Locked Home » Forums » EverQuest 2 » EverQuest 2 Nerfed Info

EQ2 UltraBot 3.x Hunter, Buff and Harvest bot, Discussion : EverQuest 2 Nerfed Info

Posted: May 7th, 2006
User avatar
Total Posts:1184 Joined:2005
I posted a new version.

I will test new eq2services but I suspect that isattacking still not working.

Script will still work because I removed the check for isAttacking, only problem is you will probably attack mob that are already engage by other player so be carefull until eq2services is fix.

Pet is working again, had to remove the check for {f} is name since it does not exist anymore.

_________________
Slam666

Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
Posted: May 7th, 2006
User avatar
Premium
Total Posts:6718 Joined:2004
Fixed isAttacking.

_________________
Use Search first, ask questions later!
Posted: May 7th, 2006
megagamer
I am using UB ver. 2.3 atm and old XUnleashed thingy.

Pet reconization is still bugged. My toon just keeps creating new pets.

Script worked b4 EQ2 patch.

.........................................

How do I upgrade to newest ver. of UB?

Do I need to change my ini-files?

Is it necessary to upgrade to newest XUnleased?

Thanks in advance!
Posted: May 7th, 2006
boxy21
Haven't tested with a pet, but after combat buffbots will think leader distance is some negative number and run off into the sunset.
Posted: May 7th, 2006
User avatar
Total Posts:1184 Joined:2005
megagamer wrote:I am using UB ver. 2.3 atm and old XUnleashed thingy.

Pet reconization is still bugged. My toon just keeps creating new pets.

Script worked b4 EQ2 patch.

.........................................

How do I upgrade to newest ver. of UB?

Do I need to change my ini-files?

Is it necessary to upgrade to newest XUnleased?

Thanks in advance!
Yes you must use the latest version for it to work.

http://www.taultunleashed.com/phpbb2/vi ... hp?t=31421
Posted: May 8th, 2006
rivybeast
After a week or so of configuring and poking at the .ini file, I got my buffbot working perfectly.. heals are great, assists are nice.. listens to commands very well.. performs a SOW when asked.. all is well.

except...

The darn thing likes to run circles around me! normally this wouldn't be an issue, but it does look a little strange and it tends to get aggro and pull adds. It doesn't do it all the time, just every fourth or fifth time I stop running.

Is there a solution to this? I read all the forums and although this problem/question has been posted before, I can't find a definitive answer.
Posted: May 9th, 2006
User avatar
Total Posts:1184 Joined:2005
rivybeast wrote:After a week or so of configuring and poking at the .ini file, I got my buffbot working perfectly.. heals are great, assists are nice.. listens to commands very well.. performs a SOW when asked.. all is well.

except...

The darn thing likes to run circles around me! normally this wouldn't be an issue, but it does look a little strange and it tends to get aggro and pull adds. It doesn't do it all the time, just every fourth or fifth time I stop running.

Is there a solution to this? I read all the forums and although this problem/question has been posted before, I can't find a definitive answer.
The buffbot use in game FOLLOW command, there is not much I can do about it, it all depend what direction the buffbot face when you start moving, if he is looking away from you it will often start running in a big circle to follow you. I can check if I could add something so the buffbot always face the Master.

_________________
Slam666

Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
Posted: May 9th, 2006
Total Posts:19 Joined:2006
Hi,

Can u please explain in more detail the syntax and parameters of the new variables FollowQB /FollowSTR

Also could you also further explain further SprintQB / SprintSTR RessQB /RessSTR

and how does ValidMaster differ to ValidLeader ?
I have them both set the same, because it works that way.

thank you
Posted: May 9th, 2006
User avatar
Total Posts:1184 Joined:2005
maxuk1 wrote:Hi,

Can u please explain in more detail the syntax and parameters of the new variables FollowQB /FollowSTR

Also could you also further explain further SprintQB / SprintSTR RessQB /RessSTR

and how does ValidMaster differ to ValidLeader ?
I have them both set the same, because it works that way.

thank you
FollowQB = quickbar number you put the follow icon on.
FollowSTR = key number for the folow icon, 1 to =

Sprint is the same, except you use the run icon

RessQB = Quickbar you put your ress spell on
RessSTR = Key of the ress spell, 1 to =

ValidMaster = list of people that can send command to buffbot
ValidLeader = name of either hunterbot or char you control
ValidFollowers = names of all your buffbot

_________________
Slam666

Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
Posted: May 9th, 2006
hadush
Hi

Ive tried using this, on two PCs.

Read through the Install, and the readme and have the same issue on both PCs.

When I start the script, 20 seconds later it causes an illegal opperation in EQ2. Both systems are built independantly, have different hardware, xp etc

I did notice this

Code: Select all

05/09/06 03:57:01 PM	Looking for 3rd Party Service for services\EQ2Service.Service

05/09/06 03:57:01 PM	ERROR:  Could not convert to a proper CLSID

05/09/06 03:57:01 PM	Looking for StandardService for standardservices\EQ2Service.Service

05/09/06 03:57:01 PM	ERROR:  Could not convert to a proper CLSID

05/09/06 03:57:01 PM	SCRIPT ERROR:  Variable is undefined: 'getPlayerName'
Src:  Microsoft VBScript runtime error
Line:163 Error:0 Scode:800a01f4

05/09/06 03:57:01 PM	Failed to Parse the Script.  Check it for errors.


