQ2ExtremeRadar ... got error (third error window in screenshot)

Lather, rinse, repeat about 3 times ... no joy. Again, both prior versions worked fine yesterday. Any ideas??

Thanks Gheez!!!!


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Posted: October 8th, 2007
gheezer
Check the date on the .dll

If it isn't up to date, then uninstall, delete the .dll and reinstall.

You should not have to register, but you can register it by using the COMRegSvr.exe utility in the program folder.

Code: Select all

COMRegSvr EQ2ExtremeService.dll
Posted: October 8th, 2007
lordbeowulf
Gheezer wrote:Check the date on the .dll

If it isn't up to date, then uninstall, delete the .dll and reinstall.

You should not have to register, but you can register it by using the COMRegSvr.exe utility in the program folder.

Code: Select all

COMRegSvr EQ2ExtremeService.dll
Yup, that was it ... guess the install doesn't overwrite that one? I ended up deleting the entire folder to be sure, but bet I didn't have to. Anyway, thanks G!

Also, another 'error' I found was that in trying everything I could think of earlier, at some point I flagged all of the EQ2Extreme*.* files to run in XP compatibility mode ... and even after I installed the updated *.dll, I was getting a "stopped working" error. It wasn't until I 'unflagged' them that it finally worked.

Ok, now to go play with all of your new toys ... thanks to you eXbot will soon have 'cure effect' casts (TRAUMA/ARCANE/NOX/ELE)!!!! Off to work ...

Good stuff my friend, hope you keep it up!
Posted: October 9th, 2007
boxy25
I'm having issues getting this to run on my system. After I login, I get a MS error that is below after a couple of min of nothing happening.

AppName: eq2extreme.exe AppVer: 1.0.0.0 ModName: kernel32.dll
ModVer: 5.1.2600.3119 Offset: 00012a5b

I have uninstalled and reinstalled many times to no avail. Exhume on it's on loads fine. I tried to run your radar program to see if it worked and I get a C++ error that says the application has requested the Runtime to terminate it in an unusual way.

Any ideas?
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