| Posted: February 11th, 2005 |
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Basically the reason your HO's are failing is because people are casting/using skills despite the 3 second warning. The 2 most important people are the person who triggers the HO and the then the person that starts the first chain. After that it cannot be broken, it just expires after 10 secs if nobody advances it.
A macro would certainly help on the trigger member's part to get the delay right, but you really just need good group members that listen. Additionally the person who triggers the HO should make sure the next person knows to taunt, or whatever they need to do, to start the HO as soon as possible. The longer it sits there, the more likely someone will have to cast a heal or something and break it.
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