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VG Hacks - VGExtremeRadar v2.1 with Harvesting and Waypoints : VGExtreme Programs

Posted: March 16th, 2008
Total Posts:7 Joined:2005
Anyone else having problems since GU4? It loads fine but no mobs show on radar. and the resizing and options like borderless and screen orientation do not work. When you change them and click ok it just stays the same. I tried it a few times and still no luck. I do not have a deep enough understanding of the program to be able to troubleshoot this myself. Help would be greately appreciated
Posted: March 16th, 2008
beergeek
Tault_snowdove wrote:Anyone else having problems since GU4? It loads fine but no mobs show on radar. and the resizing and options like borderless and screen orientation do not work. When you change them and click ok it just stays the same. I tried it a few times and still no luck. I do not have a deep enough understanding of the program to be able to troubleshoot this myself. Help would be greately appreciated
Problem isn't in the program, it's in vgservice. Only wyvernx has the source.
Posted: March 21st, 2008
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Total Posts:26 Joined:2005
anyone know if there will be an update with a fix for GU4 yet?
Posted: April 7th, 2008
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Total Posts:12 Joined:2008
Working with new release?
Posted: April 8th, 2008
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Total Posts:12 Joined:2008
Is there a way to make it pause the harvest loop? I'm clearing them faster then they respawn.
Posted: April 8th, 2008
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Total Posts:6662 Joined:2004
This was fixed a week ago for the latest patch.

The harvest loop has full source code so yea you can put a pause in there.

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Posted: April 9th, 2008
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Total Posts:12 Joined:2008
Anyone had any luck on a combine macro or script? I can't seem to find anything.
Posted: April 11th, 2008
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Total Posts:12 Joined:2008
Mining and Quarrying nodes have changed ... neither show on the radar anymore. I will find the IDs tonight and post them here.
Posted: April 11th, 2008
beergeek
The node names are stored in string variables, although without looking at the script right now I can't tell you exactly where they are.

Replace the old node names with the new ones for the different types, and that will fix them being displayed.
Posted: April 14th, 2008
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Total Posts:12 Joined:2008
OK replace the names in my file ... thx for that.

Also if you put the harvestable you combine on your hotkey bar you can press the button and the combine window comes up. Just have to click it ... Anyway to click with scripts?
Posted: April 14th, 2008
beergeek
gnuoy wrote:OK replace the names in my file ... thx for that.

Also if you put the harvestable you combine on your hotkey bar you can press the button and the combine window comes up. Just have to click it ... Anyway to click with scripts?
Yes, you can use the command Mouse.LMouseClick X, Y, 1, 1 for clicking and VGSendKeys "<hotkey>" to bring up that window. Where to put it is another matter. I haven't studied the radar code that much, but it shouldn't be too hard. Just look for the main loop and try finding a convenient point to place it (like maybe before it starts harvesting)
Posted: April 14th, 2008
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Total Posts:12 Joined:2008
I was thinking while it's harvesting that way it's not trying to press other buttons to move you around.
Posted: April 15th, 2008
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Total Posts:12 Joined:2008
Did a mod should work but not sure yet
Changed ... Starting at line 580 of RadarHarvest.vbs

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        Case HARVEST_START_HARVESTING
            sNodeName = VG.Target.Name
            DebugLog "Harvesting " & sNodeName

            If HARVEST_USE_HOTKEYS Then
                VGSendText HARVEST_BEGIN_HOTKEY
to

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        Case HARVEST_START_HARVESTING
            sNodeName = VG.Target.Name
            DebugLog "Harvesting " & sNodeName

            If HARVEST_USE_HOTKEYS Then
                VGSendText HARVEST_BEGIN_HOTKEY
                Sleep 50
                VGSendText HARVEST_COMB1_HOTKEY
                Sleep 50
                Mouse.LMouseClick MOUSEX, MOUSEY, 1, 1      
                Sleep 50
                VGSendText HARVEST_COMB2_HOTKEY
                Sleep 50
                Mouse.LMouseClick MOUSEX, MOUSEY, 1, 1      
Not sure if that's to much "Sleep" ... Is that in milliseconds or microseconds? There was a Sleep 500 in the main radar vbs so figured that was 5 sec but just guessing.

Also the MOUSEX and MOUSEY will have to be set but not sure where the window is yet. This is going to vary depending on user setup, so maybe easier to not move the mouse and just click it.


The HARVEST_COMB1_HOTKEY and HARVEST_COMB2_HOTKEY constants need set (I used 4 and 5)and the hotkeys set in game.
Posted: April 17th, 2008
beergeek
gnuoy wrote:Not sure if that's to much "Sleep" ... Is that in milliseconds or microseconds? There was a Sleep 500 in the main radar vbs so figured that was 5 sec but just guessing.

Also the MOUSEX and MOUSEY will have to be set but not sure where the window is yet. This is going to vary depending on user setup, so maybe easier to not move the mouse and just click it.


The HARVEST_COMB1_HOTKEY and HARVEST_COMB2_HOTKEY constants need set (I used 4 and 5)and the hotkeys set in game.
Sleep is in milliseconds (so sleep 500 will pause for a half second). 50ms is probably too short as network latency will usually be longer than that. 250 (1/4 sec) is good most of the time, 500 or more if you're really laggy.

Clicking the box yourself defeats the purpose of having a harvestbot, so just get the mouse coordinates and use the Mouse.LMouseClick command.

If your problem is getting the coordinates, search for globalhook posted or linked on the forums or you can write a simple script using the Mouse.GetCursorPosX and Mouse.GetCursorPosY commands and have it dump the values to Log.debugLog when you hit a certain key.
Posted: July 30th, 2008
rommel62
nm
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