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VGExtreme Crafting Bot - Completed : VGExtreme Programs

Posted: September 19th, 2007
Total Posts:266 Joined:2007
yeah hopefully Wyv will come out with that API sometime this week, I submitted the ticket for it on the 8th :(

As for complications, they are being a real pain in the !@#$%^* because there is no /command to solve them and the !@#$%^* buttons under the complication change positions depending on how many solutions there are. The only solution I have at the moment is to click the complication and click in 3 spots, problem being there is no way for the user to select which complication solution they use, thus some complications will not get solved anyway and that defeats the purpose of the damn action. Not to mention most complications require another utility. So far in my testing I have actually failed more WO's because of the action point use to solve them rather than just ignore them.

If anyone has any insightful ideas on how to fix a solution, please share it, I am really frustrated with the whole damn thing right now.
Posted: September 19th, 2007
Total Posts:266 Joined:2007
With a 42 Tailor I have actually failed every single WO since I implemented the Complication Fixer. . .before I was at least getting them to C every time, is it really more effective to just ignore them or am I missing something here??

I have all my skills exactly equal and all my attributes including problem solving exactly equal also. That is just rediculous, it sometimes takes 4 attempts to fix a complication, which means I wasted 250 AP when I could have just waited an extra round and it would fix itself. . .

Maybe im missing something important, someone enlighten me.
Posted: September 19th, 2007
strabomeeks
copied from vanguardcrafters:

Attributes:
Until you are more comfortable with how things work, try to keep your Attributes (PS, Reasoning, etc) at (levelx10)+1 or better, with emphasis on the one you are using heavily at the time. This would mean get Reasoning to (levelx10)+1 first then Finesse from level 1 to ~23, from 24-40 get Finesse up first then Reasoning, 41+ Ingenuity first. Keep them all (levelx10)+1 if you can, just if you can't put points in those suggested above first then bring up all the others.

Quality and You
For most people starting off, high B grade on Moderate WO's will be "average" and you can still level very quickly at that rate. A's are going to be out of reach for most on Moderates until your 20's unless you have very good gear, which most won't. At 25 when you can get some valueable actions (Tool 1 Action 6, Utility 1 Action 6) as well as Ahgram/NT jewelry, getting 100% A's on moderates will not happen for a lot of people. Don't worry. Just get what quality you can without losing the WO. Getting a moderate B or even C is better than failing trying to get A and getting no xp.


Raw skills (no gear):

Level 1 - 7 Station, 7 Utilities, 10 Tools, Actions Gained: Tool 1 Action 2: Low Progress, Low Quality, 100AP
Level 2 - 16 Station, 16 Utilities, 16 Tools, Actions Gained:
Level 3 - 30 Station, 21 Utilities, 21 Tools, Actions Gained: 30 - Station 1 Action 2: High Progress, 100AP
Level 4 - 31 Station, 33 Utilities, 32 Tools, Actions Gained: 30 - Tool 1 Action 3: Moderate Progress, Low Quality, 125AP
Level 5 - 35 Station, 50 Utilities, 35 Tools, Actions Gained:
Level 6 - 42 Station, 60 Utilities, 42 Tools, Actions Gained:
Level 7 - 49 Station, 70 Utilities, 49 Tools, Actions Gained: 70 - Utility 1 Action 3: Very High Progress, 125AP
Level 8 - 56 Station, 80 Utilities, 56 Tools, Actions Gained:
Level 9 - 63 Station, 90 Utilities, 63 Tools, Actions Gained:
Level 10 - 70 Station, 100 Utilities, 70 Tools, Actions Gained:

Note: Up till level 10, you can move station/tools around as you need based on gear. Gear isn't easy to get for 1-10 sometimes and I've recently found that there are a few high +station items you can get pretty easy (Artist's Smock). So you can boost Tools more if you need, or vice versa.

