Locked Home » Forums » Legacy & Archived » Archived Content » Vanguard » VGExtreme Programs

VGExtreme Crafting Bot - Completed : VGExtreme Programs

Posted: September 20th, 2007
stupidhead64
strabomeeks wrote:I use a mix of drox and glass UI - though it should not matter.

you actually took the script I just posted, did not change anything except logpath, woname, and moveto's and your still getting that error?
Im using myUI...I did not know if it would reocognize the words on items if anything was changed.



Yep, changed log, npc names, movement, and I took the + out (shift) on the hotbar to make mine all just control....Its the same error message every time around on that line...



And yep as admin, im on xp sp2
Posted: September 20th, 2007
Total Posts:266 Joined:2007
I honestly have no idea, the script works great on all 3 computers I can run it on, why it does not work on yours with the EXACT same script is beyond me.

perhaps ask in the vgextreme scripting help forum and see if anyone there can shed some light on the subject.

Ill get the link for you.
Posted: September 20th, 2007
Total Posts:266 Joined:2007
Start a new thread in here

Register to unlock hidden link

they may be able to help you better as far as the type mismatch error.
Posted: September 20th, 2007
wolfstar
Everything's working fine atm , smooth as silk :D
I did notice something that could work better however I don't know if it can be done, I'll leave it to you to decide :wink:
In the final crafting stage you have a choice between 3 actions, a 100pt a 0pt and a 50pt one (on my tailor it's Bind Material , Bolt & Fasten) yet the bot always chooses the first action the 100pt one and if there are less than 100pts available it cancels the job rather than finishing it with a 0pt or 50pt move.
If there's a piece of code you can create to solve this I'd be very grateful 8)
Posted: September 20th, 2007
bashes
One last question and i think ill have over come all my issues runing your script ,..... at the point we are to put in a waypoint to get from lets say crafter to taskmaster how would the code look with a waypoint in place and what part of that code would i copy to make multi waypoints to avoid obsticles ?

here is where im at on the customizing to my character on the newest script you wrote.........

Sub MovetoWO()

MoveTo xloc, yloc 'Put description here

VGSendCommand "/target " & WOperson
Sleep 2000
MoveToMob getTarget
VGSendText "h" 'Hails, if you changed this set it to whatever key you bound to Hail
Turnin
End Sub

if you could give me example of this exact section but with lets say 2 or 3 waypoints so i know what exactly to type and where... Thank You SO mUch !!!!

Sry im such the noob at this hehe.
Posted: September 21st, 2007
wolfstar
bashes wrote:One last question and i think ill have over come all my issues runing your script ,..... at the point we are to put in a waypoint to get from lets say crafter to taskmaster how would the code look with a waypoint in place and what part of that code would i copy to make multi waypoints to avoid obsticles ?

here is where im at on the customizing to my character on the newest script you wrote.........

Sub MovetoWO()

MoveTo xloc, yloc 'Put description here

VGSendCommand "/target " & WOperson
Sleep 2000
MoveToMob getTarget
VGSendText "h" 'Hails, if you changed this set it to whatever key you bound to Hail
Turnin
End Sub

if you could give me example of this exact section but with lets say 2 or 3 waypoints so i know what exactly to type and where... Thank You SO mUch !!!!

Sry im such the noob at this hehe.
Here's mine, just change the coords to your waypoints;

'This moves back to the Crafting Table
Sub MovetoCT()

MoveTo 93381, 84894 'Finishing WP1
MoveTo 94557, 85950 'finishing

Sleep 1000
Start_Crafting
End Sub
Posted: September 21st, 2007
Total Posts:266 Joined:2007
thanks wolfstar!!

yeah, what he posted, then you can add as many as you want by just adding more of these.

