catinthebox wrote:A Party adds a 10% XP bonus per extra member in the team. So 2 people = 10% bonus, 5 people = 40% bonus. It sounds amazing in theory, but here's where it often goes wrong...
For each kill you make, the XP is divided by the number of people in your group. So lets say you are in a 5 person group and fighting mobs normally worth 100 XP. When someone kills a mob, you get 100 XP + 40% bonus for a total of 140 XP -- but that number is divided by 5 people, so you really get 28 XP for that kill. In a perfect world, the 5 of you will kill 1 mob in the same amount of time so you end up with 5 x 28 = 140 XP, which is more XP than you normally could earn on your own. However, this isn't a perfect world. You probably have 1 teammate that went back to the tavern to sell items or buy more pots. So now you are earning 4 x 28 = 112 XP, which is still more than you can earn own your own but wait... 4 people in a group is a little more than your area can handle so most likely another person has wandered outside of the group radius to find something to kill. While they are outside the group radius they don't earn group XP, but everyone still splits XP as if they were earning. So now we are down to 3 x 28 = 84 XP, which is 16% less than the 100 XP you could earn on your own.
If you want to group, make sure you keep everyone close together. As soon as people start wandering off from the pack -- even if just barely outside of the group radius -- then you all end up worse off than if you were solo'ing. A group is really best suited for fighting much higher level mobs where it takes more than 1 person to take down a mob. This forces the the group to stick together.
Thats a good point, but i'm under suspicion that you are talking about party members each killing different monsters right? Also be carefull of leechers, its a given but you know, sometimes they pretend to attack but then they make that monster attack another party monster...