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VG Bots - VGE Sorcerer bot. V1.X By ShEp : VGExtreme Programs

Posted: March 9th, 2007
Total Posts:48 Joined:2007
This bot works great for me. Loots 100% and will travel to loot. The only prob i have is when i dont have line of sight of target. If anyone has any idea on how to tell the bot to aviod target due to no line of sight let me know. Let me know if you have any probs or suggestion.

Ver 1.0
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Ver 1.1 fixed line of sight and added buffs.
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Credits : WyvernX & Binafus for there code


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1.1
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Last edited by owner2119 on March 10th, 2007, 3:23 am, edited 3 times in total.
Posted: March 9th, 2007
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care to post the source?
Posted: March 9th, 2007
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0kb file

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Posted: March 10th, 2007
Total Posts:48 Joined:2007
Ver 1.1 fixed line of sight and added buffs. Sry dont know why it says okb.


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Posted: March 10th, 2007
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owner2119, click POST REPLY, and then click ATTACH FILE and attach a zipped up version to the forums.

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Posted: March 10th, 2007
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Total Posts:374 Joined:2005
where to add the attack spells ??
Posted: March 10th, 2007
Total Posts:48 Joined:2007
V1.2 Bot will now move away or to target to pull if needed. Bot will move away from target while fighting to reduce damage. Added waypoint getter func that will auto /log and make a waypoint every 5 sec's. then you can use waypoints 2.0 to create the waypoints file.


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Posted: March 11th, 2007
morken
ill go ahead and make it obvious that im new at this =) haha but i have a few questions. I started up the VGExtreme, and then i opened up shephers, and put it in as a seperate source file. made sure that "z" selects npcs and that "q" selects nearest NPCs in game so that it would match the code. And Thats pretty much as far as a i got, except for setting WAYPOINTS = 2 and then adding my coordinates (but my coordinates dont match the coordinates that came with the example code. they have numbers like 11, -10 and 11, - 9 instead of what it looks like on the script.) i hit F5 and the VGextreme window pops up as usual, but im still pretty confused as what i need to add to get my character moving or even attacking. as of now he just sits there. Anyone want to give me a short noob guide on setting this up? would be greatly appreciated =)

**K nvm figured out majority of the stuff. just took some time.*
Posted: March 11th, 2007
morken
only thing i cant figure out is where exactly to put the attack spells
Posted: March 11th, 2007
Total Posts:38 Joined:2007
Ok, I pretty much have it working, except for I'm lost as to where in the script you set the min and max levels.

if ( stopattack = 0 ) and ( getMobPoints(Mob) < 3 ) then

Is that the line? Does that mean it will attack all targets lower than 3 and skip those 3 or higher?

And btw, thanks! :)
Posted: March 12th, 2007
Total Posts:48 Joined:2007
youzme wrote:Ok, I pretty much have it working, except for I'm lost as to where in the script you set the min and max levels.

if ( stopattack = 0 ) and ( getMobPoints(Mob) < 3 ) then

Is that the line? Does that mean it will attack all targets lower than 3 and skip those 3 or higher?

And btw, thanks! :)

i dont use levels. if its a 2 dot or lower then it is valid. I can add levels but
when u set your waypoints you should do it in area that is at your level so why use it? My next ver's has alot better fight code and can handel 3 dot names by itself. I will change it so it can use lvl's and that the spell keys is at top of script. I put the spell keys in fight area so it would be easy to change but it looks like its not easyer for you guys. I have added code to see if we get a add while looting or before we go to waypoint. It seems to help if u are fighting and a add joins in. It will kill first target then not loot or move to waypoint and kill 2nd target asap.
Posted: March 12th, 2007
Total Posts:48 Joined:2007
morken wrote:only thing i cant figure out is where exactly to put the attack spells
im going to move this to top of script so it will be easyer in next release.
ok so this is under fight code. VGSendText 3 is the spell key for char. so if your char is in slot 5 then move it to 3 or change it to VGSendText 5.

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if (MobIsValid(Mob)  and (getTargetDistance < 30) ) then 
       faceMob getTarget
       Log.DebugLog "Char"
       VGSendText 3
       Sleep 3000
       fightstarted = 1
 end if
Posted: March 15th, 2007
morken
Got it figured out =) working very nicely. thanks! still need to find waypoints where my character wont fall into a ditch or become aggroed by backing up though =)
Posted: March 19th, 2007
morken
Hmm. any way to make it so that my character doesnt back up after he targets a mob? thats pretty much the only way he keeps dying.
Posted: March 19th, 2007
kumqwat420
delete the moveback calls
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