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How do you make sure inventory does not get full? : SWG Premium Discussions

Posted: August 14th, 2003
pp-staidbrave
I just purchased Xunleashed to use the SWG, I have been reading, but I wonder how you all keep from getting full inventories?
Posted: August 14th, 2003
Arvida
I'm assuming you are talking about deleting items that you get in your inventory after looting or crafting something? I haven't been able to try it yet, I'm at work, but I believe if you are using the macro feature, you can record mouse strokes/clicks that will target a specific area in your pack, which when open you can set it to delete the item. Then again, I have not yet tried it so I don't know yet. This was one of my top concerns, so I'll let you know what I come up with.

Arvida
Posted: August 14th, 2003
tuon
For crafting exp you should use the PRACTICE CHECKBOX so that nothing goes to your inventory. If you are crafting to make item you want to keep, I would imagine that you need to do some figuring on how much you can do before you get a full inventory and return to your computer to take care of the new goods.
Posted: August 14th, 2003
bigjeff5
Bah, all you gotta do is make very complex items if you want to keep them, that way it takes forever to actually fill up the inventory. I'm talkin items where you craft 3 pieces seperately and then combine them in the final craft. Like for medical crafting, if you want to keep the stims you make, don't make stim a's, you'll fill your inventory in no time. Instead make stim b's, which is harder to macro, but if you make a good one you could probably let it run for at least an hour, maybe longer. Bone armor would probably be another one to do this with if you want to keep it.

And I just thought about something I could do whith XU as soon as I get my key, I could include experimentation in the process and end up with killer items! And it seems they just made crafting easier and more powerful, so I'm gonna be crafting some nice stims with ease! *bounces around the room in excitement and anticipation*
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