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Darkfall Guides - Drop Rates for Various Chests : DFO - Guides / Secrets / Tricks

Posted: September 12th, 2009
Total Posts:29 Joined:2009
Alright, the way this works.


A resource will roll the dice to drop anything 'top level'.

By 'top level', anything inside "One of {}" means it can drop 1 of those items.

Example:
(1) apple 100%
(1) pear 20%
One of {
(1) chicken 5%
(1) pig 2%
}

Means the example WILL drop 1 apple every time, can drop 1 pear 20% of the time, and can drop either a chicken 5% of the time or a pig 2% of the time, but never both a chicken and a pig.

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Fruit Tree
----------
Respawn rate: 
10 to 15 minutes

Inventory:
(3) Apples 100%
----------


Resource Stash
--------------
Respawn Rate:
10 to 15 minutes

Inventory:
One of {
(4) Timber 30%
(4) Stone 30%
(3) Iron Ore 30%
(2) Iron Ingot 10%
}
One of {
(1) Selentine Ore .02%
(1) Veilron Ore .02%
(1) Neithal Ore .02%
(1) Leenspar Ore .02%
(1) Theyril Ore .01%
}
--------------

Fish Barrel
-----------
Respawn Rate:
10 to 15 minutes

Inventory:
One of {
(3) Bass 20%
(3) Cod 20%
(3) Herring 20%
(3) Trout 20%
(3) Salmon 20%
}
(1) Fishing Pole 20%
(1) Lobster 5%
(1) Swordfish 5%
One of {
(20) Nacre .5%
(20) Bass .02%
(20) Cod .02%
(20) Herring .02%
(20) Salmon .02%
(20) Trout .02%
}
-----------

Weapon Rack
-----------
Respawn Rate:
20 to 25 minutes

Inventory:
One of {
(1) Shortbow 26%
(1) Spiked Club 10%
(1) Boulder 5%
(1) Cultist Glaive 5%
(1) Gnoll Spear 5%
(1) Goblin Axe 5%
(1) Wooden Warhammer 5%
(1) Fork Daggers 1.7%
(1) Mahirim Carvers 1.7%
(1) Mercian Knife 1.7%
(1) Mirdain Dagger 1.7%
(1) Alfar Claymore 1.6%
(1) Alfar Large Axe 1.6%
(1) Dwarven Zweihander 1.6%
(1) Dwarven Gladius 1.6%
(1) Dwarven Greataxe 1.6%
(1) Mahirim Greatsword 1.6%
(1) Mahirim Heavy Axe 1.6%
(1) Mercian Flamberge 1.6%
(1) Mercian Double-Bladed Axe 1.6%
(1) Mirdain Claymore 1.6%
(1) Mirdain Waraxe 1.6%
(1) Orkish Two-Hander 1.6%
(1) Orkish Stabber 1.6%
(1) Orkish Waraxe 1.6%
(1) Heavy Sword 1.4%
(1) Mahirim Sword 1.4%
(1) Mercian Longsword 1.4%
(1) Mirdain Longsword 1.4%
(1) Orkish Bastard Sword 1.4%
(1) Rapier 1.4%
(1) Shadowtongue 1.4%
}

Armor Rack
----------
Respawn Rate:
20 to 25 minutes

Inventory:
One of {
(1) Leather Arms 7.6%
(1) Leather Shoulders 7.6%
(1) Leather Elbows 7.6%
(1) Leather Hands 7.8%
(1) Leather Girdle 7.6%
(1) Leather Pants 7.6%
(1) Leather Legs 7.6%
(1) Leather Helmet 7.6%
(1) Leather Boots 7.8%
(1) Studded Arms 3.9%
(1) Studded Shoulders 3.9%
(1) Studded Elbows 3.9%
(1) Studded Girdle 3.9%
(1) Studded Pants 3.9%
(1) Studded Legs 3.9%
(1) Chain Arms 3.9    %
(1) Chain Pants 3.9%
}
One of {
(1) Leather Torso 4%
(1) Studded Torso 4%
(1) Chain Torso 4%
}
One of {
(1) Small Wooden Buckler 2%
(1) Wooden Buckler 2%
(1) Wooden Kite Shield 2%
(1) Stake Shield 2%
(1) Corner Shield 2%
(1) Round Shield 2%
}
----------

