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The spirit of WoW in Resistance 2's co-op gameplay : World of Warcraft General Discussions

Posted: December 11th, 2008
Total Posts:15977 Joined:2004
Image The spirit of WoW in Resistance 2's co-op gameplay
Filed under: World of Warcraft, Fantasy, Sci-fi, Classes, Game mechanics, Interviews, MMO industry
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Much has been said on the influence of World of Warcraft on the MMO industry, but comparisons between other games and WoW don't end with massively multiplayer online games. The multiplayer cooperative mode of Resistance 2, a Playstation 3 exclusive from Insomniac Games, bears some similarities in its design to the ubiquitous Blizzard fantasy title in terms of class interdependencies.

Insomniac Games co-op lead designer for Resistance 2, Jake Biegel, recently gave an interview with Christian Nutt from Gamasutra on the development of multiplayer cooperative gameplay, and the games that influenced its creation. Of course, the class-based Team Fortress 2 was cited as an influence, but Insomniac Games also looked to World of Warcraft for further inspiration. "We looked at experiences like Team Fortress 2, in which there are dependencies on classes, and games like World of Warcraft, in which there are large amounts of people working in tandem, creating this kind of epic synergy to overcome these encounters that wouldn't be overcomeable as an individual," Biegel says.

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Continue reading The spirit of WoW in Resistance 2's co-op gameplay

The spirit of WoW in Resistance 2's co-op gameplay originally appeared on Massively on Wed, 10 Dec 2008 19:00:00 EST. Please see our terms for use of feeds.

 

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Author: James Egan
Category: blizzardchristian-nuttclassesco-opfantasygamasutragame-designgame-mechanicsinsomniac-gamesinterviewsjake-biegelmmo-industryplaystation-3ps3resistance-2sci-fiteam-fortress-2tf2world-of-warcraftwow
Publish Date: Wed, 10 Dec 2008 19:00:00 EST
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