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SWG Guides - AFK loot Blackscales (advanced pilots only tbh) : Star Wars Galaxies Guides

Posted: March 30th, 2008, 11:29 am
revjosh

Total Posts: 265
Joined: February 3rd, 2007, 9:42 pm
First, you have to have a 3-weapon ship. I find that the adv X-wing works best.

Load 2 lvl 10 RE weapons and a lvl 8 RE into your ship... May work with 3 lvl 8's, I haven't tried.

Make sure you are using good shields as well as a decent capacitor. Must be using Weapon Overload 4 to one-shot the tier 4 bombers.

Put all three weapons into weapon group 1. (hit G, use the arrows to put all the weapons in group 1)

Go to the blackscales (near avatar platform) and run this macro:

Code: Select all

Macro: scales

/tar blackscale
/pause .5
/follow
/pause 8
/ship WeaponGroup fire <1>
/pause .4
/ship WeaponGroup fire <1>
/pause 2
/throttle 0
/tar self
/iff
/m scales


You will have to check on it periodically to make sure that you dont fill up your inventory and that you aren't dead (happens sometimes)

The /iff should cut down on aggro (IFF Transponder scramble resets all aggro, works once every 10 min or so)

I've looted some nice stuff while i've been away eating lunch/etc. Have fun, it's all perfectly legal now :D
Posted: March 30th, 2008, 4:41 pm
Tault_admin

Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
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Can members say yay or nay to this being moved to a confirmed section.
Posted: April 1st, 2008, 5:05 am
blazeholiday
will test once server comes back up!
Posted: April 1st, 2008, 7:16 am
blazeholiday
After testing this I can say your either A leaving something out or B just have the perfect setup for this. I can see how the macro could work if you could 1 shot kill them.

I'm master pilot with Advance X-wing and fully decked out ship and this macro just ends up hitting target twice and then moving on to next one. doesn't get no where near finishing them.

/nay

until more details are given bsides a simple macro.
Posted: April 1st, 2008, 7:24 am
revjosh

Total Posts: 265
Joined: February 3rd, 2007, 9:42 pm
blazeholiday wrote:After testing this I can say your either A leaving something out or B just have the perfect setup for this. I can see how the macro could work if you could 1 shot kill them.

I'm master pilot with Advance X-wing and fully decked out ship and this macro just ends up hitting target twice and then moving on to next one. doesn't get no where near finishing them.

/nay

until more details are given bsides a simple macro.


Are you using overloads? As I said in the first post, you must be using weapon overload 4 to one-shot them.
Posted: April 1st, 2008, 7:43 am
blazeholiday
yes i'm using reactor/capacitor/weapon overload 4
Posted: April 1st, 2008, 7:45 am
blazeholiday
I will switch nay to yay once i do some tweaking and working for my setup. Remember what works for 1 doesn't always work quite as well for others.

AFK'ing on RT for example. Some get more xp per hour based on pet/view/macro they decided to use. I'm sure once I tweak pauses on macro and possibly switch out to different level 10 weapons I'll be fine.
Posted: April 2nd, 2008, 1:21 pm
sithhunter
/yay i use this as well its pretty tight as long as you use 2 re'd lvl 8 weapons with them in the same weapon group and with all the overs on
Posted: April 5th, 2008, 8:59 am
Tault_admin

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300 to you
Posted: April 7th, 2008, 5:57 am
blazeholiday
1 yay and 1 nay and this gets confirmed. I'm still working on getting it to work. For some reason I can't get it to "work as advertised". But will keep trying. Minor Tweaks of my own!
Posted: April 8th, 2008, 2:28 pm
Tault_admin

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If they are already premium and they submit something it takes only one nay normally.
Posted: May 2nd, 2008, 3:32 pm
revjosh

Total Posts: 265
Joined: February 3rd, 2007, 9:42 pm
Its not 100%

Sometimes your weapons will all get low damage rolls and only partially harm the ship... That's why it does IFF Scramble every once in a while to take care of any extra agro.

But with a couple nice RE'd lvl 10 weapons i've found it's rare that any ship survives.
Posted: January 11th, 2009, 5:00 am
revmeup

Total Posts: 35
Joined: October 5th, 2007, 9:01 am
anyone know why your ship will not keep targeting and following after it aggroes another ship but fails to destroy it?
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