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Vanguard Scripting - VGExtreme : VGExtreme Programs

Posted: May 24th, 2007
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May 23, 2007 - VGExtreme v1.15

-- Bugfix: Patched for VG update.
-- Bugfix: Fixed a couple of crafting API's.

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Posted: June 15th, 2007
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June 15, 2007 - VGExtreme v1.17

--Patched for latest version.

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Posted: August 14th, 2007
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August 14, 2007

--Added Crafting.ActionName(step) which returns the name of the step passed in (ie, Vise, Clamp, etc)

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Posted: August 29th, 2007
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August 29, 2007

--Added Crafting.ActionName
--Added Crafting.StepName

If you use ActionName or ActionDescription, be SURE you have the step populated (ie /craftingselectstep xx) first!!!

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Posted: September 3rd, 2007
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September 2, 2007 Version 1.18

NOTE: See included Inlcludes/VGParley.vbs on how to use them!
NOTE: See included Inlcludes/VGCrafting.vbs on how to use them!

--Added Crafting Functions
'Function Crafting_AvailableWorkOrderName 'Returns the name of the work order you have selected from the taskmaster
'Function Crafting_AvailableWorkOrderDescription 'Returns the description of the work order you have selected from the taskmaster
'Function Crafting_AvailableWorkOrderDifficulty 'Returns the Difficulty of the work order you have selected from the taskmaster
'Function Crafting_AvailableWorkOrderSkill 'Returns the skill of the work order you have selected from the taskmaster
'Function Crafting_AvailableWorkOrderNeededItems 'Returns what the work order requires to be constructed from the work order you have selected from the taskmaster

--Added Parley Functions
'function Parley_Inspire 'Returns the amount of inspire you currently have
'function Parley_OpponentInspire 'Returns the amount of inspirey our opponent has
'function Parley_Demand 'Returns the amount of demand you currently have
'function Parley_OpponentDemand 'Returns the amount of demand your opponent has
'function Parley_Reason 'Returns the amount of reason you currently have
'function Parley_OpponentReason 'Returns the amount of reason your opponent has
'function Parley_Flatter 'Returns the amount of flatter you currently have
'function Parley_OpponentFlatter 'Returns the amount of flatter your opponent has
'function Parley_Type ' Returns the type of parley you have initiated (entertainment, civic, etc)
'function Parley_Points 'Returns the dialog points you currently have
'function Parley_OpponentPoints 'Returns the dialog points your opponent has
'function Parley_Status 'Returns the purple sticker showing how much you are progressing to the goal
'function Parley_OpponentName 'Returns who you are currently conversing with
'function Parley_hasWon 'Returns True/False if you won the parley
'function Parley_hasLost 'Returns True/False if you lost the parley
'function Parley_inParley 'Returns True/False if you are currently in a parley
'function Parley_hasOpponentPassed 'Returns True/False if the opponent decided to "Listen"
'function Parley_hasPlayerPassed 'Returns True/False if you decided to "Listen"
'function Parley_CardCooldown(int_card) 'Returns the cooldown rounds remaining on the card (Zero-Based index - first card is 0)

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Posted: November 19th, 2007
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November 19, 2007

--Fixed Parley (inspire, demand, etc)
--Fixed Crafting.ActionName

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Posted: December 14th, 2007
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December 13, 2007

--Bugfix for last patch.
--Added some requested API's.


'function Parley_MyTurn 'Returns the true if it is my turn
'function Parley_OpponentTurn 'Returns true if it is the opponents turn
'function getGroupMemberMaxHP(ZeroBasedIndex) ' Returns the amount of max hp of party member MOB object
'function getGroupMemberMP(ZeroBasedIndex) ' Returns the amount of mp of party member MOB object
'function getGroupMemberMaxMP(ZeroBasedIndex) ' Returns the amount of max mp of party member MOB object
'function getDefTargetMaxHP ' Returns the amount of max hp of def target object

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Posted: March 29th, 2008
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Updated for latest vg patch.

Delete all files, except for the updater, and then run it.

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Posted: June 5th, 2008
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Updated for the latest patch.

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Posted: April 23rd, 2009
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Added in a few new functions, and updated to version 2.1.

Changed technologies, so if you have any problems, let me know.

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