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Workaround for appearance for afk loot delete macro work's : SWG Premium Discussions

Posted: February 17th, 2009
Total Posts:59 Joined:2007
ok 1st this macro was posted by someone else i have edited it it works like a dream now it was buggy you will need to be wearing armor and appearance cloths/armor you will need auto loot corpses ON and show appearance inventory items in your inventory OFF (options,misc)
I have sent this macro to some friends to test no one has had any problems it runs slow to allow plp with lag issue to use it
if you don't equip appearance cloths/armor you will when you you loot random cloths/armor this will give away that you are using this macro
you will have to edit the line
#include <Misc>
i cant post it right


;the no#1 line should be here This is meant for junk looting
;How to copy and paste this whole page in to autoit3 SciTE Script Editor then save it as a autoit3 File
;i have fully tested it it now works like a dream

Global $Paused
HotKeySet("{ESC}", "Terminate")
Opt("MouseClickDragDelay", 90)
#include <Misc> ;this should read Misc.au3

SplashTextOn('SWGautodeletes.exe',"Welcome to Auto Inventory Deletions intended for Junk Loot harvesting.", 400, 100, -1, -1, 0, "Ariel", 15)
Sleep ( 3000 )
SplashOff()
While 1
Sleep ( 100 )
If MsgBox(1, 'instructions',"This program is built to empty unwanted inventory space in Star Wars Galaxies. This program assumes confirm object deletes is off. all so auto loot corpse is ON show appearance inventory items in your inventory is OFF . open your inventory And make sure that you have 1 of each piece of junk loot start you attack/heal macro ingame NOW . By selecting OK,you will start the macro CHECK YOUR OPTIONS NOW !!!!") = 2 Then Exit
ExitLoop
WEnd

$i = 0
SplashTextOn("AutoDelete setup", "Please Click once on the center of the first item after the items you wish to keep. ", 400, 100, -1, -1, 0, "Ariel", 16)
While 1
Sleep ( 100 )
If _IsPressed("01") Then
$pos = MouseGetPos()
ExitLoop
EndIf
WEnd
SplashOff()
$itemx = $pos[0]
$itemy = $pos[1]
Sleep ( 1000 )
while 1

sleep (2000)
MouseClick ("right", $itemx, $itemy, 1)
sleep (2000)
Send ( "5" ); Deletes Backpacks
Send ( "2" ); Deletes skims Mesras and Posters and other stuff
sleep (2000)
MouseClick ("right", $itemx, $itemy, 1)
sleep (2000)
Send ( "4" ); Deletes Weapons and Clothing
sleep (2000)
MouseClick ("right", $itemx, $itemy, 1)
sleep (2000)
Send ( "3" ); Deletes Weapons Clothing rings
sleep (2000)
MouseClick ("right", $itemx, $itemy, 1)
sleep (2000)
Send ( "5" ); Deletes Backpacks
Send ( "2" ); Deletes skims Mesras and Posters and other stuff
sleep (2000)
MouseClick ("right", $itemx, $itemy, 1)
sleep (2000)
Send ( "5" ); Deletes Backpacks
Send ( "2" ); Deletes skims Mesras and Posters and other stuff
sleep (2000)

WEnd


Func Terminate()
Exit 0
EndFunc
Posted: February 17th, 2009
User avatar
administrator
Total Posts:29893 Joined:2002
NIce little thing you have here.

Can members say yay or nay to this so we may give tu bucks and/or premium. If you nay the submission remember to include as to why.
Posted: February 17th, 2009
Total Posts:198 Joined:2007
Basicly that's exactly the same macro than the one used before appearance.

Only change is to have at ALL appearance slot occupied by appearance items, and this is an in game change, not a macro change.

Sorry but NAY
Posted: February 18th, 2009
Total Posts:59 Joined:2007
this is a macro change for slow pc's and it fixes bugs in the original macro
try both and see for your self i only release macros that i have fully tested
if you aren't going to try ether just flam please keep your comment to your self
Posted: February 20th, 2009
this_is_my_name
I still don't understand why it's so hard to right a simple macro to right click and run through the options while having all slots occupied. The macro I use takes up MAYBE 5 lines or so of text.

But w/e - I won't stop you from making this more complicated than it needs to be.
Posted: February 21st, 2009
Total Posts:59 Joined:2007
ok just for you the radial menu when you right click on an object to delete it gives you up to 6 options
most options

1 examine
2 delete
Mesras and Posters and other stuff are

some give

1 equip
2 examine
3 delete
Weapons

some give

1 equip
2 equip appearance
3 examine
4 delete
Clothing armor

theses would work with a basic macro (432)

now there are some that don't fall in to that category

skims
1 examine
2 delete
3 learn

bacpack's
1 open
2 equip
3 equip appearance
4 examine
5 delete
6 set name

any collection items
1 examine
2 delete
3 stack
4 add to collection

if you hit 3 learn the menu closes before you can delete skims
if you hit 4 add to collection menu closes before you can delete any collection items

back packs are just a pain

rings can be a !@#$%^* because if you lose aggro and target anything or any one
you will propose unity closing the menu

my macro works around all the event's
plz test it for your self then YAY me please
Posted: April 29th, 2009
Total Posts:18 Joined:2009
i give this a yay because i used it to modify my own macro so that it would delete schematics
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