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VGExtreame Function Wishlist : Vanguard Premium Discussions

Posted: February 19th, 2007
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Total Posts:199 Joined:2005
I need A good NaviagteToLocation(x,y) function

I looked through all the eq2 stuff i could find but could not find one
If someone can point me in the direction of it.. i will tweak it some and share with all.

Thanks
Posted: February 19th, 2007
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Total Posts:6662 Joined:2004
Yep, already in the next verison i'm gonna push... prob tomorrow.

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Posted: February 19th, 2007
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Total Posts:199 Joined:2005
Awsome.
Can you check the mobisattackign(VG.target)
I have been trying it all night and for some reason it gives me wierd returns


I will play with it some more
Posted: February 19th, 2007
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like what?

it should return 0 or non 0.. i havnt played with it much.. but it should return 0-1 i think.

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Posted: February 19th, 2007
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Total Posts:199 Joined:2005
Well it seems sometimes it will say the mob is fighting, and sometimes it won't. its quite odd. /shrug... maby its my code up to that point. it seems i can target a mob and its accurate.
then i tab to the next mob and check again and its opposide or always on... can't really figure it out.
Posted: February 20th, 2007
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yea it was a typo that i fixed in my release already. I'll push this release out tommorrow it has a bunch of new things and fixes.

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Posted: February 20th, 2007
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Total Posts:199 Joined:2005
Sweet.Good news.
Posted: February 20th, 2007
tault_stigma
I have some more memory offsets I would like to see...

- Health and mana for group-members. Really important for any healbot.

- Direction to, and distance to group members.

- Any variables in regards to ability uses. For example, knowing how long left until you can re-use a spesific ability would be very very handy to know.

- And, most importantly of all IMO, some way to check if a spell is active on yourself, and your active target (for refresh of buffs/wards/DOT/debuffs. So far I have to reply on pixel area checksums.

THh most important feature overall is of course still to get autoit compatability *poke poke* but we already discussed this so I won't nag quite yet ;)

-Stigma
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