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VG Bots - B-Bot 1.3 : VGExtreme Programs

Posted: March 14th, 2007
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Kumpel100, the latest version is 1.3.

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Posted: March 14th, 2007
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Total Posts:374 Joined:2005
wyvernx wrote:Kumpel100, the latest version is 1.3.
1,3 VGEXhume Version??

i download VGExhume install it patch it, still Bloodmage bot if i hit f5 only does Start Skript..... and hangon... i have to fully exit VGexhume to stop the bot.
Posted: March 14th, 2007
matty10
So is it just me or is the no target bug for this bot still around? ( IE it goes through way points but doesn't reconise the mobs)
Posted: March 14th, 2007
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Total Posts:374 Joined:2005
matty10 wrote:So is it just me or is the no target bug for this bot still around? ( IE it goes through way points but doesn't reconise the mobs)
cant believe you get it to start ?

i get it 1 time to work today also targets finding works too. (With VGEXhume new update)

then i stop the bot for making new waypoints.


then at restart the bot doesnt start, since this time i didnt get it to start.

i reinstall the Bot and VGExhume delelte update and and and.... still VGExhume hang on the whole time i hit f5..
Posted: March 14th, 2007
malakii
hmm I ran mine all night last night until server reboot, prolly not a great idea but it did net me about a level and a half :D

I messed with a few of the settings however, mainly the do loop funtions as I mentioned before also I used the loot script snipit that someone posted. It works though...just got to get the settings to play nice.
Posted: March 14th, 2007
Total Posts:154 Joined:2006
Updated today.

It will not hang on dead mobs with health now.
When the name changes to corpse it will loot and move to next mob.

Added option to log out if you die.

Redid the Buffs section should work now but still seems to skip some buffs.

Loots mobs twice so if you loose target you will still get loot.

Fixed problems with Autoattack being on or off at the wrong time.

Cleaned up the code some and added comments.

Still needs some work on how to handle players that are near by.
Posted: March 14th, 2007
malakii
Yes works well binafus very nice!
Posted: March 15th, 2007
tault_razorwing
I look forward to downloading and installing this bot, sounds very intresting. I never thought of using waypoints before, mainly because i was unsure how you would get the location x,y,z in the game, but i presume thanks to wyvernx, these location is checked with the current character location memory offsets, is that right? please correct me, i like to understand bots as much as possible to i can suggest improvements or create my own.

Based on the instructions on the front page, the instructions seem very basic, is that all you really have to do in order to get this bot to work? i was a bit surprised due to how simple the bot is to setup, most bots i work with and bots i create, there is alot of configuaring to do in order to set it up on each user's computer.

Any way, i looked forward to testing it this evening and as a bloodmage, i would like to say thank you for this bot and keep up the great work binafus and wyvernx.
Posted: March 15th, 2007
Total Posts:154 Joined:2006
I would not go as far as saying it is very simple to set up.

You have two programs one is for making Waypoints and one is for the bot.

The waypoint program is simple to use but you will need to do good waypoints ones that are close together and end up where you started.

The bot is easy to set up as well but you have to go through the top of it and turn on and off what you wish to use.
Things like harvesting, log out if you die, avoid players, set up your hot bars to match the bot etc.

This is the first time I have used VBscript so I'm sure there are things I could have done better and I have fixed some of the sloppy stuff I did already.

I'm looking forward to finishing this thing up and starting on something new soon.

If you need help there are many people on here that can answer questions though.
Posted: March 15th, 2007
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Total Posts:374 Joined:2005
here is a liitle bug in buffing:

If ((LEVEL_TRAINED => 4) And (DIFF_TIME => 1) And (SERAKS_MANTLE = 0)) Then

(DIFF_TIME => 1) '<<< means 52 i think.


and i find the fight system seams slower then on version 2.0

also with 2,0 was able kill lvl 20 3 dots (me lvl 20)

with 2,1 i dieing often.
Posted: March 15th, 2007
tault_razorwing
I know people i getting memory problems, but is anyone getting this one:

"A Start up Error"
"Attempted to read or write to protected memory. This is often an indication that other memory is corrupt"

Is there a solution?

I am currently running VGE 1.3, i have 2GB (2x1GB) OCZ 1000Mhz DDR2 Memory so i dont think thats it.
Posted: March 15th, 2007
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Total Posts:374 Joined:2005
tault_razorwing wrote:I know people i getting memory problems, but is anyone getting this one:

"A Start up Error"
"Attempted to read or write to protected memory. This is often an indication that other memory is corrupt"

Is there a solution?

I am currently running VGE 1.3, i have 2GB (2x1GB) OCZ 1000Mhz DDR2 Memory so i dont think thats it.
i had same problem i fixet it with register succefull XUnleashed programm.
Posted: March 15th, 2007
mordacai
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VG Bots - BloodMage Bot 2.1
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Posted: Today, at 02:25 Post subject:
This is working quite well, A big thanks to the people who developed it.
I have one small problem my toon does one lap of the waypoints and just before he would be meant to go to the 1st waypoint which is very close to the last waypoint he just up and buggers off in a random direction. looking at the part in the script where you specify Waypoints

Const WAYPOINTS = 8 ' Set to 0 if you are not using Waypoints
Dim WAYPOINT_ARRAY(8,2) ' Set to x,2 where x is the number of waypoints
WAYPOINT_ARRAY(0,0) = 111
WAYPOINT_ARRAY(0,1) = 111
WAYPOINT_ARRAY(1,0) = 111
WAYPOINT_ARRAY(1,1) = 111
WAYPOINT_ARRAY(2,0) = 111
WAYPOINT_ARRAY(2,1) = 111
WAYPOINT_ARRAY(3,0) = 111
WAYPOINT_ARRAY(3,1) = 111

Would i have filled the variables out right?
Is that 8 waypoints ? is each line a waypoint?
Posted: March 15th, 2007
Total Posts:154 Joined:2006
Your waypoints should be different numbers instead 111.

Also what you have listed would be 4 waypoints not 8.

A waypoint is the X, Y location you get them in game by doing /loc, the program does not use the Z cord.

In the download there is a program Waypoints that will help extract them out of your log file just follow the directions.
Posted: March 15th, 2007
tault_razorwing
kumpel100 wrote:
tault_razorwing wrote:I know people i getting memory problems, but is anyone getting this one:

"A Start up Error"
"Attempted to read or write to protected memory. This is often an indication that other memory is corrupt"

Is there a solution?

I am currently running VGE 1.3, i have 2GB (2x1GB) OCZ 1000Mhz DDR2 Memory so i dont think thats it.
i had same problem i fixet it with register succefull XUnleashed programm.
How would i register XUnleashed program?
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