Level 11 - 77 Station, 110 Utilities, 77 Tools, Actions Gained: 110 - Utility 1 Action 4: Moderate Progress, Very Low Quality, 100AP
Level 12 - 80 Station, 120 Utilities, 88 Tools, Actions Gained: 80 - Station 1 Action 3: Low Progress, 50AP
Level 13 - 80 Station, 125 Utilities, 107 Tools, Actions Gained: 125 - Utility Complication Remedy Set 2
Level 14 - 80 Station, 131 Utilities, 125 Tools, Actions Gained: 120 - Tool 1 Action 4: Low Progress, Moderate Quality, 125AP, 125 - Tool Complication Remedy Set 2
Level 15 - 80 Station, 150 Utilities, 130 Tools, Actions Gained:
Level 16 - 80 Station, 160 Utilities, 144 Tools, Actions Gained: 160 - Utility 1 Action 5: High Progress, Low Quality, 3x utility item, 150AP
Level 17 - 80 Station, 160 Utilities, 168 Tools, Actions Gained:
Level 18 - 102 Station, 160 Utilities, 170 Tools, Actions Gained: 170 - Tool 1 Action 5: High Progress, Low Quality, 150AP
Level 19 - 125 Station, 160 Utilities, 171 Tools, Actions Gained: 125 - Station Complication Remedy Set 2
Level 20 - 130 Station, 160 Utilities, 190 Tools, Actions Gained: 130 - Station 1 Action 4: Very High Progress, 125AP
Level 21 - 130 Station, 164 Utilities, 210 Tools, Actions Gained:
Level 22 - 130 Station, 178 Utilities, 220 Tools, Actions Gained:
Level 23 - 130 Station, 192 Utilities, 230 Tools, Actions Gained: 230 - Tool 1 Action 6: Low Progress, High Quality, 150AP
Level 24 - 130 Station, 206 Utilities, 240 Tools, Actions Gained:
Level 25 - 130 Station, 220 Utilities, 250 Tools, Actions Gained: 250 - Tool Complication Remedy Set 3
Level 26 - 130 Station, 244 Utilities, 250 Tools, Actions Gained:
Level 27 - 130 Station, 250 Utilities, 268 Tools, Actions Gained: 250 - Utility Complication Remedy Set 3
Level 28 - 152 Station, 250 Utilities, 270 Tools, Actions Gained: 270 - Tool 2 Action 3: High Progress, Low Quality Loss, 50AP
Level 29 - 176 Station, 250 Utilities, 270 Tools, Actions Gained:
Level 30 - 200 Station, 250 Utilities, 270 Tools, Actions Gained: 180 - Station 1 Action 5: Low Progress, Very Low Quality, 75AP; 190 - Finisher: "Quality Loss: Low" 50AP
Level 31 - 224 Station, 250 Utilities, 270 Tools, Actions Gained:
Level 32 - 248 Station, 250 Utilities, 270 Tools, Actions Gained:
Level 33 - 272 Station, 250 Utilities, 270 Tools, Actions Gained: 250 - Station 1 Action 6: Moderate Progress, Moderate Quality, 150AP
Level 34 - 290 Station, 256 Utilities, 270 Tools, Actions Gained: 290 - Finisher: "Quality Bonus: Low" 150AP
Level 35 - 290 Station, 280 Utilities, 270 Tools, Actions Gained:
Level 36 - 290 Station, 304 Utilities, 270 Tools, Actions Gained:
Level 37 - 290 Station, 328 Utilities, 270 Tools, Actions Gained:
Level 38 - 290 Station, 352 Utilities, 270 Tools, Actions Gained:
Level 39 - 290 Station, 376 Utilities, 270 Tools, Actions Gained: 375 - Utility Complication Remedy Set 4 - Quality
Level 40 - 310 Station, 380 Utilities, 270 Tools, Actions Gained: 380 - Utility 2 Action 3: High Progress, 100AP
Level 41 - 334 Station, 380 Utilities, 270 Tools, Actions Gained:
Level 42 - 358 Station, 380 Utilities, 270 Tools, Actions Gained:
Level 43 - 375 Station, 387 Utilities, 270 Tools, Actions Gained: 375 - Station Complication Remedy Set 4 - Progress
Level 44 - 376 Station, 410 Utilities, 270 Tools, Actions Gained: 410 - Utility 2 Action 4: Very High Progress, 125AP
Level 45 - 400 Station, 410 Utilities, 270 Tools, Actions Gained: 390 - Finisher: "Quality Bonus: Moderate" 175AP
Level 46 - 424 Station, 410 Utilities, 270 Tools, Actions Gained:
Level 47 - 448 Station, 410 Utilities, 270 Tools, Actions Gained: 440 - Station 2 Action 3: Moderate Progress, Very Low Quality, 100AP
Level 48 - 472 Station, 410 Utilities, 270 Tools, Actions Gained: 460 - Station 2 Action 4: Very High Progress, Low Quality Loss, 75AP
Level 49 - 490 Station, 410 Utilities, 276 Tools, Actions Gained: 480 - Station 2 Action 5: Very High Progress, Moderate Quality Loss, 50AP
Level 50 - 500 Station, 410 Utilities, 290 Tools, Actions Gained: 500 - Station 2 Action 6: Very High Progress, 125AP, 500 - Finisher: "Quality Bonus: High" 200AP

