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Double socketed armor/cybers : SWG Premium Discussions

Posted: August 12th, 2009
absolution
Looking for insight on how to make the double socketed items if it's still possible.
Posted: August 12th, 2009
this_is_my_name
They fixed it. Once the actual patch goes through all cybernetics will lose any attachments put in them. (Or so the system message says.)

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**CRM**

Joined: May 19, 2009
Messages: 705
Location: ATX
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In order to fix an issue that was causing invalid items to have more than one socket, we had to change a config option on the live servers. This will mean that all cybernetic arms and legs will only show as having one socket. Once the hotfix is pushed to live, those cybernetics will correctly have two. In the meantime, it is extremely important that you do not attach skill tapes to the cybernetic arms and legs, because this will remove all the sockets. Please wait until the hotfix goes out to apply the skill mods."
Posted: August 15th, 2009
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Total Posts:375 Joined:2006
I dont believe this had to do with cybernetics.. Loche recently responded to a post about this. Here is what he said..

"""I will reiterate, we are discussing all the possible solutions to the issue. We don't want to blowup or nerf legit items.

This issue was not reported or noticed on TC or our internal TCs. What information we have leads us to believe that only fairly old items had more than one socket. Items that were crafted before we had the cap of one socket seem to be the only ones that have this.

Before we do anything, we have to be sure that we don't blow up or nerf legitimate items.

When the plan is formulated and we are happy with it, we will share."""
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