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Crafting Macro Using AutoItV3 : Vanguard Premium Discussions

Posted: February 12th, 2007
jdillard
Is anyone interested in an automatic crafting macro for AutoItV3? I put a basic one together last night and plan on fleshing out some more bugs when i get home. Basically it can grind 3 Batch WOs before it stops and you have to go get some more. Also, as of now they are only for easy WOs as they are the ones that can be easily created. If anyone is interested let me know and I will hammer out a beta version for you guys to test.
Posted: February 12th, 2007
lightningzero
sounds good, as i haven't even started crafting yet. and autoit is easy enough for scripting-illiterate people like me can use.
Posted: February 12th, 2007
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I will test it for you.
Posted: February 12th, 2007
jdillard
Well I'm at work now, but should be within 8 hours or so i will have a beta version up.
Posted: February 17th, 2007
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Did you ever get a chance to make this happen?
Posted: February 17th, 2007
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I'm adding crafting to VGE.. and diplomacy as well. just a FYI.. :)

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Posted: February 17th, 2007
jdillard
Hahaha Good, because all my macro did was remember button clicks.
Posted: February 17th, 2007
Total Posts:110 Joined:2005
wyv, when do you think you'll have the crafting portion added?
Posted: February 17th, 2007
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it will be added by tues if not monday.

Mainly i'll be adding a way to get the names of the complications and the points/max points left

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Posted: February 18th, 2007
tault_stigma
wyvernx wrote:I'm adding crafting to VGE.. and diplomacy as well. just a FYI.. :)
Great!

Now that you said you would make VGE autoit compatible i shoud only need a few days at most to have more or less completed my adventuring bot. After that I'l definately be turning my eyes towards checking out crafting.

Making a crafting bot that grind out X amount of an item as ling as you have the items you need in inventory should be simple as heck... The challange will lie in making a bot that can go get more crafting tasks and correct supplies on its own... I kinda look forward to see what good solutions I can come up with for that ;) It will probably have to be tailored with a few variables to each crafting location tho.

Let me know the ETA for making VGE autoit compatible Wyvernx! :)

-Stigma
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