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ffxi fishing bot! works great with lures! works on Ac tools : FFXI Submissions

Posted: March 23rd, 2004, 8:13 pm
tault_Tault Community

Total Posts: 10213
Joined: August 29th, 2004, 2:46 pm

Code: Select all

 //======================================FISH============================================
// Coded by: Kanny
// ALT 9 = /fish
// resolution: 1152 x 864
// before this macro will work you need to go into ffxi and make youe alt9 macro do /fish
// this will only work well for rigs, and lures.  it wont rebait a hook.....yet.
// to start macro type "/echo cast" in game, to stop macro type "/echo stop"
// when stopping macro type the stop command after you have cast your line
//======================================================================================
SetActiveWindow FFXiApp
Constants
cast      = 1
wait      = 0
fullwait    = 16000
checkitemwait = 9000
sortdropwait  = 7000
End
CALL Start
Procedure Start // starts the macro from in the game
While 1=1
 delay 500
 IsObject StartMacro at 20, 828
   delay 1000
   CALL Fish
 End
End
End
//==================================Fishing Procedure====================================
Procedure Fish
if $wait = 1
 SetConst wait = 0
 delay 18000
Else
 if $wait = 2
  SetConst wait = 0
  delay 7000
 End
End
keys /echo cast $cast
delay 250
keys {RETURN}
delay 250
keydown @9 100 // casts
Inc $cast
delay 500
Loop 600  // checks caught hook or no catch and then checks for what was caught
 delay 100
 IsObject CaughtHook at 20, 828
   delay 3500
   keys {RETURN}
   Loop 100
    delay 100
   IsObject ObtainItem at 20, 828
    delay $checkitemwait
     CALL CheckItem
   Else
    IsObject CaughtFish at 55, 830
     delay $checkitemwait
      CALL CheckItem
     End
    End
   IsObject LostItem at 20, 828
     SetConst wait = 1
     CALL Fish
    Else
     IsObject SmallFish at 20, 828
      SetConst wait = 1
      CALL Fish
     End
    End
   End
 Else
  IsObject noItem at 20, 828
    SetConst wait = 1
    CALL Fish 
   Else
    IsObject WaitMore at 20, 828
     delay 5000
     CALL Fish
    End
   End
   IsObject Monster at 160, 830
    CALL Start
   Else
    IsObject StopMacro at 20, 828
     CALL Start
    End
   End
   IsObject CantFish at 20, 828
    CALL Start
   End
 End
End
End

//=====================================Item Prcedures===================================
Procedure CheckItem // 3 seconds
keys {ESC}
keydown @i 100
delay 1000
keydown {RIGHT} 2000
IsObject Rusty at 40, 215
  CALL DropItem
 Else
  IsObject Copper at 40, 215
   CALL DropItem
  Else
   CALL SortItem
  End
End
End

Procedure DropItem // 2.5 seconds
keys {RETURN}
delay 500
keydown {DOWN} 100
delay 500
keys {RETURN}
delay 500
keydown {DOWN} 100
delay 500
keys {RETURN}
delay 500
keydown @n 100
 SetConst wait = 2
 CALL Fish
End 

Procedure SortItem // 2.5 seconds
keydown @f 100
delay 500
 keys {RETURN}
Delay 500
keydown {DOWN} 100
delay 500
keys {RETURN}
delay 500
keydown @n 100
 SetConst wait = 2
 CALL Fish
End

//======================================OBJECTS=========================================
Object noItem   // Test at coords 20, 828
255=62,6|255=76,6|
255=38,8|255=48,8|255=52,8|255=62,8|255=66,8|
255=38,10|255=48,10|255=52,10|255=62,10|255=66,10|
255=26,12|255=42,12|255=56,12|255=62,12|
End Object

Object WaitMore   // Test at coords 20, 828
210=2,4|255=8,4|217=68,4|
255=4,6|255=6,6|255=14,6|255=16,6|213=22,6|255=38,6|255=40,6|255=42,6|255=44,6|255=46,6|213=50,6|255=60,6|255=62,6|255=68,6|255=70,6|
207=4,8|255=6,8|213=12,8|255=18,8|213=22,8|255=38,8|255=42,8|255=46,8|213=50,8|255=60,8|213=68,8|
213=12,10|255=18,10|213=22,10|255=38,10|255=42,10|255=46,10|213=50,10|255=62,10|255=64,10|213=68,10|
255=14,12|217=16,12|113=18,12|200=22,12|200=24,12|255=26,12|255=38,12|255=42,12|255=46,12|200=50,12|200=52,12|255=54,12|255=60,12|217=64,12|213=68,12|
End Object

