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Vanguard Bot - VGExtreme Scritping Service : VGExtreme General Discussion

Posted: December 7th, 2007
banton77
I've been tgrying to download this program it keeps sending me to the Taunt site or whatever it is.. then I click through and I'm at the home page.. I have registered for the free membership but it just keeps looping through... It tells me to click here to download, I do.. and I end up back at the start.. Any help?? Is the site broken? Am I doing something wrong? I'm interested in this program VG Extreme.

thanks
Posted: December 7th, 2007
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Total Posts:29917 Joined:2002
you are a regular member. Its only for premium.
Posted: December 7th, 2007
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Total Posts:6718 Joined:2004
The trial that is available is a 7 day money back guarantee if you donnt like, you can get a refund. Once you are premium, the download is here:

http://www.taultunleashed.com/phpbb2/fo ... grams.html

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Posted: December 14th, 2007
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December 13, 2007

--Bugfix for last patch.
--Added some requested API's.


'function Parley_MyTurn 'Returns the true if it is my turn
'function Parley_OpponentTurn 'Returns true if it is the opponents turn
'function getGroupMemberMaxHP(ZeroBasedIndex) ' Returns the amount of max hp of party member MOB object
'function getGroupMemberMP(ZeroBasedIndex) ' Returns the amount of mp of party member MOB object
'function getGroupMemberMaxMP(ZeroBasedIndex) ' Returns the amount of max mp of party member MOB object
'function getDefTargetMaxHP ' Returns the amount of max hp of def target object

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Posted: January 2nd, 2008
penmyth
how would i be able to get these kinds of variables set for another game, such as ZuOnline. I would like a more versatile way to create scripts, but all I can manager without in game variables such as an enemies hitpoints, is a script that just runs through like a macro over and over. Incidentaly giving me a memory leak.
Posted: January 2nd, 2008
beergeek
The versatility is built into exhume, including the ability to directly read memory and create the variables yourself, but it requires some moderate to advanced knowledge in finding offsets.

Elsewhere in the forums there is a short introductory tutorial, I think written by wyvernx, but the tutorial built into cheat engine (www.cheatengine.org) is actually quite good, although it doesn't touch on arrays.
Posted: January 7th, 2008
Total Posts:25 Joined:2005
K I get XUnleashed to run and all I get is a bunch of bouncing Blue and Yellow balls on my screen.

Also, I try to run VGExtreme and it immediately crashes.

:cry:
Posted: January 7th, 2008
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Nope, this doesnt use XU. Its a stand alone program. Grab it from the VGExtreme programs forum.

If you have problems, see the FAQ. Also, put exhume in the same folder (its found on this site) and run it. It can have more detailed errors than this one.

Also, grab the Microsoft Script Debugger (some have said it fixes problems.

Finally.. delete all files except for the updatevgextreme.exe and run that file. It will patch and grab fresh/new files.

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Posted: January 13th, 2008
Total Posts:17 Joined:2007
Would it be possible to put in some inventory management functions? Something as simple as a couple string arrays for the different bags in the game.


Thanks,
User
Posted: January 13th, 2008
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That is a good idea. Please send me a PM with that info, so i can remember it. You might need to send it to me on a regular basis until It gets done so I dont forget. I have alotof projects that I manage and I do forget to add some things from time to time.

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Posted: May 30th, 2008
Total Posts:17 Joined:2007
I have an interesting problem. VGExtreme works for me (verified by the example script that comes with the download) however I can't access VGExtreme through Visual Studio 2005. I add VGEWrapper.dll as a reference, but it says that it has failed to connect to VGExtreme??

any help would be great!

Thanks,
user

EDIT: The exact error is: "Failed to connect to VGExtreme. Make sure it is running and you are logged in!"

VGExtreme IS running, I AM logged in, and I'm in the game
Posted: May 30th, 2008
beergeek
this is from the vgextreme changelog:
March 31, 2008

--The VGWrapper 3rd party API (actools, vbe, etc) is not currently working, please post on the forums if you need this access back.
--Everything else is working fine.
Haven't seen it posted on the forums anywhere, but I happened to remember seeing it
Posted: May 30th, 2008
Total Posts:17 Joined:2007
oh wow, I guess this is my post requesting the access turned back on =D

Tks BeerGeek

User
Posted: June 5th, 2008
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Nobody was using them and nobody ever released anything using it.

Since then, I have changed the logic internally,but I'll see what I can do to get it added back in.

Also, VGE was updated to work with the latest patch.

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Posted: August 14th, 2008
sagatious
Any updates on getting the wrapper functional again? I know noone ever posted anything with it besides examples, but that doesnt mean noone was using it. I've redone a lot of what i had so that I can use the standard VGE, but its kind of nice to have the power of VS behind it for integration in to other things.
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