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VG Guides: The Disciple Long Guide : Vanguard Confirmed Guides / Tricks

Posted: January 13th, 2007
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The Disciple

Introducing…The Disciple from TAULTUNLEASHED RULES

Disciples are martial healers. Though they focus their efforts on healing, they have a large selection of martial weapons they are able to wield, including hand wraps, wind blades and crescent staves. They have great discipline over their bodies and through this, they gain the ability to bond with other players and enemies within the world.

Attack Chains

A disciple has a great variety of attack chains at their disposal. Using a few attacks as openers, they are able to elaborate upon them into a wide array of actions. When using abilities as openers they perform a specific function, but while using the same ability as a bridge the effect is magnified and in some cases has added effects.

Blessed Wind

This attack strikes at the faith of your opponent.
If used as an opener, you deal a small amount of damage and heal your defensive target over time.
If used as a bridge, you deal a small amount of damage and heal your defensive target for a moderate amount.

Focus Bonds

As mentioned earlier, disciples have great control over their inner energy, so much so that they can impart some of it into others and form metaphysical bonds with them. These bonds are called focus bonds and they consist of two types: Dissonant Bonds and Harmonic Bonds. A dissonant bond is a bond formed with an unwilling opponent - generally a debuff or drain. A harmonic bond is a bond formed with an ally that imparts positive energies to them, often restoring their allies spent resources in exchange for their own.

Touch of Woe

This ability forms a bond with your opponent forcing them to take damage every time they attempt to attack. Your enemy will no longer take damage upon attacking once the bond is severed.

Counter Attacks

Being focused has its advantages. The disciple can quickly react to their opponents and often times deliver a swift counter attack that makes an enemy wish they had never attacked in the first place.

Paralyzing Touch

This ability counter attacks your opponent, paralyzing them for a long duration or until they are hit again.

Heals

Even though disciples are very offensive oriented healers, they are still practiced in the ways of directly imparting health into their allies.

Breath of Renewal

This ability heals an ally for a small amount of health and splashes health to your group members close by.

Discipline of Harmony

This ability instantly heals an ally for a small amount of health. This ability becomes more effective with each successive use.
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