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VG Bot - Paladin Bot v2.4 : VGExtreme Programs

Posted: March 31st, 2007
kryologik
Fixed a lot of stuff from the version on the top and pm'd that to antareus this morning. Since he's the one that has control over the first post, I'll just let him post up the updates. *PLEASE* respond with any bugs/issues you might have noticed. Ideas are a plus too. Bot was tested running overnite and worked great. I woke up from 8% Exp to 46% Exp =)


Hope you guys are enjoying!
Posted: March 31st, 2007
kumqwat420
your 2.0rar is the wrong one at top of post, its the right one lower in post though
Posted: March 31st, 2007
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Total Posts:297 Joined:2006
kumqwat420 wrote:your 2.0rar is the wrong one at top of post, its the right one lower in post though
Whops, I posted my old bot instead of the new one. This has been fixed*

Also I've just uploaded the v2.1 which kryologik sent me.

-Antareus
Posted: April 1st, 2007
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Total Posts:297 Joined:2006
Just a little update, ive been running paladin bot v2.2 for about 5-7 hours now ( with a few breaks). Ive gone from lvl 12 to 14 in that time. Atm the only bugs ive seen were when your character would stand on the mob ( akak distance = 0 ). The second bug is when the mobs flee, sometimes the bot isnt fast enough to catch up and do an attack at the same time, so you would end up travelling a fair distance till the mob turns around.

But besides that the bot seems to run great. Let me know if you find any other bugs.


Also I'm currently working on porting this bot to the warrior class. And I've also decided not to port the bot over to binafus's generic bot as his bot runs in a fairly different way from the new paladin bot, and I think this bot will do a lot better by itself then as an add on. So yeah, no plans on porting it to binafus any time soon, but who knows.


-Antareus
Posted: April 1st, 2007
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Prob can change the MoveTo function to move to within xxx yards of the mob.

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Posted: April 1st, 2007
kryologik
As far as standing on top of the mobs goes, yeah, I've already done that. Works a little better. I changed my distance to 550 on MoveTo


Here's the updates for 2.3:


* Ability refresh timers now recognized properly.
* Finally fixed the attacking of dead targets. Shouldn't be more than about 1 attack after it's instantly dead, but that's because the game doesn't put you out of combat until about a second or so after mob death.
* Fixed Courage buff not being cast when rebuffs are being casted.
* Mobs that attempt to flee are now dealt with a little better. The bot will cast Judgment of the Impure on them and since I've implemented refresh timers you'll have it using Smite as well. Works very well.


- Sent to antareus so he can post on 1st page.
Posted: April 2nd, 2007
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Total Posts:297 Joined:2006
kryologik wrote:As far as standing on top of the mobs goes, yeah, I've already done that. Works a little better. I changed my distance to 550 on MoveTo


Here's the updates for 2.3:


* Ability refresh timers now recognized properly.
* Finally fixed the attacking of dead targets. Shouldn't be more than about 1 attack after it's instantly dead, but that's because the game doesn't put you out of combat until about a second or so after mob death.
* Fixed Courage buff not being cast when rebuffs are being casted.
* Mobs that attempt to flee are now dealt with a little better. The bot will cast Judgment of the Impure on them and since I've implemented refresh timers you'll have it using Smite as well. Works very well.


- Sent to antareus so he can post on 1st page.
Posted*

Btw your spewing out more updates then I can keep up with haha.Not that I don't mind, just means less work for me ;) . Also I'm currently working on the warrior port as mentioned above hence my kind of slow contributions lately.

