lol i forgot about this... yea no luck at all.... i got the following error when i tried on both vista and xp....i posted on their forums and they don't even f**king respond. i have made multiple posts and the admins reply to everything that isn't game related....
Code: Select all
[3096] [07/31/07 12:59:12] INFO: ====================================================
[3096] [07/31/07 12:59:12] INFO: Log opened.
[3096] [07/31/07 12:59:12] INFO: Init: Name subsystem initialized
[3096] [07/31/07 12:59:12] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[3096] [07/31/07 12:59:12] INFO: Init: Compiled: Jun 18 2007 18:19:05
[3096] [07/31/07 12:59:12] INFO: Init: Threadsafe Core: No
[3096] [07/31/07 12:59:12] INFO: Init: Base directory: D:\Documents and Settings\IMPACT\Application Data\Sandbox\DefaultBox\drive\D\Program Files\Sony\Vanguard\bin\
[3096] [07/31/07 12:59:12] INFO: Init: Character set: Unicode
[3096] [07/31/07 12:59:14] INFO: DevLoad: Bound to IpDrv.dll
[3096] [07/31/07 12:59:14] INFO: DevLoad: Bound to Engine.dll
[3096] [07/31/07 12:59:14] INFO: DevLoad: Bound to Core.dll
[3096] [07/31/07 12:59:14] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[3096] [07/31/07 12:59:14] INFO: DevLoad: Bound to Window.dll
[3096] [07/31/07 12:59:14] INFO: Init: Object subsystem initialized
[3096] [07/31/07 12:59:14] INFO: Init: Computer: IMPACTPC
[3096] [07/31/07 12:59:14] INFO: Init: User: IMPACT
[3096] [07/31/07 12:59:14] INFO: Init: CPU Page size=4096, Processors=2
[3096] [07/31/07 12:59:14] INFO: Init: CPU Detected: AuthenticAMD
[3096] [07/31/07 12:59:14] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[3096] [07/31/07 12:59:15] INFO: Init: CPU Speed=2233.509290 MHz
[3096] [07/31/07 12:59:15] INFO: Init: Memory total: Phys=2096620K Pagef=4035208K Virt=2097024K
[3096] [07/31/07 12:59:15] INFO: Init: Working set: 32000 / 159000
[3096] [07/31/07 12:59:15] INFO: Init: Process Info: Peak Memory Used: 20740 Working Set: 20740 PageFile: 21584
[3096] [07/31/07 12:59:15] INFO: Init: Added all subdirectories and cached all files in 0.030000 seconds
[3096] [07/31/07 12:59:15] INFO: Init: Loaded archive ..\Assets\Archives\binaryprefabs.sgo containing 18114 files
[3096] [07/31/07 12:59:15] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files
[3096] [07/31/07 12:59:15] INFO: Init: Loaded archive ..\Assets\Archives\textdata.sgo containing 5 files
[3096] [07/31/07 12:59:16] INFO: Init: Unreal engine initialized
[3096] [07/31/07 12:59:16] FATAL: Critical: Couldn't create input device -- DXGetErrorString9() = E_INVALIDARG
[3096] [07/31/07 12:59:16] FATAL: Critical: Windows GetLastError: The system cannot find the path specified. (3)
[3096] [07/31/07 12:59:16] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[3096] [07/31/07 12:59:16] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[3096] [07/31/07 12:59:16] FATAL: Critical: UWindowsClient::UWindowsClient
[3096] [07/31/07 12:59:16] FATAL: Critical: UGameEngine::Init
[3096] [07/31/07 12:59:16] FATAL: Critical: InitEngine
also i tried using both "virtual pc" and "VMware" neither of those work due to the fact they cant emulate or access directx9 which is obviously needed, i checked there support forums and no go there...they said directx9 support is a !@#$%^&* to access so don't plan on seeing it anytime soon.
so I'm clueless as to how and what to do now... maybe we can get some of our technical admins to knock some of this sh*t out and maybe get a work around for sanboxie or maybe a dedicated program? i don't know how hard it would be.. just a thought. I'm willing to help in anyway i can. i have been dedicated and focused to finding a solution to this problem for a month now.
***if anyone is willing to help solve this problem post here or pm me***