Object CaughtHook   // Test at coords 20, 828
255=2,4|255=44,4|255=50,4|
255=2,6|255=44,6|255=50,6|255=64,6|255=74,6|
255=12,8|255=38,8|255=44,8|255=50,8|255=54,8|255=64,8|255=68,8|255=72,8|
255=12,10|255=44,10|255=50,10|255=54,10|255=64,10|255=68,10|255=72,10|
255=6,12|255=16,12|255=34,12|255=44,12|255=50,12|255=54,12|255=64,12|
End Object

Object LostItem   // Test at coords 20, 828
255=8,3|
255=39,4|255=63,4|
255=39,5|255=63,5|
255=23,6|255=39,6|255=62,6|255=63,6|
255=23,7|255=39,7|255=62,7|255=63,7|
255=13,8|255=23,8|255=39,8|255=44,8|255=63,8|
255=13,9|255=23,9|255=39,9|255=44,9|255=63,9|
255=13,10|255=23,10|255=39,10|255=44,10|255=63,10|
255=13,11|255=23,11|255=39,11|255=44,11|255=63,11|
255=17,12|255=26,12|255=27,12|255=48,12|255=57,12|255=63,12|
255=15,13|255=16,13|255=27,13|255=46,13|255=47,13|255=56,13|255=57,13|255=63,13|255=64,13|
End Object

Object SmallFish   // Test at coords 20, 828
255=2,4|255=16,4|
255=2,6|255=16,6|255=28,6|255=34,6|255=50,6|255=54,6|255=70,6|
255=8,8|255=16,8|255=20,8|255=40,8|255=50,8|255=58,8|255=68,8|
255=10,10|255=16,10|255=20,10|255=40,10|255=58,10|
255=4,12|255=10,12|255=16,12|255=20,12|255=52,12|
End Object

Object ObtainItem   // Test at coords 20, 828
255=16,6|255=22,6|255=32,6|
255=38,8|255=56,8|255=60,8|
255=2,10|255=8,10|255=38,10|255=60,10|
255=52,12|255=64,12|
End Object

Object CaughtFish   // Test at coords 55, 830
255=40,2|255=50,2|
255=16,4|255=22,4|255=32,4|255=40,4|255=50,4|
255=22,6|255=30,6|255=40,6|255=44,6|255=50,6|
255=22,8|255=30,8|255=40,8|255=44,8|255=50,8|
255=4,10|255=26,10|255=40,10|255=44,10|255=50,10|
End Object

Object Monster   // Test at coords 160, 830
255=46,4|255=64,4|
255=14,6|255=52,6|255=62,6|
255=14,8|255=52,8|
End Object

Object CantFish   // Test at coords 20, 828
210=2,4|255=8,4|255=86,4|
255=4,6|255=6,6|255=14,6|255=16,6|213=22,6|255=40,6|255=42,6|255=48,6|255=50,6|213=58,6|255=60,6|255=66,6|255=68,6|255=70,6|255=76,6|255=78,6|217=84,6|255=86,6|
207=4,8|255=6,8|213=12,8|255=18,8|213=22,8|255=38,8|255=52,8|255=66,8|255=70,8|213=74,8|255=80,8|255=86,8|
213=12,10|255=18,10|213=22,10|255=38,10|255=48,10|255=52,10|255=66,10|255=70,10|213=74,10|255=80,10|255=86,10|
255=14,12|217=16,12|200=22,12|200=24,12|255=26,12|213=38,12|213=40,12|255=42,12|255=48,12|207=50,12|255=52,12|255=66,12|255=70,12|255=76,12|217=78,12|255=86,12|
End Object

//===========types of items=====================
Object Rusty   // Test at coords 40, 215
255=0,4|255=2,4|255=4,4|
255=28,6|
255=4,8|255=10,8|255=14,8|255=18,8|255=22,8|255=28,8|255=34,8|255=38,8|
255=2,10|255=10,10|255=14,10|255=20,10|255=28,10|255=36,10|
255=4,12|255=10,12|255=14,12|255=28,12|255=36,12|
255=4,14|255=10,14|255=14,14|255=20,14|255=22,14|255=28,14|255=36,14|
End Object