Then use gear to bring them all over level x10 or more. So you will need more +station gear early on, then shifting to +tool gear later on.

There are probably other ways you can move around your skills each level to get another ability here and there, but doing that will require you to make massive changes in gear. I know some will suggest going with a certain set up one level, then radically reducing points in one to boost another. While that might gain you an action a level or two quicker, it will require you to get possibly an entire new set of gear. My method slowly moves you along in the right direction so that you can build your gear as you go.

Unless you can get large amounts of blue/yellow crafting gear of all types and levels as you progress (from guild or friends) I'd highly recommend not doing those massive adjustments, and just sticking to a gradual increase so that you can get by with the gear you will earn as you progress.
Posted: September 19th, 2007
tv2zulu
strabomeeks wrote:If anyone has any insightful ideas on how to fix a solution, please share it, I am really frustrated with the whole damn thing right now.
I'd suggest to leave complications alone and spend your time on other parts of this great script.

For grade to really matter, we would need to get the script to reach A consistently for the recipe drops/rewars that WOs provide.

Anything else is just missing out on some XP and since the entire point of the Bot is to let it run on it's own, that's a minor issue as I see it.

I'd say it's just as feasible to let the Bot grind grey WOs in order to get to grade A for rewards, than trying to inject enough AI into the script to enable it to reach grade A on more difficult WOs.

Id' much rather see the ability for it to buy utilities when needed, and, alternate between Refining and Finishing WOs, in order to keep the two skillsets equal.
Posted: September 19th, 2007
tv2zulu
*double-post*
Posted: September 19th, 2007
stupidhead64
fixed
Posted: September 19th, 2007
Total Posts:266 Joined:2007
I understand how the stats and attributes work, what I dont understand is how I can get c+ consistently until I try to solve complications. When just ignoring them I always get at least C and sometimes B, but when fixing them I ALWAYS fail. This is not a sometimes thing, it is EVERY SINGLE TIME I run out of AP.

Regardless, the fix for complications is really simple, the script will just need to click in 4 spots, I am just trying to decide if I need to define 4 more clicks in the script or just go off existing clickpoints and add/subtract locs. The idea behind defining each click is that if someone is not using the default windows (like me) they can still make the script work, but it seems no one likes the fact that you have to put in the x,y for the mouseclicks, its to hard or something I guess. So I could just define each of them for the user and make it so that they have to be using default windows at a 800X600 resolution or something, but I am sure people would piss and moan about that too.
Posted: September 19th, 2007
Total Posts:266 Joined:2007
tv2zulu wrote:
strabomeeks wrote:If anyone has any insightful ideas on how to fix a solution, please share it, I am really frustrated with the whole damn thing right now.
I'd suggest to leave complications alone and spend your time on other parts of this great script.

