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Clickable Targets? : DAOC Discussion

Posted: February 22nd, 2004
Mantiss
Is there any possibility to put in a option so that the targets in the radar is clickable to target? Find XU very nice to use especially when TSing all the stealthers within range will show on radar even if they are stealthed.
Posted: February 22nd, 2004
Devestator
Wyv can tell you for sure but from what I understand it would not be possible. It would require writing to the memory in order to trick the client into thinking you have it targeted and that would be very easy for Mythic to detect.
Posted: February 22nd, 2004
WyvernX
Yes, I would not recommend it after 1.68.
Posted: February 28th, 2004
srelliott
Speaking of clickable PC and NPCs. I would love to have an enumrated list of all the mobs that are viewable (visible), click on their name in the list and it highlights them on the map, so you can follow the line to them. I have such a hard time seeing the mess of names in range and this would be an awesome addition to an already awesome program.
Posted: February 29th, 2004
SideReal
srelliot

Making a window that had a list of the mobs around you would not be that hard to do.

In fact, you could do it with the API Wyvern has in his DAOCService fairly easily.

Just make it a separate plug in that calls the DAOCService and displays a window with all the names of the critters around you. You could limit the display via MOB level, Raiders only, or by whatever you wanted.

That would be a pretty cool little plug - in, actually.

Maybe have a place to type in a 'trigger' or two of things you are searching for and have an assignable WAV file be played whenever one of them got loaded into memory.
Posted: March 1st, 2004
RandomXUser
I really don't feel like learning a new language just to script this.. someone do it and post it. Alb/Hib/Mid count in the area would rock too.
Posted: March 1st, 2004
Devestator
SideReal.. which function are you refering to that would allow that in the DAOCService?

I was looking for it myself and didn't see it..
Posted: March 1st, 2004
SideReal
Use the

FindMobByName(BSTR name, [out, retval] int * id);
// This will find the closest id for the given name.

function with an empty string.

This brings back EVERYTHING. You then need to filter out which mob ID is what using the

MobName(int ID, [out, retval] BSTR *pVal);
// This will return the mob name for the given id.

function (which is all there is). There really needs to be a type code here. See the API request note.



Devestator - a crude one could be done with what's out there now. Not saying it would be the best, just saying it was possible.
Posted: March 26th, 2004
switch
@SideReal:

just tried your suggestion:

Dim t
t = oDAOCService.FindMobByName
blabla.Text = t

and

Dim t
t = oDAOCService.FindMobByName()
blabla.Text = t

non of which worked but killed the script...

Dim t
t = oDAOCService.FindMobByName("mobname")
blabla.Text = t

would return mobs ID as expected (from what docs read)

so how did you think to get all mobs-info exactly?

or how would getSpawnArray work? tried it aswell same scriptkiller

since the mobs info is shown on the map there has to be a way to access this information...
any ideas?
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