MoveTo 93381, 84894 'Finishing WP1
MoveTo 93381, 84894 'Finishing WP1
MoveTo 93381, 84894 'Finishing WP1
MoveTo 93381, 84894 'Finishing WP1

like that would be 4 waypoints, and you can add hundreds if you need to :P
Posted: September 21st, 2007
Total Posts:266 Joined:2007
wolfstar wrote:Everything's working fine atm , smooth as silk :D
I did notice something that could work better however I don't know if it can be done, I'll leave it to you to decide :wink:
In the final crafting stage you have a choice between 3 actions, a 100pt a 0pt and a 50pt one (on my tailor it's Bind Material , Bolt & Fasten) yet the bot always chooses the first action the 100pt one and if there are less than 100pts available it cancels the job rather than finishing it with a 0pt or 50pt move.
If there's a piece of code you can create to solve this I'd be very grateful 8)
Its very possible to do, in fact it is just one extra line of code. The problem is I need the name of that step, every possible name it can have much like I need the names for the other steps. And, in case you havent noticed, only two people have bothered to get the names of the steps I need, and they only did it because they had to have them in order for the script to work. I still dont have any leatherworker steps and have very few weaponsmith steps. So, the basis of what I just said is, getting all possible variants of the names for the last step would be hard because I cannot go back and get the lower level names on my level 50 toons, and I want to get my 3rd toon to 50 before I start a new one.

Basically, its doable, and very easy to do, but unless someone else gets me all the names or people make an effort to get them, im not going to do it.
Posted: September 21st, 2007
Total Posts:266 Joined:2007
Bah, sorry, im just tired and aggrivated because our apps team screwed up the release last night. I went ahead and added the code to use the one that does not cost anything if AP is less than 100.

I do still need the step names, I will add the ones I get on my toons, but Im not digging up all the rest of them, send em to me if you want them added.

I also still need the steps for leatherworker, weaponsmith, and steps for carpenter past level 14.
Posted: September 21st, 2007
stupidhead64
How does the script actually know/find out things? Saying like, if quality is under 25%, how does it actually KNOW that? This is what is making me wonder if its a UI issue with myself maybe
Posted: September 21st, 2007
Total Posts:266 Joined:2007
it takes the functions written by Wyvx in the crafting include and executes them to draw the data out of the VGClient. I dont know how it actually extracts it, I just know it works for me. If you are wondering if its UI based, just return it to the default and see if it works that way.
Posted: September 21st, 2007
wolfstar
strabomeeks wrote:Bah, sorry, im just tired and aggrivated because our apps team screwed up the release last night. I went ahead and added the code to use the one that does not cost anything if AP is less than 100.

I do still need the step names, I will add the ones I get on my toons, but Im not digging up all the rest of them, send em to me if you want them added.

I also still need the steps for leatherworker, weaponsmith, and steps for carpenter past level 14.
No worries :) Thanks for that.

I'm currently working my high 20's tailor up and I have a friend who's doing the same with a leatherworker, I also have a low lvl weaponsmith and a low lvl armorer that I'll be working up after my tailor makes 50 so together we'll try and get you as many step names as possible in the morning.
Posted: September 21st, 2007
stupidhead64
my other computers video card took a crap a few months back, so its on a 32 meg card =P Going to jsut buy a new one for it this afternoon and ill try the script out there to see if it works anyb etter for me lol
Posted: September 21st, 2007
tv2zulu
I'm only level 18 Leatherworker so I can't give all the steps.

The ones I have are;

Material Preparation (hide)
Hide
Cleaner (utility)
Purify (tool)
Spin (skill)
Bolt

Material Preparation (cloth)
Bale
Cleaner (utility)
Prepare (tool)
Spin (Skill)
Bolt


Leatherworking
Bundle
Design (skill)
Pattern (tool)
Solvent (utility)
Fold Material
Posted: September 21st, 2007
Total Posts:266 Joined:2007
Thanks, added those steps.
Ready to join the community? Click here and see all of the benefits!
blue large dotWho is online
Users browsing this forum: No registered users and 3 guests
Locked