Magician's Chest
----------------
Respawn Rate:
30 to 35 minutes

Inventory:
(1) Minor Mana Potion 20%
(1) Simple Robes 1.5%
(1) Selentine Chest Key .1%
One of {
(5) Bone 20%
(5) Nacre 20%
(5) Sulfur 20%
(5) Ashes 20%
(5) Mandrake 10%
(5) Resin 10%
}
One of {
(2) Snakeweed 5%
(2) Baneberry 5%
(2) Hellbore 5%
(2) Archangelica 5%
}
One of {
(1) Alfar Mage Staff 2%
(1) Mercian Mage Staff 2%
(1) Mirdain Spellstaff 2%
(1) Mahirim Tribal Staff 2%
(1) Dwarven Staff 1%
(1) Orkish Magic Staff 1%
}
One of {
(20) Bone .01%
(20) Nacre .02%
(20) Sulfur .02%
(20) Ashes .01%
(20) Mandrake .02%
(20) Resin .02%
}
Posted: September 12th, 2009
Total Posts:29 Joined:2009
Raw XML

Weapon Rack

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<XML>
<VersionInformation Major="0" Minor="1" Incremental="0" />
<SFChestInventory MaxSpawnTime="25" MinSpawnTime="20" >
<SFRandomItem>
<SFItem ResourceName="r_dwarven gladius" Quantity="1" Probability=".016" />
<SFItem ResourceName="r_orkish stabber" Quantity="1" Probability=".016" />
<SFItem ResourceName="r_fork daggers" Quantity="1" Probability=".017" />
<SFItem ResourceName="r_mirdain dagger" Quantity="1" Probability=".017" />
<SFItem ResourceName="r_mahirim carvers" Quantity="1" Probability=".017" />
<SFItem ResourceName="r_mercian knife" Quantity="1" Probability=".017" />
<SFItem ResourceName="r_goblin axe" Quantity="1" Probability=".05" />
<SFItem ResourceName="r_spiked club" Quantity="1" Probability=".1" />
<SFItem ResourceName="r_wooden warhammer" Quantity="1" Probability=".05" />
<SFItem ResourceName="r_boulder" Quantity="1" Probability=".05" />
<SFItem ResourceName="r_mahirim greatsword" Quantity="1" Probability=".016" />
<SFItem ResourceName="r_mercian flamberge" Quantity="1" Probability=".016" />
<SFItem ResourceName="r_orkish two-hander" Quantity="1" Probability=".016" />
<SFItem ResourceName="r_alfar claymore" Quantity="1" Probability=".016" />
<SFItem ResourceName="r_mirdain claymore" Quantity="1" Probability=".016" />
<SFItem ResourceName="r_dwarven zweihander" Quantity="1" Probability=".016" />
<SFItem ResourceName="r_alfar large axe" Quantity="1" Probability=".016" />
<SFItem ResourceName="r_dwarven greataxe" Quantity="1" Probability=".016" />
<SFItem ResourceName="r_Mirdain Waraxe" Quantity="1" Probability=".016" />
<SFItem ResourceName="r_Orkish Waraxe" Quantity="1" Probability=".016" />
<SFItem ResourceName="r_Mercian Double-Bladed Axe" Quantity="1" Probability=".016" />
<SFItem ResourceName="r_Mahirim Heavy Axe" Quantity="1" Probability=".016" />
<SFItem ResourceName="r_gnoll spear" Quantity="1" Probability=".05" />
<SFItem ResourceName="r_Cultist Glaive" Quantity="1" Probability=".05" />
<SFItem ResourceName="r_heavy sword" Quantity="1" Probability=".014" />
<SFItem ResourceName="r_Mirdain Longsword" Quantity="1" Probability=".014" />
<SFItem ResourceName="r_Mercian Longsword" Quantity="1" Probability=".014" />
<SFItem ResourceName="r_Mahirim Sword" Quantity="1" Probability=".014" />
<SFItem ResourceName="r_Shadowtongue" Quantity="1" Probability=".014" />
<SFItem ResourceName="r_Orkish Bastard Sword" Quantity="1" Probability=".014" />
<SFItem ResourceName="r_Rapier" Quantity="1" Probability=".014" />
<SFItem ResourceName="r_shortbow" Quantity="1" Probability=".26" />
</SFRandomItem>
</SFChestInventory>
</XML>
Armor Rack

