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SWG Guides - Custom POI's : Star Wars Galaxies Guides

Posted: April 19th, 2010
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Total Posts:1087 Joined:2007
Cool, anyway I'll re-YAY this Vinny.

Nice submission! 8)
Posted: April 26th, 2010
Total Posts:19 Joined:2009
can't get it working on mustafar the waypoint is allways in a whole diffrent area...any clues?
After a lot of testing i checked the original POI's for example Berkens_flow:

In the clientpoi.iff file the waypoint is
X = -528 Y = 59 Z = 4268

Ingame when im Standing on the POI the way is:
X = 2351 Y = 59 Z = 1292

someone got a clue? (Maybe i missed something in the how to manual... )how i get the right value from ingame to iff file?
couse the only thing both got incomon is the Y Value

greetz exo

PS: for the rest Big YAY
Posted: April 26th, 2010
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Total Posts:387 Joined:2009
exorte wrote:can't get it working on mustafar the waypoint is allways in a whole diffrent area...any clues?
After a lot of testing i checked the original POI's for example Berkens_flow:

In the clientpoi.iff file the waypoint is
X = -528 Y = 59 Z = 4268

Ingame when im Standing on the POI the way is:
X = 2351 Y = 59 Z = 1292

someone got a clue? (Maybe i missed something in the how to manual... )how i get the right value from ingame to iff file?
couse the only thing both got incomon is the Y Value

greetz exo

PS: for the rest Big YAY
I don't know how to work it on mustafar, it might be a bit different with zones. If you are not in an instance, try using "mustafar' (without the quotes) as name, and use the waypoint you see in the game? Remember that Y is Z, and vica versa.
Posted: April 26th, 2010
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Total Posts:1087 Joined:2007
If I get time I'll have a look tomorrow.
Posted: April 29th, 2010
Total Posts:19 Joined:2009
solved temporary, just need bit of tweeking and share the result as soon as im done
Posted: May 4th, 2010
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Total Posts:1087 Joined:2007
Yo Vinny, can we get this moved to confirmed and some points for this bro?
Posted: May 4th, 2010
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Total Posts:1872 Joined:2006
cuervogold wrote:Yo Vinny, can we get this moved to confirmed and some points for this bro?
You know, it's hard to remember to move this stuff when its the NBA play offs. :)

Moved to a confirmed section and awarded 1k points.

Go Lakers :)

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Posted: May 14th, 2010
Total Posts:19 Joined:2009
So here the promised solution for Mustafar poi's since there are 2 different Coordinate systems for regular ingame waypoints and poi's

For example the X coordinate ingame is -19 the POI X value would be -3000 , Y coordinate ingame is 23 the POI value would be 3000

so its on X -2881 and on Y 2977 difference

here a lill calculator for all the lazy people like me have fun :p


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My first autoit script comments appreciated ;)
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