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VGExtreme ResourceHUD : Vanguard Premium Discussions

Posted: February 19th, 2007
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I'm uploading Version 1.0.1. Sylvanius is doing some tests on it.

1.0.1 Changes
- Sorts the Rarest Nodes found to the top of the list
- Allows you to choose what nodes you see:
- - Quarying
- - Lumberjacking
- - Reaping
- - Mining
- Changed the HUD Size to show ~10 entries
- Minimized the "flicker" when the overlay refreshes - but haven't conquered it.
- Modified most of the code to make it more performant.
Posted: February 19th, 2007
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ok it runs fine, flickering is not a problem but my problem is that it loads it on the far right side of the screen. i can see it say Oak Sapling-># @ then everything else is off the screen. im running at 1024x768

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Posted: February 19th, 2007
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Total Posts:257 Joined:2004
Sorry about that. I'll eventually add a way to move it around. In the meantime if you open up the \includes\ResourceHudUtils.vbs and scroll down to around line 215 you can change the Y axis.

Y axis is currently = ResourceWindow.SetLeft getScreenResY+125

because that is where it looks the best on my screen 1600x1200 resolution.
Posted: February 19th, 2007
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Total Posts:6802 Joined:2005
that fixed it, thank you.

for filtering display. i did

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    ShowMining = false
    ShowReaping = true
    ShowQuarrying = false
    ShowLumberjacking = false
it still shows all the resources

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Posted: February 19th, 2007
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Total Posts:257 Joined:2004
Yep I see it now. Arround Line 282 you will see:

myRareMatch = ""
myUltraRareMatch = ""
myCommonMatch = ""

Change it to:

myRareMatch = "xyzpwdq"
myUltraRareMatch = "xyzpwdq"
myCommonMatch = "xyzpwdq"

And the filters should begin working properly. I'll get an update out.
Posted: February 19th, 2007
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Total Posts:257 Joined:2004
Fixes posted.
Posted: February 19th, 2007
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Total Posts:6802 Joined:2005
working great now, thanks for the work ^^

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Posted: February 19th, 2007
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Total Posts:199 Joined:2005
I downloaded the top most one,, When i load it up, i get a quick window then nothing. but a Straight line for about 4 inches on the screen
Posted: February 20th, 2007
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Total Posts:6662 Joined:2004
Tault_mississippi, enlarge the memo.SetWidth to just a tad more.. that will get rid of taht straight line everybody is seeing.

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Posted: February 20th, 2007
ryan21
Hey Mississippi could ya add a MonsterHUD? For us gimped non-tracking Rangers would make us feel a little less gimped. Thanks Bro
Posted: February 20th, 2007
sylvanius
Im assuming that at some spesific range there is a "bubble" around the player where it just stops loading information right?

Any idea how far out it stretches?

-Stigma
Any search beyond about 200 is pretty much useless until the next version of VGExtreme is released. As you're moving through the world ResourceHUD will pick up things about 150 in front of you... sometimes a little more. Extending the range beyond that only allows you to see things that you've passed for a longer period of time. Anything above 500 and your pushing your luck.
Posted: February 20th, 2007
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Total Posts:257 Joined:2004
Uploaded version 1.0.2
1.0.2 Changes
- Added Ability to Choose Between Resources or Mobs
- Fixed White Line
Posted: February 20th, 2007
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am i suppose to see an over lay? becuase i dont...
Posted: February 20th, 2007
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Total Posts:6802 Joined:2005
you only see text if you are near a harvesting point

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Posted: February 21st, 2007
sylvanius
If you're still having problems with this code, try using the newer version of it. It has a massive number of improvements:

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