For grade to really matter, we would need to get the script to reach A consistently for the recipe drops/rewars that WOs provide.

Anything else is just missing out on some XP and since the entire point of the Bot is to let it run on it's own, that's a minor issue as I see it.

I'd say it's just as feasible to let the Bot grind grey WOs in order to get to grade A for rewards, than trying to inject enough AI into the script to enable it to reach grade A on more difficult WOs.

Id' much rather see the ability for it to buy utilities when needed, and, alternate between Refining and Finishing WOs, in order to keep the two skillsets equal.
Thanks Tv2zulu :P
Posted: September 19th, 2007
wolfstar
Sorry for being a pita but I downloaded and ran the new optimized script last night after altering the needed parts the bot now only does 1 work order out of the set or batch then goes to try and turn all work orders in even the ones that it hasn't started ending up with it abandoning all work orders and getting new ones only to do a single work order and return again.
Is it possible a bug was introduced when you optimized the script because this has got me pulling my hair out in frustration?
Posted: September 19th, 2007
Total Posts:266 Joined:2007
let me look. hold that thought
Posted: September 19th, 2007
stupidhead64
wolfstar wrote:Sorry for being a pita but I downloaded and ran the new optimized script last night after altering the needed parts the bot now only does 1 work order out of the set or batch then goes to try and turn all work orders in even the ones that it hasn't started ending up with it abandoning all work orders and getting new ones only to do a single work order and return again.
Is it possible a bug was introduced when you optimized the script because this has got me pulling my hair out in frustration?

Though I just got this yesterday, so im still poking around, it tries to turn a single one in and /lootall and thats it for me as well.
Posted: September 19th, 2007
Total Posts:266 Joined:2007
I dont know what the problem is, redownload the one I just put on there. I could not get it to do it with that version but I did run into that problem with a previous version I was working on. I wonder if I accidently uploaded the wrong version?? Either way, download this one and see if it fixes it.

The problem before if you want to check your code, was here:

'-------------------------------------------
'Made to fix neverending loop when error turning on single work orders.
Sub Turninerror()
Set objFSO = CreateObject("Scripting.FileSystemObject")
Set objFile = objFSO.OpenTextFile(Logpath, ForReading)
strSearchString = objFile.ReadAll
objFile.Close
intMatch = InStr(strSearchString, "You need more items to complete that work order")
if intMatch > 0 Then
Mouse.LMouseClick AB_X, AB_Y, 1, 1
arrLines = Split(strContents, vbCrLf)
Set objFile = objFSO.OpenTextFile(Logpath, ForWriting)
For i = 0 to UBound(arrLines) - 1
objFile.WriteLine arrLines(i)
Next
objFile.WriteLine ("Error found, abandoning this WO.")
objFile.Close
turnin 'this was the offending code because it automatically goes back to turnin, but I was telling it to go there again, which made it run the turnin code, then follow the movetoct, then do one, and execute the turnin code again right after. If you have this just delete the command.
End if
End Sub[/b]
Posted: September 19th, 2007
Total Posts:266 Joined:2007
just did another update, all I did was remove some of the vendor mouseclicks that are not used right now. When the API gets released for the vendor tooltips I will find a better way to add that in other than making 14 more x,y clicks for a user to define since this seems to be the hardest thing for most people to comprehend.

I also added more detail as to what each mouseclick was so that people could find it easier.
Posted: September 19th, 2007
wolfstar
That did the trick, cheers :D
You really deserve a medal for the hard work and support you've provided in amking a great bot :)
Posted: September 19th, 2007
Total Posts:266 Joined:2007
wolfstar wrote:That did the trick, cheers :D
You really deserve a medal for the hard work and support you've provided in amking a great bot :)

Im glad your liking it, thanks a lot :P
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