fullauto wrote:Yay to this. Also if you don't mind changing a few more values you can stop at 3, change all of them to 5 and you can boost 6 stats.
True but it causes more client crashes. The process is to isolate the memory blocks storing the correect values. A smaller sample means you may be changing values for items in addition to the ones you want, which sometimes causes crashes.
So, the method I proposed works most often but you can experiment with it and get more points as fullauto mentions. 6 points total with three attempts is 18 total buff points out of the 20 you have to work with.
If you do isolate all 6 memory locations after 3 attempts and change the values to 5, thats 30 total points instead of 20!