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<XML>
<VersionInformation Major="0" Minor="1" Incremental="0" />
<SFChestInventory MaxSpawnTime="25" MinSpawnTime="20" >
<SFRandomItem>
<SFItem ResourceName="r_armor leather arms" Quantity="1" Probability=".076" />
<SFItem ResourceName="r_armor leather shoulders" Quantity="1" Probability=".076" />
<SFItem ResourceName="r_armor leather elbows" Quantity="1" Probability=".076" />
<SFItem ResourceName="r_armor leather hands" Quantity="1" Probability=".078" />
<SFItem ResourceName="r_armor leather girdle" Quantity="1" Probability=".076" />
<SFItem ResourceName="r_armor leather pants" Quantity="1" Probability=".076" />
<SFItem ResourceName="r_armor leather legs" Quantity="1" Probability=".076" />
<SFItem ResourceName="r_armor leather helmet" Quantity="1" Probability=".076" />
<SFItem ResourceName="r_armor leather boots" Quantity="1" Probability=".078" />
<SFItem ResourceName="r_armor studded arms" Quantity="1" Probability=".039" />
<SFItem ResourceName="r_armor studded shoulders" Quantity="1" Probability=".039" />
<SFItem ResourceName="r_armor studded elbows" Quantity="1" Probability=".039" />
<SFItem ResourceName="r_armor studded girdle" Quantity="1" Probability=".039" />
<SFItem ResourceName="r_armor studded pants" Quantity="1" Probability=".039" />
<SFItem ResourceName="r_armor studded legs" Quantity="1" Probability=".039" />
<SFItem ResourceName="r_armor chain arms" Quantity="1" Probability=".039" />    
<SFItem ResourceName="r_armor chain pants" Quantity="1" Probability=".039" />
</SFRandomItem>
<SFRandomItem>
<SFItem ResourceName="r_armor leather torso" Quantity="1" Probability=".04" />
<SFItem ResourceName="r_armor studded torso" Quantity="1" Probability=".04" />
<SFItem ResourceName="r_armor chain torso" Quantity="1" Probability=".04" />
</SFRandomItem>
<SFRandomItem>
<SFItem ResourceName="r_small wooden buckler" Quantity="1" Probability=".02" />
<SFItem ResourceName="r_wooden buckler" Quantity="1" Probability=".02" />
<SFItem ResourceName="r_wooden kite shield" Quantity="1" Probability=".02" />
<SFItem ResourceName="r_stake shield" Quantity="1" Probability=".02" />
<SFItem ResourceName="r_corner shield" Quantity="1" Probability=".02" />
<SFItem ResourceName="r_round shield" Quantity="1" Probability=".02" />
</SFRandomItem>
</SFChestInventory>
</XML>
Magician's Chest

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<XML>
<VersionInformation Major="0" Minor="1" Incremental="0" />
<SFChestInventory MaxSpawnTime="35" MinSpawnTime="30" >
<SFItem ResourceName="r_potion mana minor" Quantity="1" Probability=".2" />
<SFItem ResourceName="r_robe simple_01" Quantity="1" Probability=".05" />
<SFItem ResourceName="r_selentine chest key" Quantity="1" Probability=".001" />
<SFRandomItem>
<SFItem ResourceName="r_bone" Quantity="5" Probability=".2" />
<SFItem ResourceName="r_nacre" Quantity="5" Probability=".2" />
<SFItem ResourceName="r_sulfur" Quantity="5" Probability=".2" />
<SFItem ResourceName="r_ashes" Quantity="5" Probability=".2" />
<SFItem ResourceName="r_mandrake" Quantity="5" Probability=".1" />
<SFItem ResourceName="r_resin" Quantity="5" Probability=".1" />
</SFRandomItem>
<SFRandomItem>
<SFItem ResourceName="r_snakeweed" Quantity="2" Probability=".05" />
<SFItem ResourceName="r_baneberry" Quantity="2" Probability=".05" />
<SFItem ResourceName="r_hellbore" Quantity="2" Probability=".05" />
<SFItem ResourceName="r_archangelica" Quantity="2" Probability=".05" />
</SFRandomItem>
<SFRandomItem>
<SFItem ResourceName="r_alfar mage staff" Quantity="1" Probability=".02" />
<SFItem ResourceName="r_mercian mage staff" Quantity="1" Probability=".02" />
<SFItem ResourceName="r_mirdain spellstaff" Quantity="1" Probability=".02" />
<SFItem ResourceName="r_mahirim tribal staff" Quantity="1" Probability=".02" />
<SFItem ResourceName="r_dwarven staff" Quantity="1" Probability=".01" />
<SFItem ResourceName="r_orkish magic staff" Quantity="1" Probability=".01" />
</SFRandomItem>
<SFRandomItem>
<SFItem ResourceName="r_bone" Quantity="20" Probability=".0001" />
<SFItem ResourceName="r_nacre" Quantity="20" Probability=".0002" />
<SFItem ResourceName="r_sulfur" Quantity="20" Probability=".0002" />
<SFItem ResourceName="r_ashes" Quantity="20" Probability=".0001" />
<SFItem ResourceName="r_mandrake" Quantity="20" Probability=".0002" />
<SFItem ResourceName="r_resin" Quantity="20" Probability=".0002" />
</SFRandomItem>
</SFChestInventory>
</XML>
Fish Barrel

