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Useful SWG Memory Locations : SWG Premium Discussions

Posted: September 26th, 2008
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Total Posts:261 Joined:2008
it appears SWG has done quite alot of changes in gu5.9, maybe for the upcoming hoth expansion? anyhow.. alot of stuff has changed so ill remove these offsets.


Last edited by evilfigment on October 2nd, 2008, 3:55 am, edited 10 times in total.
Posted: September 27th, 2008
Total Posts:198 Joined:2007
just a question:

How are you getting the offset for pointer?

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void *pPlayer = MAKEPTR( void*, 0x400000, 0x16C6640);
Name = pPlayer + 0x188 //"evilfigment"
Species = pPlayer + 0x1FC //"human" 
Is that correct?

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Speed = pPlayer + 6E0 //"1"
Posted: September 27th, 2008
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Total Posts:261 Joined:2008
Get the offsets by looking at the struct in a debugger and doing some math from the struct base address.

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Last edited by evilfigment on September 28th, 2008, 4:50 am, edited 3 times in total.
Posted: September 27th, 2008
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Total Posts:261 Joined:2008
posted an example project for you.
Posted: September 29th, 2008
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Total Posts:29891 Joined:2002
Can members say yay or nay to this so we may give tu bucks and/or premium. If you nay the submission remember to include as to why.
Posted: September 30th, 2008
Total Posts:198 Joined:2007
evilfigment wrote:posted an example project for you.
Cheers :D



To Admin: This is more a base to work on than an exploit/hack itself ;)
Posted: October 3rd, 2008
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Total Posts:29891 Joined:2002
Well they where offsets so it was more of if members wanted an offset thread in the confirmed area :)
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