Object Silver   // Test at coords 40, 215
255=0,4|255=2,4|255=4,4|255=14,4|
255=14,6|
255=0,8|255=2,8|255=14,8|255=28,8|255=36,8|
255=4,10|255=14,10|255=20,10|255=22,10|255=28,10|255=30,10|255=32,10|255=36,10|
255=4,12|255=14,12|255=20,12|255=22,12|255=36,12|
255=0,14|255=2,14|255=14,14|255=30,14|255=36,14|
End Object

Object Copper   // Test at coords 40, 215
255=0,4|255=2,4|255=4,4|
255=4,6|
255=28,8|255=32,8|255=40,8|255=46,8|
255=14,10|255=24,10|255=28,10|255=32,10|255=36,10|255=38,10|255=40,10|
255=4,12|255=14,12|255=22,12|255=28,12|255=30,12|255=36,12|
255=0,14|255=2,14|255=10,14|255=12,14|255=28,14|255=38,14|255=40,14|
End Object

//=======================================control=========================================
Object AutoSelected   // Test at coords 1100, 90
179=0,0|178=2,0|179=4,0|178=6,0|179=8,0|178=10,0|179=12,0|178=14,0|179=16,0|178=18,0|
190=0,2|183=2,2|190=4,2|183=6,2|190=8,2|183=10,2|190=12,2|183=14,2|190=16,2|183=18,2|
End Object

Object StartMacro   // Test at coords 20, 828
255=28,4|
255=2,6|255=4,6|255=12,6|255=14,6|255=20,6|255=22,6|255=28,6|255=30,6|
255=2,8|255=14,8|255=20,8|255=28,8|
255=10,10|255=12,10|255=14,10|255=22,10|255=24,10|255=28,10|
255=2,12|255=6,12|255=10,12|255=14,12|255=20,12|255=24,12|255=28,12|
End Object

Object StopMacro   // Test at coords 20, 828
255=10,4|
255=2,6|255=4,6|255=10,6|255=12,6|255=18,6|255=20,6|255=26,6|255=28,6|255=30,6|
255=2,8|255=10,8|255=16,8|255=22,8|255=26,8|255=32,8|
255=4,10|255=6,10|255=10,10|255=16,10|255=22,10|255=26,10|255=28,10|255=30,10|255=32,10|
255=2,12|255=6,12|255=10,12|255=18,12|255=20,12|255=26,12|
255=26,14|
End Object 
[/u]
Posted: March 24th, 2004, 11:29 am
tault_kioto
Another one? ok. Let me check it out. Gimme a couple of days, been pretty busy lately.
Posted: March 25th, 2004, 6:38 pm
tault_Tault Community

Total Posts: 10213
Joined: August 29th, 2004, 2:46 pm
thx bro
Posted: March 25th, 2004, 10:09 pm
tault_Tault Community

Total Posts: 10213
Joined: August 29th, 2004, 2:46 pm
kanny - do you ever have problems with your character sitting down and healing? the script i'm using now does that every now and then.. it's pretty annoying. besides that the one i'm using now works great.
Posted: March 28th, 2004, 10:28 pm
tault_Tault Community

Total Posts: 10213
Joined: August 29th, 2004, 2:46 pm
Hey so do i get the "premium" membership now plz? :P
Posted: March 29th, 2004, 3:29 am
tault_kioto
cowsgomoo wrote:kanny - do you ever have problems with your character sitting down and healing? the script i'm using now does that every now and then.. it's pretty annoying. besides that the one i'm using now works great.

He is right. My knowledge is that it has to be a fuly working macro, not only that we have plenty of fishing macros. This macro is a little bogus but talk to "Admin", send him a Private Message and see what he sais.
Posted: March 29th, 2004, 6:46 pm
tault_Tault Community

Total Posts: 10213
Joined: August 29th, 2004, 2:46 pm
wats admin's username?
Posted: March 29th, 2004, 6:50 pm
tault_Tault Community

Total Posts: 10213
Joined: August 29th, 2004, 2:46 pm
ignore my last post
Posted: April 1st, 2004, 10:27 pm
tault_Tault Community

Total Posts: 10213
Joined: August 29th, 2004, 2:46 pm
omg................admins rejecting me its been 5 days since i sent the PM to him.....can someone contact him so he can judge my fishing and see if he can gimme membership.............i have worked hard on this script.....
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