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SWG Scripts - New RE script. Flawless for me. : Star Wars Galaxies Premium Cheats

Posted: May 12th, 2009
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Total Posts:387 Joined:2009
I have recently created a Reverse Engineering script to automatically create +35 powerbits and move them when finished. I also have it compensate for lag.
Screenshots will come later, as the servers are currently down!
I have only tested this with tailor, it does not include the check for items without sockets, as I have never had this happen to me.
  • Don't forget to turn off "Allow object icon rotation" in your options under interface in options
    Turn on Option->Interface->"Dragging onto containers puts item into container (instead of reordering items)"
I have written this script myself, and this is its first public release.

Code: Register to unlock hidden link

Removed code within code tags, phpBB doesn't like it. Download attachment and rename to .au3
Good luck REing!

EDIT:

Appearantly the forum doesnt like alot of my code, so I'm also posting it in an attachment!


Attachments:
AutoREing.txt Register to unlock hidden link
(6.53 KiB) Downloaded 362 times


Last edited by r04r on June 8th, 2009, 10:39 am, edited 5 times in total.
Posted: May 12th, 2009
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Total Posts:387 Joined:2009
Screenshot was out-dated


Last edited by r04r on December 9th, 2009, 9:59 am, edited 3 times in total.
Posted: May 12th, 2009
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Total Posts:1872 Joined:2006
Yays or Nays please.

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Posted: May 13th, 2009
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Total Posts:387 Joined:2009
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adaddy13 wrote:nevermind, found it! Thanks, I will give it a shot and let you know what I think. I was looking at the screenshots, and was wondering what info is gathered from clicking on the blue left part of the inventory window?
Spot 1: To see if the popup is open to attach the SEA
Posted: May 14th, 2009
Total Posts:198 Joined:2007
Okay very good work but!!! (gona be the bad guy for a bit :twisted: )

On the code you pasted (fixed on the txt though), EndFunc missing for the popup() function.

You may want to right this:

Code: Register to unlock hidden link

Func popup()
   Return PixelGetColor($popX, $popY) <popcheck>popup
EndFunc   ;==>popup

 
Other point: Im having issue with macro reversing until +30 and puting the +30 in finished bit pack. Might be the pixelCheckSum() not large enough or wrong position for it. Have you tried making user clicking between the 3 and the 5 to check if it's 35 instead of Top left of 35?

Otherwise it's working nicely.

/yay

EDIT: Okay I just tried setting up the pixel check for +35 between the 3 and the 5 and it does work perfectly. Will post a screenshot soon.
Posted: May 15th, 2009
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Total Posts:387 Joined:2009
Hiya, thank you for the response and the yay.

I have no idea why this forum messed it up in the code tags.
I am aware there are bugs in there, so I'll remove them from the original post.
It was a direct copy-paste in there, so it's a phpBB issue. Probably just like the misc.au3 thing?

If you move it at 30s, you clicked a little bit to the left. But yes, changing the checksum fixes this!
Posted: May 15th, 2009
Total Posts:11 Joined:2009
can't seem to get this one to work. The delete script works great, but this one just freaks out, if it does anything at all. It looks like it might be running way to fast, because when it was able to grab a bit, it was an almost instant move to the other window.

After clicking the coords, the script moved the original +35 that was in my inventory, threw it in the finished window, grabbed an unfinished bit and put it in the RE tool, and the the script froze. That is the farthest I was ever able to make it work.

Let me know if you change something and I will try it again!
Thanks
Posted: May 15th, 2009
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Total Posts:387 Joined:2009
Alright, first of: what is your average ping and FPS?
Secondly, did you make sure to have clicked everything right? What profession of a trader are you using, and what are you using for crafting?
Posted: May 15th, 2009
Total Posts:198 Joined:2007
And are you running in Bordless Windows mod?
Posted: May 15th, 2009
Total Posts:11 Joined:2009
I was running it in windowed mode, not boarderless window mode, so maybe that is it?

I am trying to use this with my armorsmith using Mabari Armorweave belts. Avg ping is 160-170 and FPS usually are 25-30 (mostly 30, unless I am loading objects). I am fairly confident that I am clicking everything correctly, and I have tried it probably 10 or more times without success.

Maybe it is the windowed mode I am running in, maybe it only runs with tailor. Hopefully you can figure it out.
Posted: May 15th, 2009
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Total Posts:387 Joined:2009
I'm personally NOT running borderless mode, I'm in windowed mode. And I'm pretty sure it doesn't just work with tailor. But with the others aswell.

Does it open the context menu on the REing tool? Since this script indeed runs alittle fast, because this was the speed it worked perfect for me. But it has error checking, so it should redo it's step it it failed it.

Please tell me the exact moment it doesn't proceed.

Oh, and I have to ask: Are you using the downloaded text file, not the copy pasted from my original first post? And do you have the latest autoit version?

EDIT:
I just realised. Do you have an empty backpack of the size of your inventory, BEHIND your inventory. And the opacity of the windows maxed?

EDIT2:
Don't forget to turn off "Allow object icon rotation" in your options under interface in options
Posted: May 15th, 2009
Total Posts:21 Joined:2004
Remember if your running vista the script has to be set to run as admin
Posted: May 18th, 2009
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Total Posts:387 Joined:2009
Any feedback people? Another yay would be nice. :roll:
Posted: June 7th, 2009
Total Posts:1 Joined:2009
I have a tailor as well. I setup the macro like shown on screen and when it goes to actually run the macro it puts the completed 35 in the backpack and drags an uncompleted one into my main inventory. Then it messes up by dragging the uncompleted 35 into the spot of the RE tool and they just swap spots over and over again. The tool never actually opens the 35 bit and RE tool keep going from left to right. I am running vista and it is running in admin mode.
Posted: June 7th, 2009
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Total Posts:387 Joined:2009
You have to put in your options that dragging onto containers puts item in the containers... If you haven't figured it out by the time I get home, I'll look what the option is exactly and post it.


EDIT:
Option->Interface->"Dragging onto containers puts item into container (instead of reordering items)"

Turn that on.
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