You do not have the required permissions to view the files attached to this post.
Posted: May 9th, 2006
User avatar
Total Posts:1184 Joined:2005
kuldiin wrote:Hi

Ive tried using this, on two PCs.

Read through the Install, and the readme and have the same issue on both PCs.

When I start the script, 20 seconds later it causes an illegal opperation in EQ2. Both systems are built independantly, have different hardware, xp etc

I did notice this

Code: Select all

05/09/06 03:57:01 PM	Looking for 3rd Party Service for services\EQ2Service.Service

05/09/06 03:57:01 PM	ERROR:  Could not convert to a proper CLSID

05/09/06 03:57:01 PM	Looking for StandardService for standardservices\EQ2Service.Service

05/09/06 03:57:01 PM	ERROR:  Could not convert to a proper CLSID

05/09/06 03:57:01 PM	SCRIPT ERROR:  Variable is undefined: 'getPlayerName'
Src:  Microsoft VBScript runtime error
Line:163 Error:0 Scode:800a01f4

05/09/06 03:57:01 PM	Failed to Parse the Script.  Check it for errors.
Look like a eq2services problem, what version of eq2services are you using?

_________________
Slam666

Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
Posted: May 9th, 2006
rivybeast
slam666 wrote:The buffbot use in game FOLLOW command, there is not much I can do about it, it all depend what direction the buffbot face when you start moving, if he is looking away from you it will often start running in a big circle to follow you. I can check if I could add something so the buffbot always face the Master.
ok.. no problem. I can live with it until a possible solution is reached. I just tell it to stop following me then to start following me again, as that always stops the dizzying circling.
slam666 wrote: FollowQB = quickbar number you put the follow icon on.
FollowSTR = key number for the folow icon, 1 to =

Sprint is the same, except you use the run icon

RessQB = Quickbar you put your ress spell on
RessSTR = Key of the ress spell, 1 to =

ValidMaster = list of people that can send command to buffbot
ValidLeader = name of either hunterbot or char you control
ValidFollowers = names of all your buffbot
On my buffbot (there is only one) should the ValidFollowers include itself? I have it set this way and there haven't been any problems, but I like stuff to be set properly.

Should ValidLeader be only the MT or the group leader?

and one final question/problem: When a ValidMaster sends a command to my buffbot ('SOW me' for example) the buffbot always performs the command on ValidLeader and not the master that issued the command (and yes, the command is set to MASTER)
Posted: May 9th, 2006
hadush
Sorry found it =p
Posted: May 9th, 2006
User avatar
Total Posts:1184 Joined:2005
rivybeast wrote:
slam666 wrote:The buffbot use in game FOLLOW command, there is not much I can do about it, it all depend what direction the buffbot face when you start moving, if he is looking away from you it will often start running in a big circle to follow you. I can check if I could add something so the buffbot always face the Master.
ok.. no problem. I can live with it until a possible solution is reached. I just tell it to stop following me then to start following me again, as that always stops the dizzying circling.
slam666 wrote: FollowQB = quickbar number you put the follow icon on.
FollowSTR = key number for the folow icon, 1 to =

Sprint is the same, except you use the run icon

RessQB = Quickbar you put your ress spell on
RessSTR = Key of the ress spell, 1 to =

ValidMaster = list of people that can send command to buffbot
ValidLeader = name of either hunterbot or char you control
ValidFollowers = names of all your buffbot
On my buffbot (there is only one) should the ValidFollowers include itself? I have it set this way and there haven't been any problems, but I like stuff to be set properly.

Should ValidLeader be only the MT or the group leader?

and one final question/problem: When a ValidMaster sends a command to my buffbot ('SOW me' for example) the buffbot always performs the command on ValidLeader and not the master that issued the command (and yes, the command is set to MASTER)
ValidLeader should always be the main tank (person pulling and tanking)

When a master ask for SoW, is that person in group? If yes then send me the debug log file of the session you doing it. I will check if I can find anything.
Posted: May 10th, 2006
rivybeast
slam666 wrote: ValidLeader should always be the main tank (person pulling and tanking)

When a master ask for SoW, is that person in group? If yes then send me the debug log file of the session you doing it. I will check if I can find anything.
Yes, that person is in the group and has been designated as ValidMaster (spelling and case have been verified as well). I will generate some logs and add them to this post later.

Meanwhile, I have a suggestion/question. Is there a way to already configure OR could you create an additional bot mode for tanking? For example, we have a human operated healer that wants a tank. Currently, buffbot doesn't appear to tank well as it deselects the current target every 2 or 3 seconds in what looks like an effort to check for adds. Perhaps I have configured something wrong or tanking just isn't what buffbot was intended for. Would offensivebot with hunting turned off be better for this situation? I have assumed that offensivebot was more for solo botting and never really tried it.

Thanks again for your support and efforts in creating a fantastic script.
Want Advertisements After The Last Post Removed? Create A Free Account!
blue large dotWho is online
Users browsing this forum: No registered users and 3 guests
Locked