Something liek that would be very impressive to pull off, but I think collision avoidance for example will be VERY hard to be able to pull off reliably.
Thankfully you dont generally need too much collision avoidane if you just plan ahead and scout the area a bit. Normally youl want to camp a spawn or something or atleast return to a position after a few kills so you dont just roam the whole world randomly. Given that, it usually isn't too hard to predict what obstables you might bump into on the way.
Some simple countermeasures can of curse be made by simply checking locs to see if you are actually moving ahead when you try to move forward for example. If not, the program can assume you are stuck on something, move back a bit, to the side a few steps, and try again. What's more, such an algorithm would be quite possible to make recursive, which would ability to sovle even large obstacles with some measure of sucess.
Of course, it can't beat more sofisticated methods like this wyvern shows, but such menthods definately will require a lot of difficult data mining from the client.
-Stigma
-Stigma