-Antareus
Posted: April 2nd, 2007
kryologik
Hey Ant,

Sorry I been spewin' so many updates at you =) This has been a great time investment for me, and I'm seeing the returns. I've gained three levels so far off of Paladin Bot. More updates coming your way either tonite or tomorrow, including:

* Fix for mobs not being targeted immediately after getting jumped directly after looting a corpse (bot keeps corpse targeted and inits combat until corpse disappears)

* Fix for line of sight issues


Also have ideas for returning to corpse and whatnot, but that'll be a little more along the road
Posted: April 3rd, 2007
kryologik
Paladin Bot v2.4

--------------------------------

* Added line of sight detection

: Some times either the functions to move to a mob or other unforseen circumstances will cause you to receive a line of sight error in game. This was causing paladin bot to stand and tank defenseless without fighting. If the bot notices that your target hasn't lost any HP in the past 5 attacks, it will move in a random direction 8 yards and continue combat. As long as you use my DoCombatChecks function before/after your custom attacks in KillCurrentTarget(), it will automatically handle this fo ryou. It's been working fine for me :) Let me know if you have any issues with it!


This version has been sent to antareus for posting to the first page. If it's not up there yet and you need a copy just shoot me a PM.
Posted: April 4th, 2007
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Total Posts:297 Joined:2006
The new update has been posted*
Posted: April 8th, 2007
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Total Posts:297 Joined:2006
Incase your wondering why its been going so slow lately.
1. my credit card which vanguard is subbed to has had to be cancelled due to fraud from people using my card number. My game sub is about to run out soon so i've been playing the game as much as possible and haven't really focused too much on the bots.
2. I've been trying to port the paladin bot over to warrior, but I just don't know the skills all that well yet. With that said, im on a two week vacation and im currently on my new xps laptop from dell. When i say new i mean i just got it like 1 week ago and have therefore no exhume programs on it atm : / .

Also as a side note, i will be joinning lotro aswell and will probaly start occuping myself with making a bot for that game. With that said i've offered kryologik the paladin bot and won't mind if he creates a new thread so he can post any updates he makes to it ( keep in mind kryologik
you can always pm me or email me if you need any scripting help ). I still havent heard from him however, im guessing he's on vacation too :P.

Anyway thats it i believe. Keep farming and keep vanguard alive till i get back!

-Antareus
Posted: April 13th, 2007
tehmurpeh
I've noticed another person on the forums having the same problem as me, but I have yet to find a solution.

The bot runs perfectly fine, but it doesn't target anything.

I have F8 as target mob
I set waypoints
I set min and max level
I set good list of mobs to attack

But yet the bot still has yet to target anything. If I get attacked by an aggressive mob, then everything works fine as it is auto-targeted.

EDIT:: Oops, the other person with the problem was you Ant...lol...I guess you already know of the bug then :P
Posted: April 15th, 2007
kryologik
Hey there,

If you're having problems with the bot not targeting any mobs then you're doing something wrong! Make sure you have the mob names typed up exactly how you see them in game. I know it sounds kind of ridiculous, but it's happened to me before. Secondly, you shouldn't have had to touch any of the mob min/max level variables, so it shoudn't matter really.. Are you using the 2.4 posted here?
Posted: April 15th, 2007
kryologik
Since I'm already on, I figured I'd give everyone who uses the Paladin Bot an update on how things are going. It's been a while now since I've finished coding Paladin Bot 3.0.

When it's ready for release, you'll have a php file attached which will be the web page for the remote viewing of the bot. It also has a telnet daemon you can connect to remotely to send commands and chat.

Unfortunately, I can't release the bot until Wyvern adds the ConnectObject command to the API so I can make sure all the code is working bug free =) Hopefully it's added soon!
Posted: April 17th, 2007
tehmurpeh
kryologik wrote:Hey there,

If you're having problems with the bot not targeting any mobs then you're doing something wrong! Make sure you have the mob names typed up exactly how you see them in game. I know it sounds kind of ridiculous, but it's happened to me before. Secondly, you shouldn't have had to touch any of the mob min/max level variables, so it shoudn't matter really.. Are you using the 2.4 posted here?
Yep, using the 2.4 posted here. I double and triple checked the mob names and they're typed fine. Also, Ant was having the exact same problem I am.

EDIT: ookay....no idea why, but it's working today. Didn't change anything.
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