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<XML>
<VersionInformation Major="0" Minor="1" Incremental="0" />
<SFChestInventory MaxSpawnTime="15" MinSpawnTime="10" >
<SFRandomItem>
<SFItem ResourceName="r_cod" Quantity="3" Probability=".2" />
<SFItem ResourceName="r_bass" Quantity="3" Probability=".2" />
<SFItem ResourceName="r_herring" Quantity="3" Probability=".2" />
<SFItem ResourceName="r_trout" Quantity="3" Probability=".2" />
<SFItem ResourceName="r_salmon" Quantity="3" Probability=".2" />
</SFRandomItem>
<SFItem ResourceName="r_fishing pole" Quantity="1" Probability=".2" />
<SFItem ResourceName="r_lobster" Quantity="1" Probability=".05" />
<SFItem ResourceName="r_swordfish" Quantity="1" Probability=".05" />
<SFRandomItem>
<SFItem ResourceName="r_cod" Quantity="20" Probability=".0002" />
<SFItem ResourceName="r_bass" Quantity="20" Probability=".0002" />
<SFItem ResourceName="r_herring" Quantity="20" Probability=".0002" />
<SFItem ResourceName="r_trout" Quantity="20" Probability=".0002" />
<SFItem ResourceName="r_salmon" Quantity="20" Probability=".0002" />
<SFItem ResourceName="r_nacre" Quantity="20" Probability=".005" />
</SFRandomItem>
</SFChestInventory>
</XML>
Posted: September 14th, 2009
Total Posts:103 Joined:2009
A+ Post
Posted: September 14th, 2009
Total Posts:52 Joined:2009
Isn't this just taken from 0x33.org? Credit should be given if so.
Posted: September 14th, 2009
User avatar
Total Posts:527 Joined:2005
Is this a C&P from there?
Posted: September 15th, 2009
Total Posts:29 Joined:2009
No, this is NOT a copy and paste from 033, TYVM.

The only things he released were the chaos chest probabilities and global constants.

I gave probabilities for other things, which he hadn't released. I got them myself using my own methods. This is why I didn't put the chaos chest here, since it was already posted elsewhere by clockwork.

As per how I do it and how he does it, I can't get it to output line breaks and spaces around line breaks right for some reason. So the format I give is slightly off from what is actually found in the files, but all information is solid.

EDIT:
Here's all the links he gave, credit for these go to clockwork.
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EDIT:
Removed request for apology. Remotely insinuating theft by repost without credit is something I feel strongly about. Was a 'tad' irked when wrote it.

_________________
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Last edited by theseven on September 15th, 2009, 11:07 am, edited 1 time in total.
Posted: September 15th, 2009
User avatar
Total Posts:527 Joined:2005
I was not saying you stole anything, just asked if it was a copy and paste or not.
Posted: September 17th, 2009
bantapoo
Hey seven you got info on ship specs such as speed?
Posted: September 21st, 2009
User avatar
administrator
Total Posts:29891 Joined:2002
Can members say yay or nay to this so we may give tu bucks and/or premium. If you nay the submission remember to include as to why.
Posted: September 22nd, 2009
Total Posts:28 Joined:2009
A yay from me. He ripped the data himself and it's nicely formatted into percentages (it doesn't come nearly that clean from the files).
Posted: September 22nd, 2009
User avatar
administrator
Total Posts:29891 Joined:2002
Yea its nice 1000 to you and moved to confirmed.
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