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Poll: What would you like to see released? (AKA: Teaser) : SWG Premium Discussions

Posted: April 3rd, 2011
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Total Posts:387 Joined:2009
I've got a few things in the works but limited time and they're all half finished, but I do want to release something. So, letting you fine folks decide what I'll work on.

Inventory sorter
Configurable script which can be used to keep/delete certain items based on item title or description values. Will require some autoit knowledge to configure, might improve configurability later on. Takes control of mouse.

Forage bot
Basically just a position nudger (which I'll release the source of regardless) that goes in a big square by moving the player 6 meters every 3 seconds, and pushing a button to execute the forage command. Takes control of keyboard.

Target sticker
Select your target, press a button, be moved ontop of that target every .5 seconds. Only works when close to target to begin with.
Uses: Medic bot, PvP, unknown?


What I'll release regardless:
* Code to set and get the player location. Subject to rubberbanding (So no teleporting of long distances!).
* Code to read out the inventory title/description of current selected item
* Code to read out amount of items in inventory
* Examples on how to read/write to memory and/or pointers from autoit.

Suggestions welcome.
Posted: April 3rd, 2011
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Total Posts:375 Joined:2006
I selected inventory sorter.

I'm a BM on my server and a cycle /dance macro moves my character across the planet foraging for what I need. Target sticker does look interesting..

Oh, just thought of something. I do a good amount of space combat. Would be awesome to auto target in space (auto snap to assist target cross-hair). If it were possible, I could populate my own gunship with bots to auto hit stuff in space.
Posted: April 3rd, 2011
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Total Posts:1872 Joined:2006
Oh how I wish there was an inventory sorter when I played.

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Posted: April 3rd, 2011
Total Posts:47 Joined:2008
vinnyboy32 wrote:Oh how I wish there was an inventory sorter when I played.
If you start playing again, there could be!
Posted: April 3rd, 2011
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Total Posts:1872 Joined:2006
tnok85 wrote:
vinnyboy32 wrote:Oh how I wish there was an inventory sorter when I played.
If you start playing again, there could be!
I'll wait for TOR. :)

I sold my 4 accounts about 3 years ago.

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Posted: April 4th, 2011
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Total Posts:387 Joined:2009
Does the following config seem sufficient for an inventory sorter? Everything matched would be dragged to a backpack (So you have to make sure they can't auto-stack in the inventory):
[.*Lyase Enzyme.*]
LagCheck=Fluid Color
Random Attributes Affected=11

[.*Mysterious Container]
Just wrote that from my head, so not sure if the item names would actually get matched by that, but you get the idea. You can use (case-insensitive) regular expressions in the item name, and the variable value. The LagCheck is required so the tool can know that the description has been loaded from the server. A bit of an inconvience yes, but it seems the best I can do.

So, suggestions on that format? Am I missing any possible scenarios?
Posted: April 4th, 2011
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Total Posts:1087 Joined:2007
RLS chest to the sorter as well!

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Posted: April 4th, 2011
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Total Posts:387 Joined:2009
cuervogold wrote:RLS chest to the sorter as well!
Um. What's that? >.>

Edit: Ah, Rare Loot System. Haven't looked into that at all. So, not a clue how to work those.

This thing will just check the items that appear in the inventory, looking for specified items, I suppose.

Edit2: Just looked over the wiki page, and are the rare chests inventory items, that are opened from the inventory? If so, just add the title to the config.
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