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Even though with the game mechanics in place, grouping will still yield far faster XP. This guide is primarily for times when a static group is not available or your mulling around lfg or just dont want to bother with one.
There‘s two ways to approach this solo: using temporary pets of equal strength; or taking advantage of a dot gap.
Basic Area Needed:
Extremely high dps, low hp mobs between dark blue and red.
Non-Casters, or very long cast time.
50x50 Meter space that is safe. (100x100 pref.)
Two dot gap (2 to 4, 3 to 5) of mobs in zone and level.
Helpful macros:
/pet attack
/pet stay
/pet backoff
/pet follow
/pet dismiss
/playsong "x" + /wear "Y"
/targetnearestnpc (vital! I like tab for this macro, and set the control option for cycle NPC to shift-tab)
Basic Technique: Dot Gap
Acquire your 4 or 5 dot mob, and bring him to your intended camp. With charm you can pull him anywhere in the zone with no worries about leash. To be totally safe, turn on run speed after charm, tell him to stay, and then to follow when you have a 40 meter gap. When charm breaks, he will lose the run speed and you‘ll have plenty of room to recharm.
Once you‘re at your camp, use /pet stay macro to give yourself a pad in the room. Recharm when it breaks or when you dismiss, then sit and catch your breath. Once again, have him stay and get 30 meters or so, sit, and turn on mana song. You‘ll have 5 seconds of sit time, as you cannot sit until 3 seconds into the charm.
Use lull as needed to get a solo mob and engage in combat. Fire arrows whenever you can.
Your +damage song will boost the npc damage by about 40% with a flute. With proper mobs like the Cursebringer named in Shrine of the Flame, you‘ll see damage around 1800. The elemental rocks in Trengal can do about 2400 with a song on per round.
Play your damage song for one round. Try to position your charmed mob closer than the other. Count off as close to 10 as you can, and turn on snare song (horn helps a TON) and mash your targetnearestnpc macro button. The moment you get your newly broken charm targeted, hit charm. This timer does not require you to have him targeted after the initial activation. Hit your targetnextmob button (normally tab) to slow down your target. If you have a 30 meter gap, you should have charm go off just before it reaches. Walk backwards this whole time.
Re-engage your target. Now it will be apparent that you cannot sustain mana indefinitely. This round, wait for the enemy to get taunted onto your pet, and engage your clarity song.
This is the basic rinse and repeat. You‘ll be in 10 second "rounds", and with good vit you can use 2 rounds of melee damage with 1 round of clarity. I‘ve seen numbers around 5% xp every 10 minutes at level 25. This translated into a level every 3 1/2 hours. The key is the level gap and personality of the enemy. 5 to 3 dot gap camps will bring in excellent xp.
If you balance your songs correctly, you will never need downtime, and your mob will always be charmed. If he‘s low on life, leash run him and he‘ll regen to full. If you *must* have downtime, you‘re out of combat 2-3 seconds after you charm him, though it‘s a little tedious of a process.
Non-Dot Gap:
Kill 2 mobs with one pet, start charm on a new mob and hit your /pet dismiss button an instant before charm goes off... this will safely transfer you to a new pet. Kill now dismissed pet and you‘ll get full credit for the kill, even though it was only a few percent of damage.
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